Electricity comes in two basic forms: Alternating Current (AC) and Direct Current (DC). DC is handy to use and is easy to analyze. However, AC has some useful properties too. In particular, AC current can operate a transformer which can step it up or down easily. Power is conserved, of course (well, actually, you get less power because of losses in the transformer).
You can’t do that trick with pure DC. You can reduce a voltage, although that typically wastes power in heat (for example, a voltage divider or linear regulator). You can’t readily increase a DC voltage unless you convert it into some sort of AC first.
This was a particularly bad problem in the era of tubes–especially tubes in car radios. The car’s voltage was probably 12V but the tube’s plates might take hundreds of volts. What do you do? Some old car radios used what is called a dynamotor. This is just a motor and a generator in one box. You could spin the motor with 12V and have the generator produce a different voltage (even a DC voltage).
Continue reading “Retrotechtacular: DC to DC Conversion by Vibrator”
Computer graphics have come a long way. Some video games today exceed what would have passed for stunning cinema animation only a few years ago. However, it hasn’t always been like this. One of the earliest forms of computer-generated graphics used text characters to draw on printers.
Early computer rooms were likely to have a Snoopy character on green and white fan-fold paper. Calendars with some artwork were also popular (see left, and find out about the FORTRAN that created it, if you like). Ham radio operators who use teletypes (RTTY, in ham parlance) often had vast collections of punched tape that held artwork. Given that most hams in the 1950s and 1960s were men and the times were different, a lot of them were more or less “R” rated.
Not all of them were, though. For example, Richard Nixon was decidedly “G” rated (see right). Simple pictures would use single characters, but sophisticated ones would use the backspace character to overprint multiple characters.
Ham Radio Art
You often hear this described as ASCII art, today, although hams usually use 5-bit BAUDOT code, so that’s a misnomer for those images, at least. Of course, today, people aren’t keen on storing roll after roll of paper tape (or even owning a tape reader) so there have been several projects to capture this art in a more modern format.
Although there is still some RTTY art activity, picture sending has been mostly replaced by slow scan TV (SSTV) which sends actual still images or other modes like FAX. Some of the newer digital modes even have the ability to send pictures. You can be discussing your radio for example, and then show the other ham a photo of the radio.
Continue reading “Retrotechtacular: ASCII Art in the 19th Century”
As technology advances, finding the culprit in a malfunctioning device has become somewhat more difficult. As an example, troubleshooting an AM radio is pretty straightforward. There are two basic strategies. First, you can inject a signal in until you can hear it. Then you work backwards to find the stage that is bad. The other way is to trace a signal using a signal tracer or an oscilloscope. When the signal is gone, you’ve found the bad stage. Of course, you still need to figure out what’s wrong with the stage, but that’s usually one or two transistors (or tubes) and a handful of components.
A common signal injector was often a square wave generator that would generate audio frequencies and radio frequency harmonics. It was common to inject at the volume control (easy to find) to determine if the problem was in the RF or audio sections first. If you heard a buzz, you worked backwards into the RF stages. No buzz indicated an audio section problem.
A signal tracer was nothing more than an audio amplifier with a diode demodulator. Starting at the volume control was still a good idea. If you heard radio stations through the signal tracer, the RF section was fine. Television knocked radio off of its pedestal as the primary form of information and entertainment in most households, and thus the TV repair industry was created.
Continue reading “Retrotechtacular: TV Troubleshooting”
I was buying a new laptop the other day and had to make a choice between 4GB of memory and 8. I can remember how big a deal it was when a TRS-80 went from 4K (that’s .000004 GB, if you are counting) to 48K. Today just about all RAM (at least in PCs) is dynamic–it relies on tiny capacitors to hold a charge. The downside to that is that the RAM is unavailable sometimes while the capacitors get refreshed. The upside is you can inexpensively pack lots of bits into a small area. All of the common memory you plug into a PC motherboard–DDR, DDR2, SDRAM, RDRAM, and so on–are types of dynamic memory.
The other kind of common RAM you see is static. This is more or less an array of flip flops. They don’t require refreshing, but a static RAM cell is much larger than an equivalent bit of dynamic memory, so static memory is much less dense than dynamic. Static RAM lives in your PC, too, as cache memory where speed is important.
