Wii Balance board

posted Jun 28th 2009 8:27am by Caleb Kraft
filed under: pcs hacks, peripherals hacks, wii hacks

[Matt Cutts], head developer for google’s anti spam team, describes how to attach a Wii balance board to a linux computer. He even shows how to make a GUI to show the input. The entire project is done in about 200 lines of python.The process assumes that you can already make a bluetooth connection to a WiiMote, but if you can’t, he’s got instructions for that too.

[via hackawii]

Wii MotionPlus + Arduino

posted Jun 23rd 2009 11:26am by Zach Banks
filed under: arduino hacks, nintendo hacks, wii hacks

wiimoteplus

[knuckles904] was able to use the new Wii MotionPlus with an Arduino. Nintendo has released the WM+ in order to detect the motion of the controller better. The Wiimote only detects acceleration, whereas the WM+ detects rotation along 3 axes. The Arduino communicates with it over I2C, the same protocol that is used with the Nunchuk. To connect the two devices, he used jumper wires, but breakout boards are also available. He was able to create some example code with help from wiibrew.org. When paired with a Nunchuk, which contains a 3-axis accelerometer, you can have a 6 degrees-of-freedom IMU for under $40, perfect for controlling your robots or logging data.

[via adafruit]




Wii nunchuck controlled Pleo

posted Apr 24th 2009 6:28am by Caleb Kraft
filed under: arduino hacks, robots hacks, wii hacks

[Andy] wrote in to show us how he hacked his Pleo to be controlled by a Wii Nunchuck. He has installed Xbee units for the communication as well as written a “skit” that allows the Pleo to just stand there and wait for commands. He is using an Arduino to interpret the Nunchuck input and send it to the Pleo. It’s a pretty cool proof of concept, but the response time is pretty slow. This might be due to the Arduino’s slower serial communication rate.  Yes, we said you might want to refrain from hacking them, due to their impending extinction, but did you expect us to stick to that? If you’re going to dig into one, you may also be interested in how to hack the Pleo for face recognition and remote control.

Wii controlled segway style NXT bot

posted Apr 21st 2009 10:30am by Caleb Kraft
filed under: robots hacks, wii hacks

When [Epokh] sent in this Wii controlled segway style bot, we remembered a post a few months ago where someone made a balancing bot, but hadn’t completed the Wii code. Well, [Epokh] is going to show you how to implement the Wii controls with the Lego NXT system. He’s found the links to all the software you need and broken down the configuration step by step. He’s been busy lately, let’s hope he keeps it up.

Wiitar, a build log

posted Apr 17th 2009 6:30am by Caleb Kraft
filed under: daily, home entertainment hacks, wii hacks

wiitar

[Ozan] sent in this build log from when he made a Wiitar. As you can probably guess from the title, it’s a guitar combined with a wiimote. He has completely gutted the Wiimote and installed the internals in the guitar. Some toggle switches were mounted to control the button states on the Wiimote.  This is a pretty useful setup as you can use the Wiimote data to control effects on the guitar. We’ve actually seen a very similar setup before. [Ozan] has included the build log, as well as a simple glovepie script and a sample effect patch.




Rocket acceleration logger

posted Apr 8th 2009 9:04am by Nick Caiello
filed under: tool hacks, transportation hacks, wii hacks

rocketdatalogger

Have you ever wondered how high or how fast a model rocket goes when you launch it? [sprite_tm] did, so he decided to build a low cost, lightweight data logger that he could fit into the nose cone of his rocket. To keep the circuit small, he built it around the popular ATtiny13 microcontroller. The microcontroller collects data from a Freescale MMA7260, a 3-axis accelerometer that he extracted from a third-party Wii nunchuck controller. After the microcontroller collects the data, it’s stored in 32K of EEPROM on a 24C256. All of this is powered by a small 3.6v Li-ion battery, which is the largest part of the circuit. If this sounds like something you’d like to make, he has detailed instructions along with the software used available on his site. While we don’t launch a lot of model rockets here, we may soon start just so that we have an excuse to build this.

Wiimote controlled Hexapods

posted Apr 5th 2009 8:28am by Caleb Kraft
filed under: robots hacks, wii hacks

The Phoenix is a very impressive hexapod robot platform. It has 18 servos which gives each leg 3 degrees of freedom and a BasicAtom Pro 28 for the brains. Interestingly, the design started as a personal project of a forum member on the Lynxmotion forums. It turned out so well, it has become an actual product. We’ve seen videos of these before and they always have some pretty fluid and organic seeming motion. They seem almost alive in this configuration. The only thing that might make them scarier would be to add Lou Vega’s decapitated head, well maybe that plus some really nice face tracking. In the video above, you can see where someone paired one up with a Wiimote for a pretty intuitive control scheme. Yeah, we realize the video is nearly a year old, how did we miss this one? You can see a video of it walking around after the break, and another controlled by a ps2 controller.

