You may not remember this, but Nintendo hardware used to be a pretty big deal. The original Game Boy and NES both had remarkable industrial design that, like the Apple II and IBM Thinkpad, weren’t quite appreciated until many years after production ended. But, like many of you, [daftmike] had nostalgia-fueled memories of the NES experience still safely locked away.
Memories like lifting the cartridge door, blowing on the cartridge, and the feel of the cartridge clicking into place. So, understandably, reliving those experiences was a key part of [daftmike’s] Raspberry Pi-based NES build, though at 40% of the original size. He didn’t just want to experience the games of his youth, he wanted to experience the whole NES just as he had as a child.
Now, like any respectable hacker, [daftmike] didn’t let gaps in his knowledge stop him. This project was a learning experience. He had to teach himself a lot about 3D design and modeling, using Linux, and programming. But, the end result was surely worth the work; the attention to detail shows in features like the USB placement, the power and reset buttons, and of course the game cartridges which work with the magic of NFC and still include the insert and toggle action of the original cartridge carriage.
If you have a 3D printer and Raspberry Pi available, you could build a similar NES emulator yourself. But if you don’t have a 3D printer, but do have an original NES lying around, you could pull of the Raspberry Pi in a NES case hack. Whichever you do, the NES’s beauty deserves to be displayed in your home.
Continue reading “This NES Emulator Build Lets You Use Cartridges to Play Games”
There’s something irresistible about throwing Pokeballs at unexpectedly appearing creatures. But wait. When did you actually, physically throw a Pokeball? Swiping over colored pixels wasn’t enough for [Trey Keown], so he built a real, throwable, Pokemon-catching Pokeball for Pokemon Go.
Continue reading “Pokemon Go Physical Pokeball Catches ‘Em All”
There’s going to be a new Nintendo console for Christmas! It’s the NES Classic Edition. It looks like a minified NES, with weird connectors that look like the connector for the Wii Nunchuck. There are no other details.
A site called “Motherboard” reports assembling a computer is too hard and a ‘nerve-wrecking [sic]’ process. Tip of the stovepipe to the Totalbiscuit.
When I was in elementary school, the playground had a twenty foot tall metal slide that faced South. During my time there, at least three of my classmates fell off it, and I distinctly remember the school nurse’s aid running past me on the playground with a wheelchair. There wasn’t soft mulch or the weird rubber granules under this slide – just hard, compacted dirt. This slide was awesome, even if it was torn down when I was in third grade. [Brandon Hart]’s kid’s won’t look back fondly on their youth with experiences like these; he built a water-cooled slide in his backyard. He’s getting an 80°F ΔT with a trip to Ace Hardware, probably $20 in fittings, and a drill. Neat.
This is probably better suited for an ‘Ask Hackaday’ column, but [Arsenijs] has run into a bit of a problem with his Raspberry Pi Project. He’s trying to use a planarized kernel module to obfuscate the SPI bus, but he can’t do that because of a oblivated drumble pin. He could, of course, deenumerate several of the GISP modules, but this would cause a buffer underflow and eventually wreck the entire cloudstack. I told him he should use Corrosion, but he seems dead set on his Hokey implementation. If anyone has any ideas, get the glamphs and put it on the grumbo.
The Owon SDS7102 oscilloscope is a small, cheap, two-channel scope that is impressive for its price but noisier than you would expect. This scope has been thoroughly reverse engineered, and now Linux is running on this scope. This Linux scope has a working VGA display, USB host, USB device, Flash, and working Ethernet. The entire analog front end has been reversed engineered, and somehow this is now the most open oscilloscope you can buy.
The ESP32 is Espressif’s followup to their very popular ESP8266 WiFi module. The ESP32 will be much more powerful and include Bluetooth when it’s released in August. Until then, [Pighixxx] has the complete pinout for the ESP32.
Gerrit and I were scoping out the Intel booth at Bay Area Maker Faire and we ran into Nolan Moore who was showing of his work to mash together a Nintendo Power Glove with an AR Drone quadcopter. Not only did it work, but the booth had a netted cage which Nolan had all to himself to show off his work. Check the video clip below for that.
