Trying To Shatter The World’s Fastest RC Car Record

The RC car is controlled via an FPV setup. (Credit: Luke Bell, YouTube)

Fresh off a world record for the fastest quadcopter, [Luke Bell] decided to try his luck with something more own to earth, namely trying to tackle the world record for the fastest RC car, with the current record set at 360 km/h. Starting off with a first attempt in what will be a video series, the obvious approach seems to be to get some really powerful electric motors, a streamlined body and a disused runway to send said RC car hurtling along towards that golden medal. Of course, if it was that easy, others would have done it already.

With the quadcopter record of nearly 500 km/h which we covered previously, the challenge was in a way easier, as other than air resistance and accidental lithobraking there are no worries about ground texture, tire wear or boundary layer aerodynamics. In comparison, the RC car has to contend with all of these, with the runway’s rough tarmac surface being just one of the issues, along with making sure that the wheels would hold up to the required rotation speed. For the wheels you got options like foam, hard rubber, etc., all with their own advantages and disadvantages, mostly in terms of grip and reliability.

So far speeds of over 200 km/h are easy enough to do, with foam wheels being the preferred option. To push the RC car to 300 km/h and beyond, a lot more experimentation and trial runs will have to be performed. Pending are changes to the aerodynamic design with features also commonly seen in F1 race cars such as downforce spoilers, diffusers and other tricks which should prevent the RC car from (briefly) becoming an RC airplane.

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Little RC Car Project Takes Inspiration From Mario Kart

RC cars used to be pretty simple. They’d go forwards, backwards, and steer if you got a full-function toy. However, with modern technology, it’s pretty trivial to make them more advanced. [Stuck at Prototype] demonstrates that nicely with his little Micro Racer Cars.

Each little RC car has its own ESP32 running the show, hooked up with a motor controller running a small DC gear motor at each wheel. Power is from a lithium-polymer battery on board the car, which is charged via USB C. 3D-printed components form the chassis and body of the vehicle. [Stuck at Prototype] set the cars up so they could be controlled via a smartphone app, or via a custom RC controller of his own design. He liked the latter solution after he realized how hard apps were to maintain. He also gave the cars a little color sensor so they could detect color patches on the ground, so they could change their behavior in turn. This was to create gameplay like Mario Kart, where hitting a color patch might make the car go fast, go slow, or spin out.

The video goes into great detail about everything these tiny tabletop racers can do. The racer cars were initially intended to be a Kickstarter funded project, but it never quite reached its goal. Instead, [Stuck at Prototype] decided to release the designs online instead, putting the relevant files on Github.

We’ve seen some other neat RC projects before, too. Video after the break.

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RC Car Gets Force Feedback Steering

Remote-controlled cars can get incredibly fast and complex (and expensive) the farther into the hobby you get. So much so that a lot of things that are missing from the experience of driving a real car start to make a meaningful impact. [Indeterminate Design] has a few cars like this which are so fast that it becomes difficult to react to their behavior fast enough through sight alone. To help solve this problem and bridge the gap between the experience of driving a real car and an RC one, he’s added force feedback steering to the car’s remote control.

The first thing to tackle is the data throughput required to get a system like this working wirelessly. Relying heavily on the two cores in each of a pair of ESP32s, along with a long-range, high-speed wireless communications protocol called ESP-NOW, enough data from the car can be sent to make this possible but it does rely on precise timing to avoid jitter in the steering wheel. Some filtering is required as well, but with the small size of everything in this build it’s also a challenge not to filter out all of the important high-frequency forces. With the code written, [Indeterminate Design] turned to the 3D printer to build the prototype controller with built-in motors to provide the haptic feedback.

The other half of the project involves sensing the forces in the RC car which will then get sent back to the remote. After experimenting with a mathematical model to avoid having to source expensive parts and finding himself at a deadend with that method, eventually a bi-directional load cell was placed inside the steering mechanism which solved this problem. With all of these pieces working together, [Indeterminate Design] has a working force feedback steering mechanism which allows him to feel bumps, understeer, and other sensations, especially while doing things like drifting or driving through grass, that would be otherwise unavailable to drivers of RC cars. The only thing we could think of to bring this even more into realistic simulation territory would be to add something like a first-person view like high-speed drones often have.

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3D-Printed RC Drift Car Comes With Smoke Effects

Drift cars are cool, but they’re also expensive. If you don’t have money for endless tires, fuel, and engine rebuilds, you might like to get involved at the RC scale instead. [Max Imagination] has just the build to get you started.

The design uses 3D printing for the majority of the chassis. Rigidity is front of mind, as is creating the right  steering and suspension geometry for smooth, controllable drifts. The drivetrain is 3D-printed too, using plastic gears and universal-joint axles combined with off-the-shelf bearings. Steering is controlled via an off-the-shelf servo, with a brushless motor putting power down to all four wheels. While drifting at full scale is best achieved with rear-wheel-drive, it’s easier to control at the small scale with four driven wheels.

