For gamers, the early 2000s certainly stand out as a memorable era. The dawn of the 21st century ushered in the sixth generation of home video game consoles, with Sony, Nintendo, and Microsoft all releasing their systems within a few years of each other. Nintendo also released their Game Boy Advance at around the same time, representing a minor revolution for mobile gaming. On the PC front, a free-to-play MMORPG called RuneScape was redefining people’s expectations of browser-based software.
Now, thanks to modern technology and the expert guidance of [TiKevin83], these varied bits of video game history can be used in conjunction for maximum rose-tinting effect. Using homebrew software on the GameCube and a healthy collection of wires and adapters, the GBA can be used as a controller for your adventures through the realm of Gielinor. After nearly two decades, the dreams of gamers everywhere have come true.
Well, that might be a stretch. In fact, we’d wager that nobody in human history has ever looked at the GBA and thought it would be a particularly good controller for an MMORPG. Watching the video after the break, it’s not hard to see why. Using the handheld system’s digital pad to control the mouse in RuneScape looks to be precisely as clunky as you’d imagine. But of course, that’s hardly the point.
So how is it accomplished? A homebrew tool for the GameCube’s “Game Boy Player” accessory allows the GBA, when connected to the console via the appropriate adapter cable, to mimic a standard controller. Once the GBA is running in this mode, it can then be connected to the computer using a Wii U to USB adapter. Finally, the program JoyToKey is used to map the GBA’s buttons to mouse and keyboard input for “Old School” RuneScape.
If you’d like to do something similar but aren’t quite committed enough to collect up all the Nintendo-branded ephemera this method requires, you may be interested in this DIY adapter that allows the venerable GBA to be used as a standard Bluetooth controller.
Continue reading “RuneScape GBA Controller Is A Nostalgic Mash-Up”
Today we’re used to handheld game consoles like the Nintendo Switch, that let you roam around in 3D worlds which include not only 3D players but more terrain than many people walk around in real life in a week. But back in the early 1980s Nintendo’s handheld offering was the Game & Watch, which used a segmented LCD display. An entire segment could be used to represent the player, with player segments spread throughout the display. To move the player, the previous player segment would be turned off while another adjacent one would be on. That also meant that a console could play only one game. Despite these limitations they were very popular for their time.
[Thomas Tilley] decided to improve on the old Game & Watch in a different way, by making it bigger, much bigger. So big in fact that even many teenage players can’t reach both the button to move left and the button to move right in time, turning it into a highly co-operative two-player game. Judging by the video below, that made playing it double the fun. The game he chose to tackle is the Game & Watch Octopus, or Mysteries of the Sea and Mysteries of the Deep in the UK.
Continue reading “Mega Game & Watch: True Multiplayer Game”
If you’ve ever seen “Lost in Space” in Portuguese, you’d definitely recognize the phrases that [Everaldo]’s B9 robot reads off of the SD card inside its belly. If not, you can check out the video below and learn such important phrases as “Warning! Alien approaching.” or “The planet’s breaking up” (we presume). Or head over to [Everaldo]’s website and check out the great model build log. And while you’re there, check out his model TRS80 too.)
There’s a lot of solid model-building going on here, but hidden inside the pretty exterior is some good old-fashioned hacking. Once the audio was stored on the SD card, [Everaldo] simply soldered it straight into the project. There’s also an IR daughterboard that drives the robot, while blinky lights and servo motors bring it to life. We want one for our desk!
If you haven’t made an IR-remote-based project, you really should. It’s still among the most hackable of methods to transmit data to or from a microcontroller, while making use of one of those superfluous IR remotes you have kicking around the house. If you’re short on inspiration, and not a model-builder, check out this Hacklet dedicated to IR, or our favorite smart-home(r) device of all time.
Are you thinking what we’re thinking? This would make an excellent entry in the Hackaday Sci-Fi contest which is accepting entries through March 6th.
Continue reading “Danger, Will Robinson: Sweet B9 Build”
Do you remember the magazine Popular Electronics? What about Radio Electronics? These magazines were often the first exposure we had to the world of hacking. In December we learned that Americanradiohistory.com has gone to the trouble of scanning nearly every copy of both, and continues to add many many others — posting them online for us to enjoy once more. Since then we’ve been pouring through the archive pulling out some of the best in terms of nostalgia, entertainment, and fascinating engineering.
Yes much of this material is very dated; CB Radios, all-mighty computers, phasors, stun guns, levitating machines, overly complex circuits for simple tasks, and aviator eyeglasses. But found among all of this, many innovative mixed-signal circuits and other interesting ideas that have been developed into our tech-centric world. Many of those modern inventions you’ve welcomed into your life actually started long-long ago in the forward-thinking hacks shown off in these publications. The Google Glass precursor seen above is but one example. Keep reading to see the early roots of the tech we tend to think of as “new”.
Continue reading “Vintage Electronics Magazines Predicted Our Current Future”
One of the earliest Nintendo products to gain popularity was the Game and Watch product line. Produced by Nintendo between 1980 and 1991, they are a source of nostalgia for many an 80s or 90s kid. These were those electronic handheld games that had pre-drawn monochrome images that would light up to make very basic animations. [Andrew] loved his old “Vermin” game as a kid, but eventually he sold it off. Wanting to re-live those childhood memories, he decided to build his own Game and Watch emulator.
The heart of [Andrew’s] build is a PIC18F4550 USB demo board he found on eBay. The board allows you to upload HEX files directly via USB using some simple front end software. [Andrew] wrote the code for his game in C using MPLAB. His device uses a Nokia 5110 LCD screen and is powered from a small lithium ion battery.
For the housing, [Andrew] started from another old handheld game that was about the right size. He gutted all of the old parts and stuck the new ones in their place. He also gave the housing a sort of brushed metal look using spray paint. The end result is a pretty good approximation of the original thing as evidenced by the video below. Continue reading “Give In To Nostalgia With A Retro Game And Watch”