Back in the 20th century, Lego Technic was a popular toy designed to teach kids about mechanical technology, and be a lot of fun to boot. Motors and pneumatics were available, but by and large you had to move your creations and make the noises yourself. That’s not the case these days, as the [Brick Experiment Channel] demonstrates with this impressive Lego tank.
The drivetrain is straightforward, using standard Lego tank treads with each side given its own motor for easy skid steering. However, the real party piece is the slingshot cannon, which launches Lego soccer balls at 60 km/h. Utilizing several motors, it’s complete with elevation adjustment for accurate ranging, and a 6 round magazine so you can (slowly) prosecute your targets with rounds downrange.
What really makes this build great is the control system, with the tank being controlled by a PS4 controller via Sbrick, a device that lets Lego motors be controlled via Bluetooth. We’d love to build a couple of Lego vehicles and have them blast away at each other. We’ve seen the technology used before for a secret heist robot. Video after the break.
Continue reading “Lego Tank Fires Soccer Ball Cannon”
If there’s anything about amateur radio that has more witchcraft in it than the design and implementation of antennas, we don’t know what it would be. On the face of it, hanging out a chunk of wire doesn’t seem like it should be complicated, but when you dive into the details, building effective antennas and matching them to the job at hand can be pretty complex.
That doesn’t mean antenna topics have to remain a total mystery, of course, especially once someone takes the time to explain things properly. [Charlie Morris (ZL2CTM)] recently did this with a simple antenna tuner, a device used to match impedances between a transmitter and an antenna. As he explains in the first video below, his tuner design is really just a Wheatstone bridge where the antenna forms half of one leg. A toroidal transformer with multiple taps and a variable capacitor forms an LC circuit that matches the high impedance antenna, in this case a multi-band end-fed halfwave, with the nominal 50-ohm load expected by the transceiver. A small meter and a diode detector indicate when the bridge is balanced, which means the transceiver is seeing the proper load.
The second video below shows the final implementation of the tuner; as a fan of QRP, or low-power operation, [Charlie] favors simple, lightweight homebrew gear that can be easily taken into the field, and this certainly fits the bill. A final video shows the tuner in use in the field, with a NanoVNA proving what it can do. As usual, [Charlie] protests that he not an expert and that he’s just documenting what he did, but he always does such a good job of presenting the calculations involved in component selection that any ham should be able to replicate his builds.
Continue reading “Manual Antenna Tuner Shows How Homebrewing Is Done”
Modern DSLR cameras are incredible pieces of technology that can take excellent high-quality photos as well as record video and audio. However, as they become jacks of all trades they risk being masters of none, and the audio quality in modern DSLRs certainly reflects that old cliche. To get true high-quality audio while recording with a camera like this Canon 80d, you’ll either need a secondary audio recording device or you’ll need to interface one directly into the camera itself.
This build from [Tony] aka [Carnivore] goes into the inner workings of the camera to add an audio mixer to the camera’s audio input, allowing for multiple audio streams to be recorded at once. First, he removed the plastic around the microphone port and attached a wire to it that extends out of the camera to a 1/8″ plug. While he had the case open he also wired a second shutter, added a record button to a custom location on the front of the camera, and bypassed a switch which prevents the camera from operating if the battery door isn’t closed.
With those modifications in place, he removed the internal flash from the camera before closing the body. A custom 3D printed mount was placed in the vacant space which now houses the audio mixer, a SR-AX100 from Saramonic. This plugs in to the new microphone wire from earlier in the build, allowing the camera to have an expanded capacity for recording audio.
While [Tony] has a fairly unique use case for all of these modifications to an already $1000 camera, getting into the inner workings of DSLRs isn’t something to shy away from if you need something similar done. We’ve even seen modifications to cameras like these to allow for watercooling during video recording.
Continue reading “Extensive Modification Of DSLR Includes High Quality Audio”
Rocket League is a video game famous for being wildly popular despite being virtually unplayable without several hours practice. It involves hyper fast cars playing soccer, complete with the ability to flip, jump, and rocket boost into the ball. [mrak_ripple] decided he wanted some of that action in a real RC car, and set to work.
While rocket boosts were out of scope for this build, [mrak_ripple] was pretty confident he could build a jumping, flipping RC car modelled after the Rocket League Octane vehicle. Initial experiments involved a custom 3D printed spring mechanism, but the results were underwhelming. Instead, in the true hacker spirit, a jumping mechanism was taken from an existing toy, and installed in the car instead. This was combined with a mechanism built out of a brushless motor with a flywheel added to generate a flipping moment in mid-air.
The final result is impressive, with the car flipping relatively cleanly once refined and lightened from its original design. We’d love to see a two-axis build that can front- and back-flip as well. It’s a step up in complexity from the last build we saw from [mrak_ripple], the amusing mashed potato trebuchet. Video after the break.
Continue reading “You’re Going To Flip Out Over This Rocket League RC Car”
By now, the wearing of a facemask to protect ourselves from pandemic infection is for many of us a daily fact of life. Perhaps that means a cheap disposable mask, but there’s no reason that has to be the case. It’s easy to make more durable masks that can be washed and re-used time and time again, and our Hackaday colleague [Kristina Panos] has shared her pattern and workflow to help you do it.
Her pattern isn’t a complex cut-out but a simple rectangle, and the trick of sewing them together and flipping them inside out makes for a very tidy result. With three pleats pressed in and the elastic sewn up the result is a mask that’s neat, attractive, effective, and cheap, which is a win in our book.
It’s worth repeating her important point that these are not for use in medical environments, instead they’re the standard street-wear aerosol catchers we’re all used to. This isn’t the first time we’ve looked at masks here at Hackaday, or indeed though [Kristana]’s are by far the tidier neither is it first time one of us has made a mask. We looked at them in depth last year in our surviving the pandemic as a hacker series.
In the last Circuit VR we looked at some basic op amp circuits in a simulator, including the non-inverting amplifier. Sometimes you want an amplifier that inverts the signal. That is a 5V input results in a -5V output (or -10V if the amplifier has a gain of 2). This corresponds to a 180 degree phase shift which can be useful in amplifiers, filters, and other circuits. Let’s take a look at an example circuit simulated with falstad.
Remember the Rules
Last time I mentioned two made up rules that are good shortcuts for analyzing op amp circuits:
- The inputs of the op amp don’t connect to anything internally.
- The output mysteriously will do what it can to make the inputs equal, as far as it is physically possible.
As a corollary to the second rule, you can easily analyze the circuit shown here by thinking of the negative (inverting) terminal as a virtual ground. It isn’t connected to ground, yet in a properly configured op amp circuit it might as well be at ground potential. Why? Because the + terminal is grounded and rule #2 says the op amp will change conditions to make sure the two terminals are the same. Since it can’t influence the + terminal, it will drive the voltage through the resistor network to ensure the – terminal is at 0V.
Continue reading “Circuit VR: Even More Op Amps”
Hackaday editors Mike Szczys and Elliot Williams discuss our favorite hacks of the past week. We accidentally chose a theme, as most of the projects use lasers and are about machining work. We lead off with a really powerful laser that can directly etch circuit boards, only to be later outdone by an even more powerful laser using a chemistry trick to etch glass. We look at how to mix up your own rocket motors, bootstrap your own laser tag, and go down the rabbit hole of building tools for embedded development. The episode wraps up as we discuss what exactly NVMe is and where hardware hacking might take it.
Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!
Direct download (~65 MB)
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Continue reading “Hackaday Podcast 101: Lasering And Milling Absolutely Everything”