Control your camera remotely with a DS

Using a custom built cable connected to the lower GBA slot and a copy of Canon’s SDK, [Steve Chapman] has come up with a very clever way of taking pictures remotely with a Nintendo DS Lite.

Currently the software supports bracket shooting as well as bulb mode. [Steve] points out that he is currently testing an audio based trigger … Read the rest

Xbox 360 wireless visual interface

[jon barber] pointed out another great project on the benheck forums that hasn’t gotten much attention. [techknott] built a wireless video interface for his Xbox 360. Think of it as a sort of video game thin client. It has the form-factor of a portable but doesn’t include the 360′s components. Instead it has a 1.2GHz A/V receiver and the … Read the rest

mySQLgame, playing with database queries


mySQLgame is a quirky App Engine game that has decided to forgo flashy UIs and just stick with the core of the system: a database. You start the game by creating your own row in the shared game database. Game time increments your fuel and money resources every ten seconds. Fuel is spent on scanning other rows and for attacking. … Read the rest

Blip Festival: Reformat the Planet


Pitchfork.tv is showing the documentary Blip Festival: Reformat the Planet for one week only. The Blip Festival is an annual chiptune event in New York City featuring musicians who use video game consoles as part of their production. The documentary has a ton of artist interviews and music from all across the spectrum. Most of the initial featured artists are … Read the rest

Tennis for Two resurrected


The first video game every created is attributed to physicist William Higinbotham. Tennis for Two is played on an oscilloscope using two controllers. Each one has a knob that controls the trajectory and a button to hit the ball. The fine folks at Evil Mad Scientist Laboratories have recreated the game so you can play it on any oscilloscope. … Read the rest

DeepNote Guitar Hero bot


A team of five high school seniors have released some videos of their new Guitar Hero bot named DeepNote. This bot uses a group of custom photodiode modules with an 8 nanosecond latency placed on the screen to sense the notes. The Parallax Propeller system takes this input and controls solid state relays hooked into the guitar’s circuitry. After … Read the rest

UPCB makes your arcade stick universal


The Universal PCB project lets you make any controller (specifically arcade sticks) console agnostic. A PIC microcontroller is used to translate between the button presses and the signals for the specific console you’re connected to. It uses a DB15 for the external plug. The PIC knows which console you’re plugged into based on which pins are high or low in … Read the rest