PSP firmware 5.00 hacked

posted Oct 18th 2008 2:47pm by
filed under: handhelds hacks, playstation hacks, psp hacks

We remember the halcyon days of firmware 1.00 for the PSP. It was wide open to run any code you wanted. Once the handheld game console was released outside Japan, Sony locked it down and began an arms race to prevent any sort of homebrew usage of the device. Nearly four years later and we’re at firmware 5.00. The hackers are on top of their game though. It’s only been a couple days since the official release and a custom firmware has already been published. Sony has traditionally supported development on their home consoles and we hope they’ll take that approach on their next portable instead of this stupid back and forth.

[via Gizmodo]

PSP 3000 teardown

posted Oct 16th 2008 3:00pm by
filed under: handhelds hacks, news, playstation hacks, psp hacks

If you absolutely feel an incessant need to see the innards of every new piece of equipment out there, you’ll probably be excited to see that the PSP 3000 has been disassembled and photographed. Apparently there isn’t much new here. The screen has been replaced with one that has 5 times the contrast ratio, twice the color range, and a refresh rate that is twice as fast. Other than that, there’s a built in microphone and a mystery “PS” button.

[via Engadget]




Use a PSP as an extended display

posted Oct 6th 2008 1:49pm by
filed under: classic hacks, handhelds hacks, playstation hacks, psp hacks

Follow along with this project and you could use your PSP as a display for your computer. The software, available for download on the site, gives you a 960×544 display. The data is compressed, sent to the PSP, then decompressed for display. Though that sounds clunky, the video after the break shows it working pretty smoothly with some Winamp visualization. Only 32 bit Windows XP or older is supported currently.

Read the rest of this entry »

Blip Festival: Reformat the Planet

posted Aug 18th 2008 8:30pm by
filed under: cons, digital audio hacks, psp hacks


Pitchfork.tv is showing the documentary Blip Festival: Reformat the Planet for one week only. The Blip Festival is an annual chiptune event in New York City featuring musicians who use video game consoles as part of their production. The documentary has a ton of artist interviews and music from all across the spectrum. Most of the initial featured artists are using the Game Boy LSDJ tracker cartridge. [Nullsleep] has put together a tutorial for the device. You’ll see a lot of other old hardware and hear discussions of coveted mods like adding backlights as well. [Mark Denardo] is shown using a PSP as part of his performance. Other people are using software like Fruity Loops to build tracks with Nintendo samples. Honestly, our favorite part was a clip of the loud objects doing a live soldering circuit bending performance on top of an overhead projector at the Bent Festival. Although not musical, Element Labs’ Versa TILE makes a fairly mesmerizing backdrop throughout the film too. You can find links to all the featured artists on last year’s festival page.

Blip Festival 2008 happens December 4-6 in Brooklyn, NY.

[via Waxy]

[photo: ziggy fresh]

Why we mod

posted Jul 17th 2008 4:20pm by
filed under: handhelds hacks, playstation hacks, psp hacks


[Codejunkie] has written up a great explanation as to why we mod. He’s specifically talking about the Sony PSP, but many of the points he makes carry over to any modding. Though the “why” question may seem like a no brainer to most of us, we do hear it a lot. We strongly suggest you take a few moments to read his article.

Who hasn’t been asked this question? We all have different reasons to mod things. Some people do it to make improvements, some people do it just for the fun. He lists some of the more practical reasons and makes some insightful comparisons.

For example, he likens some modding to making personalizations to your car. Has anybody asked why you put a custom shifter knob on? No, because we are used to this, just as they are used to being locked out of their electronics. He also talks about products that are crippled from the factory. We’ve covered this situation on Hack a Day before. Is it wrong for you to want your product to function to its built in potential?

He covers a few thoughts on homebrewing software for the PSP as well. There’s no reasonable explanation for why you shouldn’t have full control over something you own.




PSPSeq 3.0, PSP sequencer release and interview

posted Jul 15th 2008 10:50pm by
filed under: handhelds hacks, playstation hacks, portable audio hacks, psp hacks


DSPmusic.org has just released the latest version of its homebrew PSP music sequencer PSPSeq 3.0. With PSPSeq you can create songs with up to 16 independent audio tracks, use WAV audio clips of your own and then modify them with a number of settings, or even use some of the built in synthesizers to generate sounds. There are strong looping and recording features as well. If you are into homebrew music apps on the PSP, then this will give you a strong offering of features. We had a chance to catch up with the author, [Ethan Bordeaux], and ask a few questions. You can check out the short interview after the break.

Read the rest of this entry »

PSP L2/R2 button mod

posted Jun 14th 2008 4:10pm by
filed under: playstation hacks, psp hacks


This is quickly becoming an unintentional “game controller Saturday”. We haven’t been covering the PSP much lately, so this is a treat. AcidMods forum member [Electro] put together a quick guide for adding two missing shoulder buttons to the PSP. The L2 and R2 buttons are used while playing Playstation 1 games and are usually mapped to directions on the joystick. This mod jumps the joystick’s contacts an relocates the buttons to the shoulders. The switches used in the post seem kind of bulky, but you’re free to use anything that fits.

[via Engadget]

PSP external controller wiring

posted May 30th 2008 2:30pm by
filed under: playstation hacks, psp hacks


Acimods contributor [Blizzrad] has just finished one of the cleanest mods we’ve seen in a while. With minimal modification to the outside of the PSP he was able to add an external PS2 controller. This naturally took a lot of internal modification. The controller and PSP use a 25 pin SMT connector salvaged from a laptop. The controller’s connector housing is from a set of component cables. Video after the break plus some wiring pictures.

Read the rest of this entry »




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