True to the DIY ethos, an Arduino-based RC system is used to drive the steering servo and motor speed controller, with a home-built pistol-grip controller. It also activates a small power supply which runs little humidifier modules, which turn water into a visible vapor for a fun smoke effect. It doesn’t really imitate tire smoke, since it disappears nearly the instant the car moves, but it’s still a neat effect.

It’s a neat build that makes a great starting point for your dive into RC. Meanwhile, if you’re more about speed than getting sideways, we’ve seen a homebrew RC car designed to that end as well. Video after the break. Continue reading “3D-Printed RC Drift Car Comes With Smoke Effects”

The Perfect Desktop Kit For Experimenting With Self Driving Cars

When we think about self-driving cars, we normally think about big projects measured in billions of dollars, all funded by major automakers. But you can still dive into this world on a smaller scale, as [jmoreno555] demonstrates.

The build consists of a small RC car—an HSP 94123, in fact. It’s got a simple brushed motor inside, driven by a conventional speed controller, and servo-driven steering. A Raspberry Pi 4 is charged with driving the car, but it’s not alone. It’s outfitted with a Google Coral USB stick, which is a machine learning accelerator card capable of 4 trillion operations per second. The car also has a Wemos D1 onboard, charged with interfacing distance sensors to give the car a sense of its environment. Vision is courtesy of a 1.2-megapixel camera with a 160-degree lens, and a stereoscopic camera with twin 75-degree lenses. Software-wise, it’s early days yet. [jmoreno555] is exploring the use of Python and OpenCV to implement basic lane detection and other self driving routines, while using Blender as a simulator.

The real magic idea, though, is the treadmill. [jmoreno555] realized that one of the frustrations of working in this space is in having to chase a car around a test track. Instead, the use of a desktop treadmill allows the car to be programmed and debugged with less fuss in the early stages of development.

If you’re looking for a platform to experiment with AI and self-driving, this could be an project to dive in to. We’ve covered some other great builds in this space, too. Meanwhile, if you’ve cracked driving autonomy and want to let us know, our tipsline is always standing by!

Phenolic board from an RC car - a well-known sight for a hacker

Pairing A New Remote To A Cheap RC Car

The cheap little RC cars are abundant anywhere you are, and if you’ve ever disassembled one, you are familiar with how the PCB looks. A single-sided phenolic paper PCB with a mystery chip driving a bunch of through-hole transistors, a sprinkle of through-hole capacitors, and a few supporting components for the wire antenna. It might not feel reusable, but [Chris Jones] begs to differ, with a Twitter thread showing us how he’s paired a scrap board from one RC car with a remote control from another, all to help a little family project.

These mystery ICs turn out to be RC-car-on-a-chip modules, and Chris lucked out in that his IC has a detailed datasheet available, complete with code pulse examples for different commands. The datasheet for the chip in the remote control is nowhere to be found, though, so we have to dig deeper. How about scoping the RF output? Turns out the supported codes between the two ICs are basically identical! The scrap board wouldn’t move any motors though, so it was time to narrow down the issue.

The RC car board has a 128KHz oscillator, and scoping that has shown the issue – it was producing 217KHz for some reason. It turned out that the oscillator’s load resistor was 100 kiloohms instead of recommended 200k, and switching that put it back on course. We would assume that, wherever the original remote control for that car is, it is similarly mis-tuned, or otherwise the RC car could never have worked.

Through sheer luck and tactical application of an oscilloscope, the RC car moves again, paired to a remote it was never meant to be, and the family project moves forward. Got a RC car, but no remote? Perhaps a HackRF can help.

3D Printed RC Car Is Geared For Speed

You can always go out and buy an RC car off the shelf. However, it’s readily achievable to print your own design that has many of the features of off-the-shelf models, as demonstrated by [Jinan].

[Jinan] set about creating a rear-wheel-drive design with a low center of gravity for good handling. Two large 5.2 Ah batteries slung low in the chassis help keep the car planted when cornering. [Jinan] also developed a double-wishbone suspension setup up front to handle bumps with ease.

With his eyes on top speed, [Jinan] needed a drivetrain that could handle sustained high RPM operation without failure. During the development process, [Jinan] spent plenty of time learning about the mathematics behind gear shapes before relying on a built-in CAD generator to do the job for him. Armed with proper gearing, he focused on making sure the driveshafts and other links wouldn’t fail at speed.

[Jinan] doesn’t shy away from diving into the engineering of his design, analyzing failures and improving on his designs along the way. It’s no surprise his design was able to reach 66 km/h (41 MPH) after his rigorous development process.  It’s compelling watching, and a great way to learn something.

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