many revisions of the ball and socket robot

Practice Makes Perfect For This Ball And Socket Robot

Ball and socket joints are useful, but making a part slide over the surface of a sphere, held by magnets, requires a lot of fiddling to get right. We admire persistence and nailing all the details. [Matthew Finlay] has been doing just that with his ball and socket robot. He’s on version six, a testament to his desire to do the idea justice. Luckily for us, he’s documented each version as he went.

Version one, made from a DIY Christmas ornament ball, had no stability around the radial axis, and oscillated badly. Version two demonstrated the problem of centering the mechanism in the ball. Version 3 fixed this problem (it’s covered in the same video). Then version four fixed many of the assembly issues and replaced the servo controllers with an Arduino, but the ‘arm’ piece was too small and mechanically iffy.

Version five used a fabricated bearing. Matthew used airsoft rounds as the balls. Not a good idea. And assembly was a nightmare. So all this progress up to version six shows his improving technique.  Artists say ‘work on your process, not on your pieces’. He’s become much more analytic about what’s needed. He’s started measuring the strength of the robot, and handled issues like adding limit switches so it doesn’t crash at the limits of travel.

Fun build, reminds us of [Stephen Dufresne]’s BB-8.

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Verbot Goes To The Dark Side

What happens to old, neglected 1980s toy robots? According to the [Randi Rain], they turn to the dark side! Way back in the ’80s, Tomy had an entire line of robots — from keychain wind-up toys to rolling, talking machines almost 2 feet tall. Tucked into the middle of this line was Verbot. Verbot’s claim to fame is that it is a voice-controlled robot. More than that, it was speaker-dependent. Train the robot with commands like “go forward” and then watch as it responds to your every command.

As you might guess, the speech recognition wasn’t great by today’s standards. Recognition was handled by a Microcontroller — a Mitsubishi product that was possibly a mask programmed 8051 variant. Pretty novel for an 80s toy — in fact, there’s a patent for it.

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A lock picking robot

This 3D Printed Robot Can Actually Pick Locks

Lockpicking is more of an art than a science: it’s probably 10% knowledge and 90% feeling. Only practice will teach you how much torque to apply to the cylinder, how to sense when you’ve pushed a pin far enough, or what it feels like when a pin springs back. Surely a robot would never be able to replicate such a delicate process, wouldn’t it?

Well, not according to [Lance] over at [Sparks and Code], who thought that building a lock picking robot would be an interesting challenge. He started out with a frame to hold a padlock and a servo motor to apply torque. A load cell measures the amount of force applied. This helps to keep the lock under a constant amount of tension as each pin is picked in succession. Although slow, this method seemed to work when moving the pick manually.

The difficult part was automating the pick movement. [Lance] built a clever system driven by two motors that would keep the pick perfectly straight while moving it horizontally and vertically. This was hard enough to get working correctly, but after adding a few additional clamps to remove wobble in the leadscrew, the robot was able to start picking. A second load cell inside the pick arm would detect the amount of force on each pin and work its way across the lock, pin by pin.

At least, that was the idea: as it turned out, simply dragging the pick across all pins in one go was enough to open the lock. A much simpler design could have achieved that, but no matter: designing a robot for all these intricate motions was a great learning experience anyway. It also gave [Lance] a good platform to start working on a more advanced robot that can pick higher-quality locks in which the dragging technique doesn’t work.

We haven’t come across lockpicking robots before; perhaps the closest equivalent would be this 3D-printed Snap Gun. If you’re interested in all aspects of locks and how to apply them, check out our Physical Security Hack Chat with Deviant Ollam.

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Aimbot Does It In Hardware

Anyone who has played an online shooter game in the past two or three decades has almost certainly come across a person or machine that cheats at the game by auto-aiming. For newer games with anti-cheat, this is less of a problem, but older games like Team Fortress have been effectively ruined by these aimbots. These types of cheats are usually done in software, though, and [Kamal] wondered if he would be able to build an aim bot that works directly on the hardware instead.

