Skip The Radio With This Software-Defined Ultrasound Data Link

We know what you’re thinking: with so many wireless modules available for just pennies, trying to create a physical data link using ultrasonic transducers like [Damian Bonicatto] did for a short-range, low-bitrate remote monitoring setup seems like a waste of time. And granted, there are a ton of simple RF protocols you can just throw at a job like this. Something like this could be done and dusted for a couple of bucks, right?

Luckily, [Damian] wanted something a little different for his wireless link to a small off-grid solar array, which is why he started playing with ultrasound in an SDR framework. The design for his “Software-Defined Ultrasonics” system, detailed in Part 1, has a pair of links, each with two ultrasonic transducers, one for receiving and one for transmitting. Both connect to audio amplifiers with bandpass filters; the received signal is digitized by the ADC built into an Arduino Nano, while the transmitted signal is converted to analog by an outboard DAC.

The transducers are affixed to 3D printed parabolic reflectors, which are aimed at each other over a path length of about 150′ (46 m). Part 2 of the series details the firmware needed to make all this work. A lot of the firmware design is dictated by the constraints introduced by using Arduinos and the 40-kHz ultrasonic carrier, meaning that the link can only do about 250 baud. That may sound slow, but it’s more than enough for [Damian]’s application.

Perhaps most importantly, this is one of those times where going slower helps you to go faster; pretty much everything about the firmware on this system applies to SDRs, so if you can grok one, the other should be a breeze. But if you still need a little help minding your Is and Qs, check out [Jenny]’s SDR primer.

Converting A Sink To An Ultrasonic Cleaner

While ultrasonic cleaning might sound a bit like the “sonic shower” from Star Trek, this is actually one case where the futuristic-sounding technology predates its use in Sci-Fi. Ultrasonic cleaners have been around since the 50s and are used to clean all sorts of oddly-shaped or specialty objects by creating cavitation within a liquid that allows the surface of the object to be scoured. With the right equipment, these cleaning devices are fairly straightforward to build as well.

This ultrasonic cleaner by [Branchus Creations] started off as a standard stainless steel laundry sink, but with the addition of a few transducers it really turns up the volume. They are attached to the underside of the sink with a combination of a bolt and hard epoxy so that the sound is efficiently transmitted to the sink, but they’re not much use without driver boards to power them. These drivers take AC power and convert it to the DC required to generate the ultrasonic frequencies, and this build uses a driver for each of the transducers all wired up to a common control board for ease-of-use.

The results speak for themselves; a test is performed on a sheet of aluminum foil which quickly turns takes on a Swiss cheese appearance after just a couple minutes in the cleaner. It’s also shown cleaning rusty nails and a few other things as well. For other nontraditional cleaning methods, be sure to check out this wet media blast cabinet built from a 55-gallon drum.

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DIY Hydrophone Listens In On The Deep For Cheap

The microphone is a pretty ubiquitous piece of technology that we’re all familiar with, but what if you’re not looking to record audio in the air, and instead want to listen in on what’s happening underwater? That’s a job for a hydrophone! Unfortunately, hydrophones aren’t exactly the kind of thing you’re likely to find at the big-box electronics store. Luckily for us, [Jules Ryckebusch] picked up a few tricks in his 20-year career as a Navy submariner, and has documented his process for building a sensitive hydrophone without needing a military budget.

Fascinated by all the incredible sounds he used to hear hanging around the Sonar Shack, [Jules] pored over documents related to hydrophone design from the Navy and the National Oceanic and Atmospheric Administration (NOAA) until he distilled it all down to a surprisingly straightforward build. The key to the whole build is a commercially available cylindrical piezoelectric transducer designed for underwater communication that, incredibly, costs less than $20 USD a pop.

The transducer is connected to an op-amp board of his own design, which has been adapted from his previous work with condenser microphones. [Jules] designed the 29 x 26 mm board to fit neatly within the diameter of the transducer itself. The entire mic and preamp assembly can be cast inside a cylinder of resin. Specifically, he’s found an affordable two-part resin from Smooth-On that has nearly the same specific gravity as seawater. This allows him to encapsulate all the electronics in a way that’s both impervious to water and almost acoustically transparent. A couple of 3D-printed molds later, the hydrophone was ready to cast.

Interestingly, this isn’t the first homebrew hydrophone we’ve seen. But compared to that earlier entry, which basically just waterproofed a standard microphone pickup, we think this more thoughtful approach is likely to have far better performance.

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A vintage supercomputer with unique dual screen display

VCF East 2021: The Early Evolution Of Personal Computer Graphics

The evolution of computer graphics is something that has been well documented over the years, and it’s a topic that we always enjoy revisiting with our retrocomputing readers. To wit, [Stephen A. Edwards] has put together an impressively detailed presentation that looks back at the computer graphics technology of the 1960s and 70s.

The video, which was presented during VCF East 2021, goes to great lengths in demystifying some of the core concepts of early computer graphics. There’s a lot to unpack here, but naturally, this retrospective first introduces the cathode-ray tube (CRT) display as the ubiquitous technology that supported computer graphics during this time period and beyond. Building from this, the presentation goes on to demonstrate the graphics capabilities of DEC’s PDP-1 minicomputer, and how its striking and surprisingly capable CRT display was the perfect choice for playing Spacewar!

