The Tale of Two Wearable Game Boys

We’re well past the time when Halloween costume submissions stop hitting the tip line, but like ever year we’re expecting a few to trickle in until at least Thanksgiving. Remember, kids: documentation is the worst part of any project.

[Troy] sent us a link to his wearable Game Boy costume. It’s exactly what you think it is: an old-school brick Game Boy that [Troy] wore around to a few parties last weekend. This one has a twist, though. There’s a laptop in there, making this Game Boy playable.

The build started off as a large cardboard box [Troy] covered with a scaled-up image of everyone’s favorite use of AA batteries. The D-pad and buttons were printed out at a local hackerspace, secured to a piece of plywood, and connected to an Arduino Due. The screen, in all its green and black glory, was taken from an old netbook. It was a widescreen display, but with a bezel around the display the only way to tell it’s not original is from the backlight.

Loaded up with Pokemon Blue, the large-scale Game Boy works like it should, enthralling guests at wherever [Troy] ended up last Friday. It also looks like a rather quick build, and something we could easily put together when we remember it next October 30th.

[Troy] wasn’t the only person with this idea. A few hours before he sent in a link to his wearable Game Boy costume, [Shawn] sent in his completely unrelated but extremely similar project. It’s a wearable brick Game Boy, a bit bigger, playing Tetris instead of Pokemon.

[Shawn]’s build uses a cardboard box overlaid with a printout of a scaled-up Game Boy. Again, a laptop serves as the emulator and screen, input is handled by a ‘duino clone, and the buttons are slightly similar, but made out of cardboard.

Both are brilliant builds, adding a huge Game Boy to next year’s list of possible Halloween costume ideas. Videos of both below.

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TiLDA MKe: the EMF 2014 Badge

The TiLDA badge from EMF 2014

 

Hardware conference badges keep getting more complex, adding features that are sometimes useful, and sometimes just cool. The Electromagnetic Field (EMF) 2014 badge, TiLDA MKe, is no exception.

This badge displays the conference schedule, which can be updated over an RF link with base stations. It even notifies you when an event you’re interested in is about to start. Since we’ve missed many a talk by losing track of the time, this seems like a very useful feature.

Beyond the schedule, the device has a dedicated torch button to turn it into a flashlight. A rather helpful feature seeing as EMF takes place outdoors, in a field of the non-electromagnetic sort. They’re also working on porting some classic games to the system.

The badge is compatible with the Arduino Due, and is powered by an ARM Cortex M3. It’s rechargeable over USB, which is a nice change from AA powered badges. It also touts a radio transceiver, joystick, accelerometer, gyroscope, speaker, infrared, and is compatible with Arduino shields.

For more technical details, you can check out the EMF wiki. EMF 2014 takes place from August 29th to the 31st in Bletchley, UK, and you can still purchase tickets to score one of these badges.

HammerPong Game Takes Pong to New Heights

large scoreboard with lots of flashy lights

[Jason] is back at it again with another new twist on the technically sophisticated and advanced game of Pong. Fashioned in a ‘Chuck E. Cheese’ style platform, the two players stand side by side each other with large foam hammers. A wack sends the 32 bit ARM powered dot skyward and then back down to the other player, where another wack will send the dot back whence it came. A brightly lit scoreboard keeps track of how many dots slip by.

[Jason] is a veteran of pong inspired games, but putting the HammerPong game together brought with it some new challenges. After being unable to squeeze a few MDF panels into his car, and fighting off flies, yard debris and pet dander that were trying to attach themselves to his freshly painted artwork, [Jason] managed to get his project completed.

The HammerPong is powered by an Arduino Due that controls six WS2812 LED strips and runs the background code. Various latches, shift registers and power transistors control the lights and scoreboard. Be sure to check out the linked project for more detail, and take a look at the video demonstration after the break.

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GEVCU – an Open Generalized Electric Vehicle Control Unit

At Hackaday we’re very happy to see the increasing number of open hardware devices that appear everyday on the internet, and we’re also quite thrilled about open-source electric cars. Pictured above is the GEVCU, an open source electric vehicle control unit (or ECU). It is in charge of processing different inputs (throttle position, brake pressure, vehicle sensors) then send the appropriate control commands to electric motor controllers (aka inverters) via CAN bus messages or digital / PWM signals.

The project started back in December 2012 and was originally based on an Arduino Due. Since then, the GEVCU went through several revisions and ultimately a complete custom board was produced, while still keeping the Cortex M3 ATSAM3X8E from the Due. As you may have guessed, the board also includes a Wifi transceiver so users may adjust the ECU parameters via a web based platform. All resources may be downloaded from the official GitHub.

