Apple hasn’t always had refined user experiences in their operating systems. In the distant past of the ’90s they were still kind of clunky computers that were far from the polished, high-end consumer machines of the modern era. That wasn’t all that Apple offered back then, though. They had a long-forgotten alternative operating system that was called A/UX designed for government applications, and [Keriad] is here to show us this relic operating system and port DOOM to it.
A/UX was designed in the pre-PowerPC days when Macintosh computers ran on Motorola 68000 chips. Luckily, [Keriad] has a Mac Quadra 800 with just such a chip that is still fully-functional. DOOM was developed with the NeXTSTEP operating system which can run on old Macs thanks to another tool called MacX which allows X11 applications to run on Mac. A version of gcc for A/UX was found as well and with the source code in hand they were eventually able to compile a binary. There were several hiccups along the way (including the lack of sound) but eventually DOOM was running on this forgotten operating system.
The main problem with the build in the end, besides the lack of sound, is that the game only runs at 2 – 3 frames per second. [Keriad] speculates that this is due to all of the compatibility layers needed to compile and run the game at all, but it’s still impressive. As far as we know, [Keriad] is the first person to port DOOM to this OS, although if you’re looking for something more straightforward we would recommend this purpose-built Linux distribution whose sole task is to get you slaying demons as quickly as possible.
Restoring classic hardware of any sort is a great hobby to have, whether it’s restoring vintage cars, tools, or even antique Apple or Commodore computers. Understanding older equipment can help improve one’s understanding of the typically more complicated modern equivalents, plus it’s just plain fun to get something old up and running again. Certainly we see more retro computing restorations around here, but one thing that we don’t typically see much of is the networking equipment that would have gotten those older computers onto the early Internet. [Retrocet] has a strong interest in that area, and his latest dial-up server really makes us feel like we’re back in the 90s.
This home networking lab is built around a Cobalt Qube 2 that was restored after it was gifted to him as a wedding present. The Qube had a cutting edge 250 MHz 64-bit processor with up to 256 MB of RAM, and shipped with a customized Linux distribution as an operating system. The latest upgrade to this build sped up the modems to work at their full 56k rates which involved the addition of a DIVA T/A ISDN terminal and some additional hardware which ensures that incoming calls to the modems are digital. Keeping the connections digital instead of analog keeps the modems from lowering their speed to 33k to handle the conversions.
Until recently, [Retrocet] was running some of the software needed for this setup in a custom virtual machine, but thanks to the full restoration of the Qube and some tweaking of the Red Hat Linux install to improve the Point-to-Point Protocol capabilities of the older system, everything is now running on the antique hardware. If you are like [Retrocet] and have a bunch of this older hardware sitting around, there are still some ISPs available that can provide you with some service.
Before everyone had a cell phone alarm to wake them up in the mornings, most of us used clock radios that would faithfully sit by our beds for years. You could have either a blaring alarm to wake you up, or be gently roused from slumber by one of your local radio stations. These devices aren’t as commonly used anymore, so if you have one sitting in your parts drawer you can make some small changes and use it to receive radio stations from a little further away than you’d expect.
This Panasonic clock radio from [Ryan Flowers] has several upgrades compared to the old clock radio hardware. For one, it now can receive signals on the 7 and 14 MHz bands (40 and 20 meters). It does this by using separate bandpass filters for each frequency range, controlled by a QRP Labs VFO kit which can switch between the two filters automatically once programmed. The whole thing is powered by 8 AA batteries, true to form with a clock radio from the ’90s.
[Ryan] notes that his first iteration was a little quiet but he’s now able to receive radio stations from as far away from Japan with this receiver. Even without a license, you can make these changes and listen in to stations from all around the world, as long as you don’t start transmitting. If you want to make a small upgrade from this clock radio though, it’s not that hard to get into.
If you were a youth in the 90s, odds are good that you were a part of the virtual pet fad and had your very own beeping Tamagotchi to take care of, much to the chagrin of your parents. Without the appropriate amout of attention each day, the pets could become sick or die, and the only way to prevent this was to sneak the toy into class and hope it didn’t make too much noise. A more responsible solution to this problem would have been to build something to take care of your virtual pet for you.
An art installation in Moscow is using an Arduino to take care of five Tamagotchis simultaneously in a virtal farm of sorts. The system is directly wired to all five toys to simulate button presses, and behaves ideally to make sure all the digital animals are properly cared for. Although no source code is provided, it seems to have some sort of machine learning capability in order to best care for all five pets at the same time. The system also prints out the statuses on a thermal printer, so you can check up on the history of all of the animals.
The popularity of these toys leads to a lot of in-depth investigation of what really goes on inside them, and a lot of other modifications to the original units and to the software. You can get a complete ROM dump of one, build a giant one, or even take care of an infinite number of them. Who would have thought a passing fad would have so much hackability?
Breaking out the Sega Saturn out of the closet for a hit of 90’s nostalgia comes with its own set of compromises: the wired controllers, the composite video, and worst of all that dead CR2032 battery behind the backdoor. Along with the death of that battery went your clock and all those precious hours put into your game save files. While the bulk of us kept feeding the insatiable SRAM, a friendly Canadian engineer named [René] decided to fix the problem for good with FRAM.
The issue with the battery-backed memory in the Saturn stems from the particularly power-hungry factory installed SRAM chip. Normally when the console is plugged-in to a main power source the CR2032 battery is not in use, though after several weeks in storage the battery slowly discharges. [René’s] proposed solution was to use a non-volatile form of RAM chip that would match the pinout of the factory SRAM as close as possible. This would allow for easier install with the minimum number of jumper wires.
Enter the FM1808 FRAM chip complete with a whopping 256 kb of addressable memory. The ferroelectric chip operates at the same voltage as the Saturn’s factory SRAM, and has the added benefit of being able to use a read/write mode similar to that of the Saturn’s original memory chip. Both chips conform to a DIP-28 footprint, and only a single jumper wire on pin 22 was required to hold the FM1808 chip’s output-enable signal active-low as opposed to the active-high enable signal on the Saturn’s factory memory chip. The before and after motherboard photos are below:
After a quick test run of multiple successful read and writes to memory, [René] unplugged his Saturn for a couple days and found that his save files had been maintained. According to the FM1808 datasheet, they should be there for the next 45 years or so. The only downside to the upgrade is that the clock & calendar settings were not maintained upon boot-up and reset to the year 1996. But that’s nothing a bit of button-mashing through couldn’t solve, because after all wasn’t the point of all this to relive a piece of the 90s?
Due largely to the overwhelming dominance of mobile phones, payphones are a sometimes overlooked relic from the 90’s and earlier eras. While seldom seen out in the wild these days, they can however still be acquired for a moderate fee — how many of you knew that? Setting out to prove the lasting usefulness of the payphone, Instructables user [Fuzzy-Wobble] has dialed the retro spirit way past eleven to his ’90 from the ’90s’ payphone boombox.
Conspicuously mounted in the corner of his office, a rangefinder sets the phone to ringing when somebody walks by — a fantastic trap for luring the curious into a nostalgia trip. Anyone who picks up will be prompted to punch in a code from the attached mini-phone book and those who do will be treated to one of ninety hits from — well — the 1990’s. All of the songs have been specifically downgraded to 128kbps for that authentic 90’s sound — complete with audio artifacts. There’s even a little easter egg wherein hitting the coin-return lever triggers the payphone to shout “Get a job!”