First, we’ll remind everyone frustrated with the state of games like TF2 that this is a proof-of-concept robot that is unlikely to make any aimbots worse or more common in any games. This is mostly because [Kamal] is training his machine to work in Aim Lab, a first-person shooter training simulation, and not in a real multiplayer videogame. The robot works by taking a screenshot of his computer in Python and passing the information through a computer vision algorithm which recognizes high-contrast targets. From there a PID controller is used to tell a series of omniwheels attached to the mouse where to point, and when the cursor is in the hitbox a mouse click is triggered.

While it might seem straightforward, building the robot and then, more importantly, tuning the PID controller took [Kamal] over two months before he was able to rival pro-FPS shooters at the aim trainer. It’s an impressive build though, and if one of his omniwheel motors hadn’t burned out it may have exceeded the top human scores on the platform. If you would like a bot that makes you worse at a game instead of better, though, head over to this build which plays Valorant by using two computers to pass game information between.

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2022 Sci-Fi Contest: A Mac-Based Droid Named R.O.B.

Droids and robot assistants are still not really a part of our daily lives, even if they started showing up in movies many long decades ago. [Rudy Aramaryo] perhaps hopes that will change one day, and is pursuing this goal with their own droid build named R.O.B.

R.O.B. is quite a hefty ‘bot, weighing 140 lbs and sporting a full 80 Ah of lithium-iron-phosphate batteries for a long running time and plenty of power. For brains, R.O.B. packs in an Apple Mac Mini M1 and a Mac Studio, running OS X. It’s an unusual choice for a robot, but one that brings plenty of computing power to bear, nonetheless. Equipped with tracked propulsion, R.O.B. also features a slip-ring setup in the base allowing the droid to rotate endlessly without tangling wires.

By virtue of its size and power, R.O.B. goes a long way to emulating the general feel of the droids of the Star Wars series. It’s all about the roughly-human-scaled design, and the anthropomorphic features. Further helping the cause are a basic chat ability powered by Python, along with arms and actuators to interact with the world.

The name of this droid recalls us of the charming Nintendo console toy from the 1980s. If these aren’t the droids you’re looking for, and you’ve been hacking on ‘bots of your own, be sure to drop us a line. 

2022 Sci-Fi Contest: A Star Wars Mouse Droid Of Your Very Own

The show-stealing droids of Star Wars, R2-D2 and C-3PO, are quite challenging to replicate at home, due to their size and complexity. [curiousmarc] had built the former, with much work going into drawing and design. The more humble Mouse Droid, as seen skittering about the halls of the Death Star, is a considerably easier build — especially with this somewhat improvised approach.

The build relies on reject parts from [curiousmarc]’s R2-D2 build, and other stuff laying around the house, like a toy eggbeater, a VFD, and other electronic bits and pieces. An RC car chassis was placed in the droid’s vacuum-formed shell in order to provide propulsion, with much of the rest of the work being decoration of the housing with various sci-fi ephemera. There’s also a pair of Arduinos inside, controlling the VFD, sound output, and the movable antenna dish on top.

It’s a build with a lot of personality. The sounds, flickering display, and moving antenna do a lot to imbue this droid with a soul, something Lucasfilm readily achieved with many of the robots in the series. It’s something we’ve also seen in robot companion builds from [Jorvon Moss], which are quite sci-fi in their own way, too. Video after the break.

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A Line Follower With No Brains

A line follower is a common project for anyone wishing to make a start in robotics, a small wheeled device usually with some kind of optical sensor which allows it to follow a line drawn on the surface over which it runs. In most cases they incorporate a small microcontroller or perhaps an analogue computer which supplies power and steering control, but as the Crayon Car from [Greg Zumwalt] demonstrates, it’s possible to make a line follower without any brains at all.

This seemingly impossible feat is achieved thanks to the line and road surface, it runs on a piece of paper over which the line is drawn with a crayon. The robot has a single straight-line drive wheel at one end and a pair of driven rollers at 90 degrees to each other at the other end, with the magic happening due to the difference in friction between paper and crayon. The robot follows a circular track with no problem, and while we can see it’s not without flaws we doubt it would be possible to make a simpler follower.

Sharp-eyed readers will have noticed that this is not the first line follower we’ve shown you which claims to have no brains, but we’d claim that since the previous machine had an analogue circuit, this one is a more worthy contender to the crown.

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