Turning A Storefront Into A Video Game

invasion

[Kris]’ house/office has a huge store window, and instead of covering it up with newspapers, decided to do something cool. He’s had projections and other art pieces on display for his neighbors, but his new storefront arcade game very likely beats all of those.

Every video game needs a display, and this one is no slouch. The display is a 16*90 matrix of WS2812 LEDs with inset into a laser cut grid and put behind a layer of plexiglass. With this grid, the display has a great raster effect that’s great for the pixeley aesthetic [Kris] was going for. In front of the window is an MDF and steel arcade box powered by an Arduino Due.

The game is driven by the Adafruit neopixel library, with a few modifications to support alpha blending. There’s no external memory for this game – everything is running on a second Arduino Due inside the window.

It’s a great looking game, and if you’re ever in [Kris]’ area – behind the zoo in Antwerp – you’re free to walk up and give this game a spin.

Video demo below.

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CAN Hacking: The Hardware

So far we have discussed the basics of CAN, in-vehicle networks, and protocols used over CAN. We’re going to wrap up with a discussion of CAN tools, and parts to build your own CAN hardware.

Wiring

Unfortunately, there’s no set standard for CAN connections. The most common connector for high-speed CAN is a DE-9, with CAN high on pin 7 and CAN low on pin 2. However cables will differ, and many are incompatible.

CAN needs to be terminated, preferably by a 120 ohm resistance on either end of the bus. In practice, you can stick a single 120 ohm resistor across the bus to deal with termination.

Tools

A good CAN tool will let you transmit and receive CAN messages, interpret live data using CAN databases, and talk CAN protocols. The tools with this feature set are proprietary and expensive, but some hacker friendly options exist.

GoodThopter

The GoodThopter12

Based on [Travis Goodspeed’s] GoodFET, the GoodThopter by [Q] uses the Microchip MCP2515 CAN to SPI controller to access the bus. The open hardware tool lets you send and receive messages using Python scripts.

CAN Bus Triple

CAN Bus Triple

The CAN Bus Triple device provides an interface to three CAN buses, and can be programmed in an environment similar to Arduino. The open source code provided lets you muck with the second generation Mazda 3. Unfortunately, the hardware does not appear to be open source.

Saleae Logic

Saleae Logic

It’s not open source, but the Saleae Logic is a very handy and cheap tool for looking at CAN buses. It can capture, decode, and display CAN traffic. This is most useful when you’re building your own CAN hardware.

DIY

The Parts

If you want to design your own hardware for CAN, you’ll need two things: a CAN controller, and a CAN transceiver.

The CAN controller generates and interprets CAN messages. There’s many microcontrollers on the market with built-in CAN controllers, such as the Atmel ATmega32M1, Freescale S08D, and the TI Tiva C Series. When using a built-in CAN controller, you’ll have to use an external oscillator, internal oscillators are not sufficiently accurate for high-speed CAN. If you want to add CAN to an existing microcontroller, the MCP2515 is an option. It’s a standalone CAN controller that communicates over SPI.

The transceiver translates signals from the controller to the bus, and from the bus to the transceiver. Different transceivers are needed for high-speed and low-speed CAN networks. The NXP TJA1050 works with high-speed buses, and the ON Semi NCV7356 works with low-speed, single wire buses.

Dev Boards

There’s a ton of development boards out there featuring microcontrollers with a CAN controller. The Arduino Due‘s SAM3 processor has a controller, but there’s no transceiver on the board. You can pick up a CAN bus shield, and the Due CAN Library to get started.

The ChipKIT Max32 is similar to the Due. It has two CAN controllers, but you’ll need to provide external transceivers to actually get on a bus. Fortunately there’s a shield for that. The ChipKIT is officially supported by Ford’s OpenXC Platform, so you can grab their firmware.

That concludes our discussion of CAN Hacking. Hopefully you’re now ready to go out and experiment with the protocol. If you have questions, send them along to our tip line with “CAN Hacking” in the subject, and we’ll compile some answers. If you liked this series and want to suggest a topic for the next set of posts we’d love to hear that as well!

CAN Hacking

Get Phone Calls Answered with the Moshi Moshi

Moshi Moshi

Have a significant other that isn’t the best at picking up the phone? [Aaron] was having a hard time reaching his wife, so he hacked up a solution. The Moshi Moshi detects calls from [Aaron], and plays music to get her attention.

A remote server running Asterisk picks up the call and uses a Ruby script to log the call. Every ten seconds, an Arduino Due with an Ethernet shield polls a Sinatra web server to see if a call has arrived. If a new call has come in, a music loop is played. Getting the Due to loop audio was a bit of a challenge, but the end result sounds good.

Quite a bit of tech is brought together to make the Moshi Moshi, and all the code is provided in the write up. This could be helpful to anyone looking to combine hardware with the Asterisk PBX. After the break, [Aaron] shows us how the system works.

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