Look closely at the colored pixels on this pair of 8×8 RGB LED modules and you’ll be able to pick out some of the familiar shapes of Tetris pieces. It’s impressive that [Jianan Li] built his own color Tetris including the theme music, but look at this breadboard! The layout of his circuit is as equally impressive as the code he wrote to get the game up and running. It takes a fair amount of planning to get a circuit of this complexity to fit in the space he used, right?
There are two microcontrollers at work, each running the Arduino bootloader. The main chip is an ATmega328 which is responsible for monitoring the buttons and controlling game play. The other is an ATmega85. The eight pin chip listens to it’s bigger brother, playing the theme song when the game starts, and pausing or resuming to match the user input So is the next stop for this project playing Tetris on the side of a building?
Don’t miss the demo video after the break. We’ve also rolled in a video of his Arduino-based piano. It’s built on a breadboard that’s nearly as impressive as this. But what delights us is his skill at playing Pokemon themes on the two-octave tactile switch keyboard. Obviously those piano lessons his parents shelled out for really paid off!
Continue reading “Breadboard Tetris is Wire Artwork”
[Jan Cumpelik] squeezes a lot of performance out of very few components with his breadboard sequencer which he calls Lunchbeat. We really like his awesome breadboard which has a series of trenches perpendicular to the bus strips framing the long sides. All of our breadboards have just one trench down the middle. This, combined with his mad breadboard skills, results in a really clean prototype.
The chip nearest his hand is the ATmega328 which drives the sequencer. It takes inputs from that row of 10k trimpots as well as a series of tactile switches. Feedback is given with the row of eight LEDs. Those are driven from a 595 shift register to save pins on the microcontroller. The remaining chip is an OpAmp which works in conjunction with a 3-bit R2R ladder DAC to output audio. Turn your speakers down just a bit before taking in the demonstration below. There you will also find an image version of his schematic that we made for your convenience. It is only available as a PDF in the code repository he posted.
Continue reading “Breadboard Sequencer Does a Lot with Very Little Hardware”
It’s not that breadboarding AVR circuits is difficult. But you have to admit that it takes some time to set everything up. We don’t label the top of our DIP chips so that you know what each pin does just by looking. Which means that wiring up the programmer involves pulling out the datasheet. [Vinnie] found the solution to this problem which is to make one of these interface PCBs for each AVR chip family. The long pins make it easy to drop over the top of your microcontroller, which is where the name comes from.
His first stab at the idea was just a hunk of home etched PCB which broke out the programming pins into the 6-pin ICSP standard. This second rendition uses the 10-pin standard and adds a few extras into the mix. He included decoupling capacitors which need to be used in every circuit anyway. There’s a crystal along with its load capacitors. This clock source is a snap to enable by burning some fuses. If you choose to use the internal oscillator instead this hardware won’t interfere. The LED is used to get you up and running with blinky firmware as quickly as possible. He plans to add jumper in the next revision which can disconnect this components from the I/O pin. Now you just need to add a 10-pin header to that USB keyboard AVR programmer and you’re in business.
Check out all the stuff crammed into a small swath of strip board. It’s got that characteristic look of a roll-your-own Arduino board, which is exactly what it is. [S. Erisman] shows you how to build your own copy of his YABBS; Yet Another Bare Bones Arduino (on Stripboard).
The strips of copper on the bottom of the substrate run perpendicular to the DIP chip and have been sliced in the middle. This greatly reduces the amount of jumpering that would have been necessary if using protoboard. A few wires make the necessary connections between the two tooled SIL headers that make up the chip socket. On the right hand side there a voltage regulator with smoothing caps. The left side hosts the obligatory pin 13 LED, and the crystal oscillator can be glimpsed on the far side of the ATmega328.
Pin headers along either side of the board have been altered to allow for soldering from the wrong side of the plastic frames. Note that there’s a three-pin hunk that breaks out the voltage regulator, and an ISP programming header sticking out the top to which those female jumper wires are connected.
Ringing in at as little as $2-$4.75 a piece you’ll have no problem leaving this in a project for the long hall. We can’t say the same for a $30+ brand name unit.
We think you’re really going to enjoy this trick for making surface mount breakout boards. It’s common to use magnet wire to connect individual pins of a surface mount part to breadboard friendly protoboard with pin headers. What’s new here (at least to us) is that [Raul] solders one wire to both pins directly across from one another.
The image at the left shows an eight pin part with four wires soldered in place. To get to this point he first taped the wires down to a work surface being careful to space them to match the pitch on the chip’s leads. He then tapes the chip in place and solders all of the legs to the wires. This seems to kill two birds with one stone as aligning one wire to one leg is tough. From there he flips the chip over and cuts the wire spanning under it. This leaves an easy job of soldering the trailing side of the wire to a hunk of protoboard.
It’s perfect for chips with a small number of pins. Of course you may still want an etched breakout board for something with a ton of leads.
Building an analog synth is a challenge, but with the [Tymkrs] protosynth, it’s easier than ever. It’s a 25-key keyboard attached to a stack of solderless breadboards to make analog synth prototyping a snap.
Earlier, [Tymkrs] acquired a whole bunch of solderless breadboards and decided to put them to use by making a component-level modular synth. The earlier incarnation tied each key on the keyboard to a few wires behind the breadboard and tied them in to a shift register so they could be read with a Propeller dev board loaded up with a Commodore SID emulator. The new version keeps the very clean through-the-back keyboard connector, but this time the [Tymkrs] are adding a few more components that add a sequencer setup and a rotary encoder.
The eventual goal for this really cool breadboard synth is to explore the world of Moogs, Arps, and other analog synths easily on a breadbaord. The [Tymkrs] have already put together a breadboard-compatible low pass and high pass filter. While there’s still a lot of work to be done to make an analog synth a reality, the [Tymkrs] are off to a great start.
Continue reading “Building a synth on a breadboard”
What if we told you we had a computer you can take with you? What if it only weighed 28 pounds? This is a pretty hard sell when today you can get a 1.5 GHz quad-core processor packing computer to carry in your pocket which weighs less than 5 ounces. But back in the day the Donner 3500 was something to raise an eyebrow at, especially for tinkerers like us.
The machine was unveiled in 1959 as an analog computer. Instead of accepting programs via a terminal, or punch cards, it worked more like a breadboard. The top of the case features a grid of connectors (they look like banana plugs to us but we’re not sure). The kit came with components which the user could plug into the top to make the machine function (or compute) in different ways.
We’re skeptical as to how portable this actually was. It used vacuum tubes which are not fans of being jostled. Still, coming during the days when most computers were taking up entire buildings we guess the marketing claim holds up. If you’d like to see a bit more about the machine’s internals check out this forum post.