As is made clear in the presentation, the 1960s featured some truly bizarre concepts in regards to cutting edge computer graphics, such as Control Data Corporation’s 6600 mainframe and accompanying vector-based dual-CRT video terminal, which wouldn’t look out of place on the Death Star. Equally strange at the time was IBM’s 2260 video data terminal, which used a ‘sonic delay line’ as a type of rudimentary video memory, using nothing but coiled wire, transducers and sound itself to store character information following a screen refresh.

These types of hacks were later replaced by solid state counterparts during the microcomputer era. The video concludes with a look back at the ‘1977 trinity’ of microcomputers, namely the Apple II, Commodore PET and TRS-80. Each of these microcomputers handled graphics in a slightly different way, and it’s in stark contrast to today’s largely homogenised computer graphics landscape.

There’s a lot more to this great retrospective, so make sure to check out the video below. When you’re finished watching, make sure to check out our other coverage of VCF 2021, including some great examples of computer preservation and TTL-based retrocomputing.

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Surfsonar shows the depth of water while surfing

Surf Sensor Adds Depth To Finding The Ultimate Wave

To say that the ocean is a dynamic environment would be a gross understatement, especially when coastlines are involved. Waves crash, tides go in and out, and countless variables make even the usual conditions a guessing game. When [foobarbecue] goes surfing, he tries to take into account all of these things. The best waves at his local beach are directly over an ever-moving sand bar, and their dynamics are affected by depth, another constant variable. [foobarbecue]’s brilliant solution to understanding current conditions? Build a depth finder directly into his surf board!

At the heart of the “surfsonar” is the Ping Sonar Echosounder, a sonar transducer designed for AUV’s and ROV’s. [foobarbecue] embedded the transducer directly into the board. Data is fed to a Raspberry Pi 4b, which displays depth and confidence (a percentage of how sure it is of the measurement) on a 2.13 inch e-Paper Display Hat.

Power is provided by a PiSugar. Charging is done wirelessly, which we’d say is pretty important considering that the whole device is sealed inside a modified surfboard.

While it’s not a low budget build, and there’s yet room for improvement, early reports are positive. Once away from the breaking waves, the device confidently shows the depth. More testing will show if the surfsonar will help [foobarbecue] find that ever-moving sandbar!

Surf hacks are always welcome, we’ve featured the LED Strip Lit Surfboard as well as the Surf Window, which tells its owner if the surf is up. Be sure to let us know about any cool hacks you find when you’re out surfing the ‘net via our Tips Line!

NE-2 neon lamp illuminated side-by-side with non-illuminated

The Humble NE-2 Neon Lamp Has A New Trick

Ah, the humble neon lamp. The familiar warm orange glow has graced the decks of many a DIY timepiece, sometimes in a purely indicating duty, and sometimes forming a memory element in place of a more conventional semiconductor device. Capable of many other tricks such as the ability to protect RF circuits from HV transients, its negative resistance operating region after it illuminates gives us usable hysteresis which can used to form a switching element and the way the pair of electrodes are arranged give it the ability to indicate whether a voltage source is AC or DC. Now, due to some recent research by [Johan Carlsson] and the team at Princeton University, the humble NE-2 tube has a new trick up its sleeve: acoustic transduction.

The idea is not new at all, with some previous attempts at using electric discharge in a gas to detect audio, going back to the early part of last century, but those attempts either used atmospheric pressure air or other non-sealed devices that exhibited quite a lot of electrical noise as well as producing noxious gases. Not ideal.

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Ultrasonic spirit writing

Ultrasonic Array Powers This Halloween Spirit Writer

The spooky season is upon us, and with it the race to come up with the geekiest way to scare the kids. Motion-activated jump-scare setups are always a crowd-pleaser, but kind of a cheap thrill in our opinion. So if you’re looking for something different for your Halloween scare-floor, you might consider “spirit writing” with ultrasound.

The idea that [Dan Beaven] has here is a variation on the ultrasonic levitation projects we’ve seen so many of over the last couple of years. While watching bits of styrofoam suspended in midair by the standing waves generated by carefully phased arrays of ultrasonic transducers is cool, [Dan] looks set to take the concept to the next level. Very much still a prototype, the setup has a 256-transducer matrix suspended above a dark surface. Baking powder is sprinkled over the writing surface to stand in for dust, which is easily disturbed by the sound waves reflecting off the hard surface. The array can be controlled to make it look like an unseen hand is tracing out a design in the dust, and the effect is pretty convincing. We’d have chosen “REDRUM” rather than a pentagram, but different strokes.

[Dan] obviously has a long way to go before this is ready for the big night, but the proof-of-concept is sound. While we wait for the finished product, we’ll just file this away as a technique that might have other applications. SMD components are pretty small and light, after all — perhaps an ultrasonic pick-and-place? In which case, sonic tweezers might be just the thing.

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