Do you know how a film projector works? We thought we did, but [Bill Hammack] made us think twice. We have covered the Engineer Guy’s incredibly informative videos many times in the past, and for good reason. He not only has a knack for clear explanation, the dulcet tones of his delivery are hypnotically soothing. In [Bill]’s latest video, he tears down a 1979 Bell & Howell 16mm projector to probe its inner workings.
Movies operate on the persistence of vision (POV) principle, which basically states that the human brain creates the illusion of motion from still images. If you’ve ever drawn circles and figure eights in the nighttime air with a sparkler or perused a flip book, then you’ve experimented with POV.
A film projector is no different in theory. Still images on a strip of celluloid are passed between a lamp and a lens, which project the images on to a screen. A device called a shuttle advances the film by engaging its teeth into the holes on the edge of the film and moving downward, pulling the film with it. The shuttle then disengages its teeth and moves up and forward, starting the process again.
Film is projected at a rate of 24 frames per second, which is sufficient to create the POV illusion. A projector’s shutter inserts itself between the lamp and the lens, blocking the light to prevent projection of the film’s physical movement. But these short periods of darkness, or flicker, present a problem. Originally, shutters were made in the shape of a semi-circle, so they block the light half of the time. Someone figured out that increasing the flicker rate to 60-70 times per second would have the effect of constant brightness. And so the modern shutter has three blades: one blocks projection of the film’s movement, and the other two simply increase flicker.
[Bill] explains how the projector reads the optical soundtrack. He also delves into the mechanisms that allow continuous sound playback alongside intermittent projection of the image frames. You’ll never look at a projector the same way again.
Want to know more about optical soundtracks? Check out this Retrotechtacular that explores the subject in detail.
Continue reading “Shedding Light on the Mechanics of Film Projection”
Since 1998 we’ve been privileged to partake in an arcade game known as Dance Dance Revolution, but before that, way back in the 70’s, was the Simon game. It’s essentially a memory game that asks the player to remember a series of lights and sounds. [Uberdam] decided to get the best of both worlds and mixed the two together creating this giant foot controlled Simon game. (English translation.)
The wood platform that serves as the base of the project was fitted with four capacitive sensors, each one representing a “color” on the Simon game. When a player stomps on a color, a capacitive sensor sends a signal to a relay which in turn notifies the Raspberry Pi brain of the input. The Pi also takes care of showing the player the sequence of colored squares that must be stepped on, and keeps track of a player’s progress on a projector.
This is a pretty good way of showing how a small, tiny computer like the Raspberry Pi can have applications in niche environments while also being a pretty fun game. We all remember Simon as being frustrating, and we can only imagine how jumping around on a wooden box would make it even more exciting. Now, who can build a robot that can beat this version of Simon?
Continue reading “DDR-ing a Simon Game with a Raspberry Pi”
16A lot of engineers, scientists, builders, makers, and hackers got their start as children with LEGO. Putting those bricks together, whether following the instructions or not, really brings out the imagination. It’s not surprising that some people grow up and still use LEGO in their projects, like [Steve] who has used LEGO to build an optics lab with a laser beam splitter.
[Steve] started this project by salvaging parts from a broken computer projector. Some of the parts were scorched beyond repair, but he did find some lenses and mirrors and a mystery glass cube. It turns out that this cube is a dichroic prism which is used for combining images from the different LCD screens in the projector, but with the right LEGO bricks it can also be used for splitting a laser beam.
The cube was set on a LEGO rotating piece to demonstrate how it can split the laser at certain angles. LEGO purists might be upset at the Erector set that was snuck into this project, but this was necessary to hold up the laser pointer. This is a great use of these building blocks though, and [Steve] finally has his optics lab that he’s wanted to build for a while. If that doesn’t scratch your LEGO itch, we’ve also featured this LEGO lab which was built to measure the Planck constant.
When most people think of 3D printing, they think of Fused Deposition Modelling (FDM) printers. These work by heating a material, squirting it out a nozzle that moves around, and letting it cool. By moving the nozzle around in the right patterns while extruding material out the end, you get a part. You’ve probably seen one of the many, many, many FDM printers out there.
Stereolithography printing (SLA) is a different technique which uses UV light to harden a liquid resin. The Chimera printer uses this technique, and aims to do it on the cheap by using recycled parts.
