Turning A DS Into A Game Boy Advance

The venerable Game Boy is dead – and has been for a long time – after being replaced by the DS, DSi, DSi XL, and the 3DS. That doesn’t mean there’s nothing of value to the old Game Boy catalog; Pokemon Red/Blue is still as much fun as it was 15 years ago, and the game play of Advance Wars is still superb.

[Maarten] over at Bureau voor Gamers decided to put a modern twist on our old friend by taking a first-gen DS and converting it to a proper single screen Game Boy (Dutch, Google translation).

The donor machine was a broken first gen DS with a broken top screen. [Maarten] removed the top screen, did a tiny bit of Bondoing, moved the speaker, and gave his new toy a bright orange paint job.

Now [Maarten] has a modern version of the best portable system ever created, packed full of more powerful hardware and a much more capacious battery. Sure, it’s not a build that requires rewiring everything, but it’s still an awesome build for GBA aficionados.

N64 In An N64 Controller

We’ve seen portable N64s before, but none were at the level of [Bungle]’s oversized N64 controller casemod.

Instead of the usual ‘sanding Bondo and gluing styrene’ method we’ve seen in other casemods, [Bungle] decided to make a silicone mold with a positive master. Not only did [Bungle] end up with a case indistinguishable from something produced in a factory, but the molding process left him with more internal room and the ability to make identical duplicates of his over sized controller.

The electronics are the standard fare – a slightly modified N64 with a PSone LCD screen. Because the rumble and memory packs are built in to the body of the gigantic controller, [Bungle] added a multifunction pak to provide ports for power, brightness controls, a/v, and a second controller.

This is an amazing build that really steps up the game for console modders. You can check out [Bungle]’s demo video after the break.

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SNES-001 Advance Puts Displays In The Controllers

Twenty years ago, [Downing] would fight with his siblings over who got to watch TV. Obviously, this gave him the idea of putting a television inside his Super Nintendo controller, but at he tender age of 12, [Downing] had neither the experience nor skills to make that happen. Now that he’s older, and much less impressed by the Sega Nomad, [Downing] made his dream a reality.

Reading over [Downing]’s madebybacteria forum thread, he began the build by adding two controller ports and painting the system a classic Famicom red and white. The prominent feature of [Downing]’s design – a display in each controller – are connected to the console through a second pair of SNES controller ports. Internally, the video signal generated by the SNES is broken out to each controller; the controller displays are just a small mirrored version of whats sent to the TV.

Like [Downing]’s previous Genesis portable, the SNES-001 is a master work of Bondo and vacuum forming. After the break you can see a few demos of what this console mod can do.

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The WiiKart, A Wireless Go Kart

Whoops… Looks like we covered this already. My mistake.

In case the name didn’t tip you off, this fun little kart was inspired by MarioKart. The goal was to build a functional go kart that could be controlled via the Nintendo Wiimote. They did a pretty good job and kept it fairly simple too. They designed a frame that vaguely mimics the shape of the carts in the game. The steering is handled by a 4″ stroke linear actuator. This was initially hooked directly to the tie-rod, but they found it to be too slow. Their solution was to put a lever in between the two with a 1to 3 ratio. This made everything much snappier.

Though they were capable of implementing PWM on the motors in their hardware, they opted to stick with full on, full off because of the push-button nature of the controller. The connection and communication are handled with an Arduino and they don’t mention what bluetooth module they use.

You can see in the video below it is fairly responsive and has more than enough power to lug a passenger over some varied terrain.

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Miniaturized N64 Controller Fits The Tiniest Of Hands

n64-controller-mod

The controllers that came with the Nintendo 64 don’t exactly measure up to the “Duke” of Xbox fame, but they’re not the smallest in the world either. Made by Bacteria forum member [Bungle] says that his girlfriend has incredibly tiny hands, so he thought he might try trimming some of the fat from an N64 controller by cramming its components into an N64 cartridge.

He tore down a 3rd-party N64 controller, tossing out the D-Pad, plug, and rumble motor, retaining all of the other buttons. After gutting the game cartridge, he heated the back side under a lamp and stretched the plastic over a roll of electrical tape to make room for the N64’s trademark “Z” button. Having only removed the rumble motor due to size constraints, he found a suitable replacement at Radio Shack, which fills in for the original nicely.

After a good amount of careful trimming, wiring, and mounting, he came up with the little gem you see above. We’re sure [Bungle’s] girlfriend is pleased with his work, and he seems happy with how it came out as well.

Continue reading to see a short video showing off [Bungle’s] latest creation.

[Thanks, Chris Downing]

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Funtendo Connects All Your Nintendo Controllers To A PC

For those of us who can’t be bothered to dig out or N64 whenever we want to play Ocarina of Time or our NES whenever we get the urge to play Battletoads, emulators are a godsend. There is a problem, though. A keyboard doesn’t provide the right experience as a the classic NES ‘brick’ or the N64 tritopus controllers. Enter the Funtendo, a breakout box that converts all your well-loved controllers to USB.

The Funtendo uses the Gadget Gangster Propeller Platform with a terminal block module. Putting together the electronics is fairly easy; just strip the ends of the controllers and screw them down to the terminal blocks. N64, NES and Wii Classic Controllers are supported by the Funtendo. Going for the Classic Controller over a Super Nintendo controller reduces the complexity of the build. The Classic Controller can play SNES games and uses an I2C bus, making it easier to wire.

For interfacing the controllers to the computer, the Parallax Propeller Tool, Parallax serial terminal, and PPJoy convert button mashing into readable buttons for the emulator. The build may take more time than pulling an NES out of the attic, but even with a large project box it takes up much less space.

Check out the demo of the Funtendo after the break.

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Playing SNES With An R/C Controller

Normally when we see an R/C transmitter used in a build we’re prepared for robots, quadcopters, or UAVs. [Alex] found a new use for his Futaba radio – hooking it up to his Super Nintendo.

We’ve seen a lot of builds using game controllers as interfaces to other hardware. The N64 media remote comes to mind, as does the NES iPod dock. Outside of a few builds to automatically win in-game currency for you, we haven’t seen much of anything to control a video game with additional electronics. [Alex]’s build happily bucks that trend, and technically gives the SNES an analog controller.

The build uses an mBed microcontroller to capture the radio’s button and stick positions. This is sent through a two shift registers to produce the 16-bit packet required of the SNES controller protocol. [Alex] posted all the software for his build, and from the looks of it the code seems pretty portable. [Alex] says he’s working on getting his Sega Saturn running with his Futaba, so we can’t wait to see some Panzer Dragoon action. Check out [Alex] demoing his controller with Gradius III after the break.

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