Gaming System For Less Than Three Bucks

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[Rossum’s] latest project just hit and as usual, he doesn’t disappoint. Using an ARM cortex M0 he built a gaming system for less than $3 in parts. The M0 is a bit underpowered for this but at $1 it can’t be beat in price. He worked some video generation voodoo to get the signal he wanted but also mentions that upgrading to a bit more expensive chip like the Cortex M3 would solve this problem. The other part of the gaming system is an analog stick (again for about $1) that is the only input for the system.

Can’t say that you remember hearing about [Rossum] before? Go back and check out his Wikipedia reader, AVR media player, and AVR iPod touch killer.

32-bit ARM7 Gaming rig

Are you hardcore enough to build your own 32-bit ARM powered gaming console AND use point-to-point soldering to accomplish this? [Craig Bishop] did just that when building his GameSphere console project. First thing’s first, click through the jump and watch the game play video. He wrote that game in the C language in less than a day which in itself is quite remarkable. On the hardware side of things he’s got an interesting mix; an Ateml AT91R40008 chip drives this system with PIC 18F4682 for VGA signal generation and a PIC 18F2685 to interface with the N64 controller. We like what he’s done so far and would love to see this end up in its own game cabinet. Continue reading “32-bit ARM7 Gaming rig”

Driving The Car Without Going Anywhere

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This video game controller is a factory fresh VW. Much like the racing simulator from earlier in the week, the video game data is being displayed on the instrument panel. This takes us to a much higher level now because control for the game is taken from the car’s CANbus using and ODB-II connector. If you don’t speak in automotive jargon, that means that the sensor readings from the steering wheel, shifter, and pedals are being picked up and exported as joystick commands to the PC running the driving game. The only place the experience uses a substitute for the real thing is the sound, which is being played through speakers instead of emanating from under the hood. Looks like you just need to add a projector and screen to your garage in order to turn it into the hottest new gaming device.

NES Workbench

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[Miltron] dropped us a tip about his NES workbench.  Knowing that when you get frustrated with whatever project you are beating your head against, you need an outlet, [Miltron] decided to build some relaxing NES fun into his workbench.  He’s using a NES on a chip though any multi game-in-a-controller setup should work. He has gutted a PSone LCD and mounted it all together nicely so he can game at any moment.  You might recall one of [Miltron]’s earlier projects, Das Uber Airsoft Turret. How long will it be before we see integrated LCDs into our toolbox lids or workbenches from the factory?

Bucky’s Animal Spirit

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When an unsuspecting person walks up to [Rob Ray’s] ATM machine, they are greeted with a surprise that doesn’t involve giving them their money. When they insert their card, the video above plays followed by a game where you control a beaver trying to save money during a recession. Surprisingly, people usually found it humorous and didn’t immediately freak out that their card was in a machine that wasn’t their ATM. His site has all kinds of pictures of various users as well as the construction of the project.

[via Wooster Collective]

Katamari Controller

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Remember those days, back in the arcade, where games with a unique control scheme also had a controller best suited for them? There were rolling balls, joysticks, dials, all sorts of inputs. Consoles have maily relied on their standard controllers, relegating alternative inputs to be strange collectors items. Some games just need a specialized controller though. For example, Katamari Damacy. [Kellbot] has made one that we think suits the game very well.

Exercising To Space Invaders

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[Matt] sent in this cool final project he did for his Computer Engineering course. They built a space invaders clone, where the player has to physically move back and forth to move the ship, and jump to fire. The game is projected on the wall, with a camera mounted below it, facing the player. The player, wearing an orange vest, is tracked for the movement and the firing. They also included a blue tooth heart rate sensor with the ultimate goal of using this data to vary the game difficult, but didn’t end up getting the code in. You can see a video of them testing it out at the end of his post.