With a background in software engineering, [Kris Temmerman] decided to make a physical demonstration of his knowledge in the form of a six axis robotic arm… the final product is a delicious display of mechanical eye candy.
Built from mostly aluminum stock, [Kris] machined the bulk of his parts with a CNC mill which he picked up for cheap from China. These custom pieces coupled with some hefty stepper motors ensure the arm’s accuracy as it twists freely and slides along the gantry it’s mounted to. Though the majority of the arm is metal, the hand at the end of his robot was built with 3D printed parts and can be switched out with the future attachments [Kris] plans to design. This classic gripper piece is driven separately with its own Arduino brain controlling the individual servos in the fingers.
Each finger includes some load bearing sensors which [Kris] harvested from an old scale so that the gripper can tell whether or not it has a hold of an object without crushing it. To orchestrate the robot’s movement, he wrote some nice looking software in C++ which visualizes the inverse kinematics at work in each point of articulation. For the sake of demonstrating his creation in action, he whipped up a basic demo that can locate and move colored blocks laid at random on a surface. A small camera mounted on the hand determines the orientation of the blocks relative to the machine so that the wrist can rotate itself in the proper alignment in order to pick them up.
[Kris] documented the build of his robot in a fascinating speed video which includes footage of the finished arm in action at the end:
Continue reading “This Home-Made 6-Axis Robotic Arm is Quite the Looker”
Here’s something that’s just a design study, but [Ivan]’s Apple IIe phone is a work of art. You’re not fitting a CRT in there, but someone out there has a 3D printer, an old LCD, and a GSM module. Make it happen. See also: the Frog Design Apple phone.
[Arduino Enigma] created a touchscreen Enigma machine. Why haven’t we seen an Arduino Colossus yet?
The crew at Adafruit now have a Flying Toaster OLED, which means we now have flying toaster bitmaps for all your OLED/graphic display projects.
[Ian] had an old rackmount programmable voltage standard. This was the remote programmable voltage standard, without front panel controls. No problem, just get an Arduino, shift register, and a few buttons. Video right here.
A few months ago, [Jan] released a neat device that stuffs a modelling synth inside a MIDI plug. He’s selling them now, and we’d love to see a few videos of this.
Anyone who grew up with a Game Boy knows how well they sucked through AA batteries. [Nick]’s Game Tin console solves this problem by running of an ultracapacitor charged by solar power.
The console is based on a EFM32 microcontroller: an ARM device designed for low power applications. The 128×128 pixel monochrome memory display provides low-fi graphics while maintaining low power consumption.
There’s two solar cells and a BQ25570 energy harvesting IC to charge the ultracap. This chip takes care of maximum power point tracking to get the most out of the solar cells. If it’s dark out, the device can be charged in about 30 seconds by connecting USB power.
The 10 F Maxwell ultracapacitor can run a game on the device for 1.5 hours without sunlight, and the device runs indefinitely in the sun. Thanks to the memory display, applications that have lower refresh rates will have much lower power consumption.
The Game Tin is open source, and is being developed using KiCad. You can grab all the EDA files from Bitbucket. [Nick] is also gauging interest in the Game Tin, and hopes to release it as a kit.
[Andrea] tipped us about USB armory, a tiny embedded platform meant for security projects. It is based on the 800MHz ARM Cortex-A8 Freescale i.MX53 together with 512MB of DDR3 SDRAM, includes a microSD card slot, a 5-pin breakout header with GPIOs/UART, a customizable LED and is powered through USB.
This particular processor supports a few advanced security features such as secure boot and ARM TrustZone. The secure boot feature allow users to fuse verification keys that ensure only trusted firmware can be executed on the board, while the ARM TrustZone enforces domain separation between a “secure” and a “normal” world down to a memory and peripheral level. This enables many projects such as electronic wallets, authentication tokens and password managers.
The complete design is open hardware and all its files may be downloaded from the official GitHub repository. The target price for the final design of the first revision is around €100.
If you’re looking to connect things to the internet, with the goal of building some sort of “Internet of Things,” the new CC3200 chip from TI is an interesting option. Now you can get started quickly with the Energia development environment for the CC3200.
We discussed the CC3200 previously on Hackaday. The chip gives you an ARM Cortex M4 processor with a built-in WiFi stack and radio. It supports things like web servers and SSL out of the box.
Energia is an Arduino-like development environment for TI chips. It makes writing firmware for these devices easier, since a lot of the work is already done. The collection of libraries aids in getting prototypes running quickly. You can even debug Energia sketches using TI’s fully featured IDE.
With this new release of Energia, the existing Energia WiFi library supports the built-in WiFi radio on the CC3200. This should make prototyping of WiFi devices easier, and cheaper since the CC3200 Launchpad retails for $30.
At a local LAN event, [Thomas] wanted a way to easily show off the capabilities from some of the Internet-of-Things devices everyone keeps talking about. His idea was to build an internet-connected foosball/table soccer/table football table to show off some hardware and software.
[Thomas]’s table automates almost everything that is part of the great sport of foosball. Once a user logs in using the barcode scanner, the game begins by deploying the tiny ball with parts salvaged from a Roomba. The table uses infrared sensors to detect the ball. Once a goal is scored, it is posted online where anyone can see the current score and a history of all of the games played on the table.
There are a few other unique touches on the foosball table, such as the LED lighting, touch screen displays, and an STM32-E407 ARM processor to tie the whole machine together.
For more information including the source code and demonstrations, check out [Thomas]’s project blog. And, if you get lonely, perhaps you can try the robot foosball player!
Except for the really terrible Nintendo 64 port, StarCraft has always been bound to desktop and laptop PCs. Blizzard could take the code for StarCraft, port it to an ARM platform, put a version on the Google Play an iTunes store, and sit there while the cash rolls in. This would mean a ton of developer time, though, and potentially years tracking down hard to find bugs.
Or one random dude on the Internet could port StarCraft to an ARM platform. Yes, this means all the zerg rushes and dark templar ambushes you could possibly want are available for tablets and Raspberry Pis.
This godlike demonstration of compiler wizardry is a months-long project of [notaz] over on the OpenPandora team. Without the source for StarCraft, [notaz] was forced to disassemble the Win32 version of the game, convert the disassembly to C with some custom tools, and recompile it for ARM while linking in all the necessary Win32 API calls from the ARM port of Wine. Saying this was not easy is an understatement.
If you have an OpenPandora and want to relive your heady days of youth, you can grab everything you need here. For anyone without an OpenPandora that wants to play StarCraft on a Raspi, you might want to get working on your own recompiled port. Video below.
Continue reading “Playing StarCraft On An ARM”