The Switch is the new hotness and everyone wants Nintendo’s new portable gaming rig nestled in a dock next to their TV, but what about Nintendo’s other portable gaming system? Yes, the New Nintendo 3DS can get a charging dock, and you can 3D print it with swappable plates that make it look like something straight out of the Nintendo store.
[Hobby Hoarder] created this charging dock for the New Nintendo 3DS as a 3D printing project, with the goal of having everything printable without supports, and able to be constructed without any special tools. Printing a box is easy enough, but the real trick is how to charge the 3DS without any special tools. For this, [Hobby Hoarder] turned to the small charging contacts on the side of the console. All you do is apply power and ground to these contacts, and the 3DS charges.
Normally, adding contacts requires pogo pins or hilariously expensive connectors, but [Hobby Hoarder] has an interesting solution: just add some metal contacts constructed from LED leads or paper clips, and mount it on a spring-loaded slider. A regular ‘ol USB cable is scavenged, the wires stripped, and the red and black lines are attached to the spring-loaded slider.
There is a slight issue with the charging voltage in this setup; the 3DS charges at 4.6 Volts, and USB provides 5 Volts. If you want to keep everything within exacting specs, you could add an LDO linear regulator, but there might be issues with heat dissipation. You could use a buck converter, but at 0.4 Volts, you’re probably better off going with the ‘aaay yolo’ theory of engineering.
[Hobby Hoarder] produced a few great videos detailing this build, and one awesome video detailing how to print multicolored faceplates for this charging dock. It’s an excellent project, and a great example of what can be done with 3D printing and simple tools.
Continue reading “3D Print That Charging Dock For Your 3DS”
As far as game consoles go, the Nintendo Wii was relatively small. Probably owing at least somewhat to the fact that it wasn’t a whole lot more than a slightly improved GameCube in a new case, but that’s another story entirely. So it’s not much of a surprise that people have modded Nintendo’s infamous money printing machine into handheld versions. But this…this is just something else.
We’re going to go out on a limb and say that this absolutely preposterous build by [Shank] which puts a fully functional Nintendo Wii into an Altoids tin wins the title of “World’s Smallest Wii”. We’re also going to put money on the fact that this record doesn’t get beaten because…well, come on. There’s a reason he’s named his diminutive creation the “Kill Mii”.
You’re probably wondering how this is possible. That’s an excellent question. As it turns out, hackers have discovered that you can cut off the majority of the Wii’s motherboard and still have a functioning system, albeit missing non-essential functions like the GameCube controller ports and SD card slot. From there, you just need to install a new firmware on the now heavily trimmed down Wii that tells it to ignore the fact it has no disc drive and load games as ISOs from an attached USB flash drive. That’s the high level summary anyway, the reality is that this a mod of crushing difficulty and should only be attempted by true masochists.
As for this particular build, [Shank] went all in and even relocated the Wii’s NAND chip to make everything fit inside the tin. There’s also custom PCBs which interface the Wii’s motherboard with the Nintendo 3DS sliders he’s using for control sticks. Underneath everything there’s a battery that can run the whole device for a grand total of about 10 minutes, but given the general shape of the “Kill Mii” and the fact that most of the buttons are tactile switches, that’s probably about as long as you’d want to play the thing anyway.
Yes, this is the worst Wii ever made. But that was also the point. In the words of the creator himself “This portable is not logical, comfortable, or practical. But it must be done… for the memes.” Truly an inspiration to us all.
Incidentally, this isn’t the first “trimmed” Wii portable we’ve seen; though that one was considerably more forgiving internally, and just a bit more practical.
Continue reading “World’s Smallest Wii is Also World’s Worst”
For the last five years or so, Nintendo has been selling the 3DS, the latest in a long line of handheld consoles. Around two years ago, Nintendo announced the New Nintendo 3DS, with a faster processor and a few other refinements. The new 3DS comes in two sizes: normal and XL. You can buy the XL version anywhere in the world, but Nintendo fans in North America cannot buy the normal version.
[Stephen] didn’t want the jumbo-sized New 3DS XL, both because it’s too large for his pockets, and because there are no fancy cases for the XL. His solution? Creating a US non-XL 3DS with god-like soldering skills.
In manufacturing the XL and non-XL versions of the 3DS, Nintendo didn’t change much on the PCBs. Sure, the enclosure is different, but electronically there are really only two changes: the eMMC storage and the Nintendo processor. 3DS are region-locked, so simply swapping out the boards from a normal 3DS to an XL 3DS wouldn’t work; [Stephen] would also like to play US games on his modded console. That leaves only one option: desoldering two chips from a US XL and placing them on the board from a Japanese 3DS.
With a board preheater and heat gun, [Stephen] was able to desolder the eMMC chip off both boards. Of course this meant the BGA balls were completely destroyed in the process, which means reballing the package with solder bits only 0.3mm in diameter. With the US eMMC transplanted to the Japanese board, [Stephen] ended up with an error message that suggested the processor was reading the memory. Progress, at least.
[Stephen] then moved on to the processor. This was a nightmare of a 512 pin BGA package, with 512 pins that needed a tiny dot of solder placed on them. Here, sanity gave way and [Stephen] called up a local board and assembly house. They agreed to solder the chip onto the board and do an x-ray inspection. With the professional rework done, [Stephen] assembled his new US non-XL 3DS, and everything worked. It’s the only one in the world, and given the effort required to make these mods, we’re expecting it to remain the only one for a very long time.