The control scheme is pretty sweet, hold your hand flat (palm toward the ground) to hover, make a fist and tilt it in any direction to affect pitch and roll, point a finger up or down to affect altitude, and point straight and twist your hand for yaw control. We were talking with Nolan about these controls it sounded sketchy, but the demo proves it’s quite responsive.
The guts of the Power Glove have been completely removed (that’s a fun project log to browse through too!) and two new boards designed and fabbed to replace them. He started off in Eagle but ended up switching to KiCAD before sending the designs out for fabrication. I really enjoy the footprints he made to use the stock buttons from the wrist portion of the glove.
A Teensy LC pulls everything together, reading from an IMU on the board installed over the back of the hand, as well as from the flex sensors to measure what your fingers are up to. It parses these gestures and passes appropriate commands to an ESP8266 module. The AR Drone 2.0 is WiFi controlled, letting the ESP8266 act as the controller.
[Tom] sent this in to be filed under the ‘not a hack’ category, but it’s actually very interesting. It’s the User’s Guide for the Falcon 9 rocket. It includes all the data necessary to put your payload on a Falcon 9 and send it into space. It’s a freakin’ datasheet for a rocket.
A year ago in Japan (and last week worldwide), Nintendo released Pokkén Tournament, a Pokemon fighting game. This game has a new controller, the Pokkén Tournament Pro Pad. There were a few cost-cutting measures in the production of this game pad, and it looks like this controller was supposed to have force feedback and LEDs. If any Pokemon fans want to take this controller apart and install some LEDs and motors just to see what happens, there’s a Hackaday write up in it for you.
The STM32F4 is an extremely capable ARM microcontroller. It can do VGA at relatively high resolutions, emulate a Game Boy cartridge, and can serve as the engine control unit in a 1996 Ford Aspire. There’s a lot of computing power here, but only one true litmus test: the STM32F4 can run Doom. [floppes] built this implementation of Doom on the STM32F429 Discovery board to run off of an external USB memory stick. The frame rate is at least as good as what it was back in 1993.
The Oculus Rift has just come to pass, but one lucky consumer got his early. The first person to preorder the Rift, [Ross Martin] of Anchorage, Alaska, got his facehugger directly from [Palmer Luckey] in a PR stunt on Saturday afternoon. Guess what [Ross] is doing with his Rift?
Most people use the Super Mario Maker to, well, create Super Mario game levels. [Robin T] decided to try something a little different: building a working calculator. Several hundred hours later, he created the Cluttered Chaos Calculator, which definitely lives up to the name. What this Super Mario level contains is a 3-bit digital computer which can add two numbers between 0 and 7, all built from the various parts that the game offers. To use it, the player enters two numbers by jumping up in a grid, then they sit back and enjoy the ride as Mario is carried through the process, until it finally spits out the answer in a segment display.
It’s not going to be winning any supercomputer prizes, as it takes about two minutes to add the two digits. But it is still an incredibly impressive build, and shows what a dedicated hacker can do with a few simple tools and a spiny shell or two.
Continue reading “Calculator Built In Super Mario Level. Mamma Mia!”
[ModPurist] sent us his Raspberry-Pi-in-a-Nintendo casemod. Before you go hitting the back button, this is a good one because it’s so well executed. And it’s actually a two-fer: he’d previously built up a wireless NES controller that completes the setup.
Both of these mods are hacks in the purest sense of the word. The controller mod took a wireless keyboard’s sending circuit board and wedged it inside the NES controller. The original NES controller reads out the buttons into a shift register and sends that down a wire. That’s all gone. [ModPurist] just wired up each button to the sender PCB and figured out which keys they corresponded to on the PC by pressing the buttons. Simple.
The best part of his video about building the controller? After about a minute in, he forgets that he’s filming a technical how-to video and plays Pokemon for the remaining four minutes. That’s the sign of success.
Then there’s the NES hack itself. He stripped everything out, added a Raspberry Pi 2 and a fan, made it all work with the power switch and the original TV outs, and it’s done. Again, nothing more than needs doing, but nothing less. It looks just right plugged up to the CRT monitor (from a C64, no less), and there’s no doubt that being able to play wirelessly on an original NES controller is cool.
This isn’t [ModPurist]’s first time here on Hackaday either, and his “Cold Boy” fridge-turned-Gameboy is a work of art.
Continue reading “Cleanest Rasberry Pi NES Mod”