Read the rest of this entry »

Arduino + Wii Nunchuck + Servos

posted Mar 30th 2009 7:21am by Caleb Kraft
filed under: arduino hacks, robots hacks, wii hacks

[Yezzer] has posted a video of a cool little project he’s working on. He has interfaced the Arduino and the Wii Nunchuck to control some servos. He mounted a standard USB webcam on it for good measure. There isn’t a whole lot of information, but he does include a few links to code he modified for the project. The movement is quite natural looking and seems like it would be a cheap way to get some good animatronic controls started. This might actually be a great way to control a robot for the Crabfu challenge, if they ever have another one.

Update: As [dokument] points out in the comments below, it looks like we’ve seen a set up that could be almost identical in the past.

[via the Hack a Day Flickr pool]




Banjo hero

posted Mar 26th 2009 12:47pm by Caleb Kraft
filed under: home entertainment hacks, wii hacks, xbox hacks

banjo

We’ve posted a plethora of Guitar Hero style hardware hacks, but this one is completely different than the others. Behold, the Banjo hero. This unique controller was constructed from an old banjo and a guitar hero controller. Custom software was then built with custom songs for game play. We really wish we could see it in action. There are a couple videos available for download, but they are just pictures of the build process.

[via Boing Boing]

Wii nunchuck and classic USB mod

posted Mar 18th 2009 3:32pm by Caleb Kraft
filed under: arduino hacks, nintendo hacks, wii hacks

[kero905] sent in this project he’s working on. It is an open source hardware converter to connect Wii controllers via USB. It uses an Arduino for its brains. It is still in development, the only controllers that work are the nunchuck and the classic. He notes that there are enough extra pins left to adapt to an arcade controller fairly easily. The code is available on the site, as well as a rough parts list.

Augmented FPS gaming

posted Feb 6th 2009 10:44am by Caleb Kraft
filed under: daily, nintendo hacks, wii hacks, xbox hacks

aug

[MikeFez] sent in this info about his augmented FPS set ups. He started this project back with an original XBox in   2006. He wanted a more immersive way of interacting with his games. Pointing out that gaming visuals and interactivity have come leaps and bounds while the controllers themselves have basically just added a few buttons, he explains his goals. He wanted to have to move his body to move his character and possibly physically aim. The original project, for the XBox, was successful in that he used a floor pad to control his character. Since then, the Wii has come out and he has moved to the PC as his main platform. As expected, he is now using the Wiimote as the aiming device.

Rock band kick pedal

posted Feb 3rd 2009 12:53pm by Caleb Kraft
filed under: nintendo hacks, peripherals hacks, playstation hacks, wii hacks, xbox hacks

drumwithpedalmod

[Raphael] sent us this nice kick pedal mod for Guitar Hero: World Tour. After breaking his kick pedal repeatedly, he decided to build something a bit more robust. He went to the music store intending to pick up a cheap kick pedal to start with and happened to start a conversation with an employee who had a practice pad to get rid of. [Raphael] relieved him of his practice pad and promptly made a base to hold it in position. After attaching his piezo sensor to the back of it, he had a very robust kick pedal. we can’t imagine him breaking this one any time soon.

FiSSION 3D Game Engine for Wii homebrew

posted Jan 31st 2009 8:30pm by Eliot Phillips
filed under: home entertainment hacks, nintendo hacks, wii hacks

[PunMaster] wrote in to tell us that he has just released the first public demo of FiSSION Project. It’s a homebrew 3D game engine for the Wii. He’s hoping it will make development easier for other people that want to get into the Wii hacking scene. The project was originally spun out of similar work he was doing targeted at XNA for the 360. This is just a demo to generate interest in the project and hopefully get some feedback as to what’s needed to make a full release possible.

Portable Wii

posted Jan 27th 2009 11:43am by Strom Carlson
filed under: home entertainment hacks, nintendo hacks, wii hacks

portablewii

Not content with Nintendo’s current portable video game offerings, fifteen year old hardware hacker [Xteaphn] (pronounced “Steven”) has come up with a series of hardware modifications to make a battery-operated Wii console. The hacked console features a folding laptop-like screen, which apparently includes the IR emitters necessary to make the Wiimote operate properly, as well as a set of tiny stereo speakers. To show how tiny the modified console is, [Xteaphn] provides size comparisons with thirteen- and fifteen-inch laptops as well as with a classic Nintendo Game Boy. The only potential hindrance to its long-term durability, as best as we can tell from the video, is that the battery pack and its associated connecting wires hang crudely off the back of the console like a sort of electric colostomy bag.

Check out [Xteaphn]’s YouTube video after the break.

Read the rest of this entry »

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