For now, at least, these two types of RAM technology dominate the market for fast random access read/write memory. Sure, there are a few new technologies that could gain wider usage. There’s also things like flash memory that are useful, but can’t displace regular RAM because of speed, durability, or complex write cycles. However, computers didn’t always use static and dynamic RAM. In fact, they are relatively newcomers to the scene. What did early computers use for fast read/write storage?
Continue reading “Thanks for the Memories: Touring the Awesome Random Access of Old”
This great old video (embedded below the break) from Tektronix in the mid-60s covers a topic that seems to confuse folks more than it should — transmission lines. We found it on Paul Carbone’s blog, a great site for aficionados of old analog scopes in its own right.
As with many of these older videos, the pacing is a bit slow by today’s standards, but the quality of the material eventually presented more than makes it worth the effort to reign in your ADHD. For a preview, you can skip to the end where they do a review of all the material.
They start off 5:31 with a pulse travelling down a wire pair, and take a very real-world approach to figuring out the characteristic impedance of the line: if the pulse was created by a battery of 9V, how much current is flowing? If the DC resistance of the wire is zero then there should be an infinite current by Ohm’s law, and that’s clearly not happening. This motivates the standard analysis where you break the wire down into distributed inductance and capacitance.
Of course they do the experiment where you inject a pulse into a long loop of coaxial cable and play around with the termination at the other end of the line. They also measure the velocity factor of the line. Our only gripe is that they don’t tap the line in different places to demonstrate standing waves. The good news is that we’ve got YouTube (and [w3aew]) for that.
If you’ve got 23 minutes to spare, and are curious about transmission lines or just enjoy the soothing voice of a trained radio announcer reading out values of various termination resistors, this old gem is just the ticket. Enjoy!
Continue reading “Retrotechtacular: Transmission Lines”
By 2016, it is evident the FAX machine has peaked. Sure, you still see a few. There are even services that will let you send and receive FAXes via Internet–which could mean no FAX machine was involved at all. But looking back, you have to wonder where it all started. Most people had never seen a FAX machine until the late 1960s or early 1970s. It was 1980 before there was a standard. Some, like hams and weather service employees, were using them even earlier. But would it surprise you to know that the first experimental FAX machine appeared in 1843?
Wait a minute. Bell didn’t even build a telephone until 1875 (the patent issued in 1876). Turns out the first FAX machines didn’t work with a phone. They worked over a telegraph wire.
Continue reading “FAXing in 1843”
In this short but intense classic of corporate cinematography, we get to watch as the Pacific Bell central office in Glendale, California is converted to electronic switching in a 47-second frenzy of cable cutting in 1984.
In the 1970s and 1980s, conversion of telephone central office (CO) switch gear from older technologies such as crossbar (XBar) switches or step-by-step (SxS) gear to electronic switching systems (ESS) was proceeding apace. Early versions of ESS were rolling out as early as the 1950s, but telcos were conservative entities that were slow to adopt change and even slower to make changes that might result in service outages. So when the time finally came for the 35,000 line Glendale CO to cutover from their aging SxS gear to ESS, Pacific Bell retained Western Electric for their “Speedy Cutover Service.”
Designed to reduce the network outage time to a minimum, cuts like these were intricately planned and rehearsed. Prep teams of technicians marked the cables to be cut and positioned them for easy access by the cutters. For this cut, scaffolding was assembled to support two tiers of cutters. It looks like the tall guys got the upper deck, and the shorter techs – with hard hats – worked under them.
At 11PM on this cut night, an emergency coordinator verified that no emergency calls were in progress, and the cut began. In an intense burst of activity, each of the 54 technicians cut about 20 cables. Smiles widened as the cut accelerated, and sparks actually flew at the 35.7 second mark. When done, each tech turned around and knelt down so the supervisors knew when everyone was done. At least one tech couldn’t help but whoop it up when the cut was done. Who could blame him? It must have been a blast.
Continue reading “Retrotechtacular: Cut All the Cables in this Speedy Teleco Switch Upgrade”