First up is the UV light source. DLP projectors kick out a good amount of UV, and accept standard video inputs. The Mitsubishi XD221u can be had for about $50 off eBay. Some modifications are needed to get the focus distance set correctly, but with that complete the X and Y axes are taken care of.
For the Z axis, the build platform needs to move. This was accomplished with a stepper motor salvaged from a disk drive. An Arduino drives the motor to ensure it moves at the right rate.
Creation Workshop was chosen as the software to control the Chimera. It generates the images for the projector, and controls the Z axis. The SLA process allows for high definition printing, and the results are rather impressive for such a cheap device. This is something we were just talking about yesterday; how to lower the cost of 3D printers. Obviously this is cheating a bit because it’s banking on the availability of cheap used parts. But look at it this way: it’s based on older technology produced at scale which should help a lot with the cost of sourcing this stuff new. What do you think?
As a piece of protest art, “Covert Remote Protest Transmitters” ticks all the boxes. An outdoor covert projector that displayed anti-globalization messages at a G20 summit is protest. To disguise it inside a surveillance camera body housing — sticking it to the man from inside one of his own tools — is art. And a nice hack.
However you feel about the politics of globalization (and frankly, we’re stoked to be able to get cheap tech from anywhere in the world) the open-source DIY guidebook to building the rig (PDF) makes up for it all.
They installed the camera/projector long before the summit, where it sat dormant on a wall. A cell phone inside turned on the projector’s light with each ring because they attached a relay to the cell phone’s speaker circuit. In the instructions there’s an example of using a light-dependent resistor (CdS cell) to do the same thing, relying on the phone’s backlight functionality instead. There are a lot of ways to go here.
The optics consist of a couple of lenses aligned by trial and error, then fixed in place to a balsa wood frame with hot glue. A big fat Cree LED and driver provide the photons.
The video documentation of the piece is great. It’s mostly the news media reacting to the art piece as a “security breach”. A security breach would be a gun or a bomb. This was an overhead projector displaying messages that were out of the organizers’ control. Equating security with the supression of dissent is double-plus-ungood. Touché, CRPT.
Anyway, while you’re getting prepped for your next protest, have a look at the Image Fulgurator.
When the apocalypse hits and your power goes out, how are you going to keep yourself entertained? If you are lucky enough to be friends with [stopsendingmejunk], you can just hop on his pedal powered cinema and watch whatever movies you have stored on digital media.
This unit is built around an ordinary bicycle. A friction drive is used to generate the electricity via pedal power. In order to accomplish this, a custom steel stand was fabricated together in order to lift the rear wheel off the ground. A 24V 200W motor is used as the generator. [stopsendingmejunk] manufactured a custom spindle for the motor shaft. The spindle is made from a skateboard wheel. The motor is mounted in such a way that it can be lowered to rub the skateboard wheel against the bicycle wheel. This way when the rear bicycle wheel spins, it also rotates the motor. The motor can be lifted out of the way when cruising around if desired.
The power generated from the motor first runs through a regulator. This takes the variable voltage from the generator and smooths it out to a nice even power signal. This regulated power then charges two Goal Zero Sherpa 100 lithium batteries. The batteries allow for a buffer to allow the movie to continue playing while changing riders. The batteries then power the Optomo 750 projector as well as a set of speakers.
A little more than a year ago, castAR, the augmented reality glasses with projectors and retro-reflective surfaces made it to Kickstarter. Since then we’ve seen it at Maker Faire, seen it used for visualizing 3D prints, and sat down with the latest version of the hardware. Now, one of the two people we trust to do a proper teardown finally got his developer version of the castAR.
Before [Mike] digs into the hardware, a quick refresher of how the castAR works: inside the glasses are two 720p projectors that shine an image on a piece of retroreflective fabric. This image reflects directly back to the glasses, where a pair of polarized glasses (like the kind you’ll find from a 3D TV), separate the image into left and right for each eye. Add some head tracking capabilities to the glasses, and you have a castAR.
The glasses come with a small bodypack that powers the glasses, adds two jacks for the accessory sockets, and switches the HDMI signal coming from the computer. The glasses are where the real fun starts with two cameras, two projectors, and a few very big chips. The projector itself is a huge innovation; [Jeri] is on record as saying the lens manufacturers told her the optical setup shouldn’t work.
As far as chips go, there’s an HDMI receiver and an Altera Cyclone FPGA. There’s also a neat little graphic from Asteroids on the board. Video below.
Continue reading “CastAR Teardown”