Hackaday Links: Monday, May 30th

Huge, fully functional NES game pad replica

huge_nes_pad

Students at Dutch TU Delft university recently built a huge replica of the original NES controller (Google Translation), which is fully functional and can be used to play games on a large display screen they also installed. How big is it, you ask? It’s about 6 meters wide – over 30 times the size of the original NES game pad and requires participants to jump on the buttons to play.


Convert any image to G-code

bitmap_to_gcode

Members of [Forskningsavdelningen], a Swedish hackerspace, are working on software that will allow users to vectorize bitmap images in order to convert them to G-code files for CNC milling. A good portion of the project is complete, but there is still a bit of work to do, so you won’t see it in action for a while. When it’s ready, we’ll be sure to let you know.


Convert your lame Dead Space plasma cutter into a bonafide laser weapon

dead_space_laser

If you forked out big bucks for the special edition of Dead Space 2, you know how lame the included plasma cutter replica is. Check out this video, that shows you how to convert your LED toy to a dual laser, fire starting, laser pistol. The process is pretty simple, so what are you waiting for?


Synchronized, LED-lit juggling balls

led_balls

[Jonathan] wrote in to share a project he and some friends have just finished. He’s not sharing a ton of details at the moment, but he has put up a video showing off their wireless LED juggling balls. All we know is that they use bright RGB LEDS, Zigbees for communication, and that they are awesome. We can’t wait to hear more about them!


Water cooled PS3 Laptop

watercooled_ps3

[Pirate] recently unveiled his latest work, a water-cooled Playstation 3 laptop. It looks pretty sharp, and can undoubtedly rival some of Ben Heck’s work, even if it does have an external PSU. Obviously having a separate power component isn’t necessarily ideal, but when you are cramming all of that water cooling goodness into such a small package, something has to give!

Reverse Engineering The Playstation Move

playstation_move

[Kenn] is working on building a quadrocopter from the ground up for a university project. Currently, his main focus is building an Inertial Measurement Unit, or rather re-purposing a PS3 Move controller as the IMU for his copter. He previously considered using a Wiimote Motion Plus, but the Move has a three-axis magnetometer, which the Wii controller does not.

The ultimate goal for this portion of his project is building custom firmware to run on the Move’s STM32-Cortex microcontroller, allowing him to obtain data from each of the controller’s sensors. Through the course of his research, he has thoroughly documented each sensor on his site, and dumped a full working firmware image from the Cortex chip as well. Recently, he was even able to run arbitrary code on the controller itself, which is a huge step forward.

[Kenn’s] project is coming along very nicely, and will undoubtedly be a great resource to others as he continues to dig through the inner workings of the Move. Be sure to swing by his site if you are looking for information, or if you have something to contribute.

All About PS3 SixAxis Controller USB Communications

[Austyn] is currently working on reverse engineering a PlayStation 3 SixAxis controller’s USB communications. You may be thinking that this has already been done but [Austyn] was unable to find useful source code so he’s started his own project called libopenaxis.

The process he used to sniff out USB communications makes for an interesting read. He utilized GlovePIE to get the USB request block for the controller. With that in hand he grabbed the Python script used in a DIY Kinect hacking tutorial to start dumping controller data. With each keypress the script reads out the full data packet, which is used to figure out how the data structures are organized.

The project has come as far as knowing all of the data types, but right now the purpose for the majority of those variables is unknown. Hopefully the blanks will be filled in over time. Two things are for sure; if you’re interested in writing Python code that can communicate with PS3 controllers this is a great source of info, and the Kinect hacking that was so fun to watch over the last few months is still bearing fruit.

Take Your PS3 On World Tour

[Lossfresnos65] must be planning to do a lot of travelling because he’s entombed his PlayStation 3 in a Pelican case. Inside you’ll find some diamond-plate bezel to cover the console itself and used to surround the 19-inch high-definition television that is mounted to the lid of the case. In the picture above you see the door that lifts to reveal foam cutouts for a TV remote and two six-axis controllers. There’s no battery and no wireless Internet, but connection for the power cord, Ethernet, component video, and HDMI have an external port on the base of the enclosure. There’s also two fans to keep everything cool, and on the front you’ll find two USB ports and a headphone jack. After the break he shows off the finished product but there’s no internal build photos to be found. We linked his forum post at the top as ask him and perhaps he’ll deliver the goods.

Continue reading “Take Your PS3 On World Tour”

PSGroove On A PIC Microcontroller

There’s now a method of using PIC microcontrollers to exploit the PlayStation 3. This is centered around a PIC 18F2550 which has been popular in past hacks because of its built-in USB serial port. This again makes use of the PSGroove open source exploit code and, like the TI calculator version, seeks to expand the selection of hardware the code runs on.

In addition to the chip and a PIC programmer you’ll need the CCS compiler as others cannot successfully compile this code. A licensed copy is necessary because the demo version of the CCS compiler doesn’t support this particular chip. Add to that the fact that because of the timing it may take several tries to achieve the exploit and you may find yourself disappointed by this development. But there’s always room for improvement and this is a proven first step on the new architecture.

[Thanks das_coach via PS3Hax via Elotrolado]

PlayStation 3 Exploit Using A TI84 Calculator

[Brandon Wilson] came up with a way to exploit the Play Station using a TI84 calculator. This uses the same PSGroove open source code that we looked at last week. That package was running on the Teensy, which is currently sold out (we’d guess because people want to run the exploit). There’s a video demonstration of this new trick after the break. The calculator connects via a USB A to USB mini-B cable which comes with the calculator and is also used to charge the PS3 controllers. Once the connection is made, launch the software on the calculator, power cycle the PS3, and turn it on with the familiar power-eject button presses. The only problem with the system is that the calculator needs to be connected every time you boot.

Continue reading “PlayStation 3 Exploit Using A TI84 Calculator”

Modchip Hacks PS3 Via USB Port

[youtube=http://www.youtube.com/watch?v=4jOEbZEkp9A]

It’s been a long time coming, but the video above shows a modchip circumventing the PlayStation 3 security by running a game from a hard drive. The sites Ozmodchips.com which sells the modchip, and psx-scene.com which has confirmed them as working are both unstable right now due to heavy traffic. But here’s what we know. The device is called the PS Jailbreak and can be used to dump PS3 games to the hard drive of a PlayStation3 running the most current firmware (3.41). Dumped games can then be played from the hard drive by selecting them from a menu that the modchip spawns. It’ll cost you though. The current preorder price is $169.99 AUD or $147.47 US dollars with a projected delivery date of August 27th.

[Thanks Charlie via Slashdot]