Nintendo has always been very wary about allowing independent and homebrew developers making games for their consoles, and the 3DS is no exception. It’s locked down, and a few 3DS and console hackers have spent years searching for a method that will easily allow anyone to run unsigned code. That day is finally here. The exploit is called NINJHAX, and it allows anyone to install the Homebrew Channel, the repository for everything awesome in the world of 3DS homebrew development.
The latest exploit relies on a bit of code in a retail game – Cubic Ninja – to run unsigned code. This game includes a level editor that allows players to share different levels by QR codes and 3DS’ camera. By carefully crafting one of these QR codes, the 3DS gains the ability to run the Homebrew Channel
If this exploit sounds familiar, you’re right. The most common way to open up a Wii for homebrew development is Smash Stack, an exploit found in Super Smash Bros. Brawl. This exploit also works by modifying custom stages, and opened the door to a wealth of homebrew development for the Wii.
In the video below, [smea] shows off his exploit by starting Cubic Ninja, going to the QR code level editor, then loading up homebrew games. A copy of the game that enables this exploit, Cubic Ninja, is required for this exploit. Last week, you could buy Cubic Ninja for a few dollars on eBay and Amazon. Today, the price has settled around $50, with a few very dumb or very eager people paying up to $300. If you already have the game, you’ll only need to get the homebrew starter kit, generate a QR code, and start installing unsigned code. All the instructions are available on [smeal]’s site.
Continue reading “3DS Homebrew Channel and Custom Firmware”
[Anton] recently acquired a broken Nintendo 3DS. When the power button was pressed, the device would start booting up only to shut back down after flashing a blue light and making a popping sound. It turns out this problem is pretty common with the 3DS.
[Anton] could have tossed this device into the landfill, but where’s the fun in that? Instead, he cracked the device open like any self-respecting hacker would. It didn’t take him long to discover two broken flex ribbon cables. [Anton] could have then searched for replacement cables, but his inner hacker told him he could repair this himself. He carefully scraped the insulation off of the broken traces and then soldered on some hair thin wires to bridge the gap.
All that was left to do was to glue the wires securely in place and feed them back through the hinges. This project is a great example of how a little determination and know-how can keep a useful device from the landfill. If you attempt this repair yourself, you may find this 3DS teardown to be a helpful reference. What devices have you been able to save from an untimely demise?
Wanting to display his Google calendars [Chris Champion] decided to mount an old monitor on the wall. The hack is his installation method which recesses both the bracket and the outlet while still following electrical code (we think).
Since we’re already on the topic. Here’s a hack-tacular project which hangs a laptop LCD as if it were a picture frame. We do really enjoy seeing the wire, which connects to the top corners and hangs from a single hook a few inches above the screen bezel. There’s something very “whatever works” about it that pleases us.
[Jaspreet] build a datalogger in an FPGA. He put together a short video demo of the project but you can find a bit more info from his repo. He’s using a DE0-Nano board which is a relatively low-cost dev board from Terasic.
Want to see what’s under the hood in the processor running a Nintendo 3DS? Who wouldn’t? [Markus] didn’t just post the die images taken through his microscope. He documented the entire disassembly and decapping process. Maybe we should have given this one its own feature?
If you’re streaming on your Ouya you definitely want a clean WiFi signal. [Michael Thompson] managed to improve his reception by adding an external antenna.
We always like to hear about the free exchange of information, especially when it comes to high-quality educational material. [Capt Todd Branchflower] teaches at the United States Air Force Academy. He wrote in to say that his ECE383 Embedded Systems II class is now available online. All the info can also be found at his Github repo.
And finally, do you remember all the noise that was made about 3D printed guns a while back? Well [Mikeasaurus] put together the .iStab. It’s a 3D printed iPhone case with an integrated folding blade…. for personal protection? Who knows. We think it should be a multitasking solution that functions as a fold-down antenna.
For every pokemon you encounter on your adventure to become the world’s greatest trainer, you have about a 1 in 8000 chance of that pokemon being ‘shiny’, or a different color than normal. Put an uncommon event in any video game, and of course a few people will take that feature to the limits of practicality: [dekuNukem] created the Poke-O-Matic, a microcontroller-powered device that breeds and captures shiny pokemon.
We’ve seen [dekuNukem]’s setup for automatically catching shiny pokemon before, but the previous version was extremely limited. It only worked with a fishing rod, so unless you want a ton of shiny Magikarp the earlier setup wasn’t extremely useful.
This version uses two microcontrollers – an Arduino Micro and a Teensy 3.0 – to greatly expand upon the previous build. Now, instead of just fishing, [dekuNukem]’s project can automatically hatch eggs, search patches of grass for shiny pokemon, and also automatically naming these new shiny pokemon and depositing them in the in-game pokemon storage system.
The new and improved version works a lot like the older fishing-only automated pokemon finder; a few wires soldered on to the button contacts control the game. The Teensy 3.0 handles the data logging of all the captured pokemon with an SD card and RTC.
What did [dekuNukem] end up with for all his effort? A lot of shiny pokemon. More than enough to build a great team made entirely out of shinies.
Video below, with all the code available through a link in the description.
Continue reading “Gotta Catch ‘Em All, With An Arduino”