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Fan Made Dreamcast Port Of GTA 3 Steals The Show

As it turns out, Sega’s long defunct Dreamcast console is still thinking. The company behind the machine cut support long ago due in part to the commercial pressures applied by Sony’s PlayStation 2 console, but that never stopped the most dedicated of Dreamcast fans from seeking out its true potential. Thanks to [Stefanos] and his team, the genre defining Grand Theft Auto III (GTA 3), can now run on Sega’s hardware. Their combined efforts have yielded a fully playable port of the PC version of the game for the Dreamcast.

The porting effort was years in the making. It began with reverse engineering the entire source code of GTA 3 then implementing it into the homebrew SDK for the Dreamcast, KallistiOS. All the in-game graphic and sound assets are only pulled from a user provided PC copy of the game. Steps for those seeking to compile a bootable Dreamcast image of their own have been provided on the project’s website. Real hardware enthusiasts will be pleased as the port runs fine on the twenty-five year old Dreamcast as evidenced in the video below.

This port of GTA 3 represents what could have been a true butterfly effect moment in console gaming history. The game was a major hit in the early days of the PlayStation 2, and it has been theorized that it could have proven to be a major commercial success for Sega as well had it been pressed onto a Dreamcast GD-ROM disc. Recently one of the original developers of GTA 3, Obbe Vermejj, divulged that the game actually began development on the Dreamcast. The project was obviously transferred onto PlayStation 2 for commercial reasons, but with this port from [Stefanos] and crew we no longer have to dream of what could have been.

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Different potato varieties. – The potato is the vegetable of choice in the United States. On average, Americans devour about 65 kg of them per year. New potato releases by ARS scientists give us even more choices of potatoes to eat. (Credit: Scott Bauer, USDA ARS)

Re-engineering Potatoes To Remove Their All-Natural Toxins

Family Solanum (nightshade) is generally associated with toxins, and for good reasons, as most of the plants in this family are poisonous. This includes some of everyone’s favorite staple vegetables: potatoes, tomatoes and eggplant, with especially potatoes responsible for many poisonings each year. In the case of harvested potatoes, the chemical responsible (steroidal glycoalkaloids, or SGA) is produced when the potato begins to sprout. Now a team of researchers at the University of California have found a way to silence the production of the responsible protein: GAME15.

The research was published in Science, following earlier research by the Max Planck Institute. The researchers deleted the gene responsible for GAME15 in Solanum nigrum (black nightshade) to confirm that the thus modified plants produced no SGA. In the case of black nightshade there is not a real need to modify them as – like with tomatoes – the very tasty black berries they produce are free of SGA, and you should not eat the SGA-filled and very bitter green berries anyway, but it makes for a good test subject.

Ultimately the main benefits of this research appear to be in enriching our general understanding of these self-toxicity mechanisms of plants, and in making safer potatoes that can be stored without worries about them suddenly becoming toxic to eat.

Top image: Different potato varieties. (Credit: Scott Bauer, USDA ARS)

When The EU Speaks, Everyone Charges The Same Way

The moment everyone has been talking about for years has finally arrived, the European Union’s mandating of USB charging on all portable electronic devices is now in force. While it does not extend beyond Europe, it means that there is a de facto abandonment of proprietary chargers in other territories too. It applies to all mobile phones, tablets, digital cameras, headphones, headsets, game consoles, portable speakers, e-readers, keyboards, mice, portable navigation systems and earbuds, and from early 2026 it will be extended to laptops.

Hackaday readers will probably not need persuading as to the benefits of a unified charger, and truth be told, there will be very few devices that haven’t made the change already. But perhaps there’s something more interesting at work here, for this moment seals the place of USB-C as a DC power connector rather than as a data connector that can also deliver power.

Back in 2016 we lamented the parlous state of low voltage DC power standards, and in the time since then we’ve arrived at a standard involving ubiquitous and commoditised power supplies, cables, and modules which we can use for almost any reasonable power requirement. You can thank the EU for that mobile phone now having the same socket as its competitor, but you can thank the USB Implementers Forum for making DC power much simpler.

38C3: Save Your Satellite With These Three Simple Tricks

BEESAT-1 is a 1U cubesat launched in 2009 by the Technical University of Berlin. Like all good satellites, it has redundant computers onboard, so when the first one failed in 2011, it just switched over to the second. And when the backup failed in 2013, well, the satellite was “dead” — or rather sending back all zeroes. Until [PistonMiner] took a look at it, that is.

Getting the job done required debugging the firmware remotely — like 700 km remotely. Because it was sending back all zeroes, but sending back valid zeroes, that meant there was something wrong either in the data collection or the assembly of the telemetry frames. A quick experiment confirmed that the assembly routine fired off very infrequently, which was a parameter that’s modifiable in SRAM. Setting a shorter assembly time lead to success: valid telemetry frame.

Then comes the job of patching the bird in flight. [PistonMiner] pulled the flash down, and cobbled together a model of the satellite to practice with in the lab. And that’s when they discovered that the satellite doesn’t support software upload to flash, but does allow writing parameter words. The hack was an abuse of the fact that the original code was written in C++. Intercepting the vtables let them run their own commands without the flash read and write conflicting.

Of course, nothing is that easy. Bugs upon bugs, combined with the short communication window, made it even more challenging. And then there was the bizarre bit with the camera firing off after every flash dump because of a missing break in a case statement. But the camera never worked anyway, because the firmware didn’t get finished before launch.

Challenge accepted: [PistonMiner] got it working, and after fifteen years in space, and ten years of being “dead”, BEESAT-1 was taking photos again. What caused the initial problem? NAND flash memory needs to be cleared to zeroes before it’s written, and a bug in the code lead to a long pause between the two, during which a watchdog timeout fired and the satellite reset, blanking the flash.

This talk is absolutely fantastic, but may be of limited practical use unless you have a long-dormant satellite to play around with. We can nearly guarantee that after watching this talk, you will wish that you did. If so, the Orbital Index can help you get started.

Release Your Inner Ansel Adams With The Shitty Camera Challenge

Social media microblogging has brought us many annoying things, but some of the good things that have come to us through its seductive scrolling are those ad-hoc interest based communities which congregate around a hashtag. There’s one which has entranced me over the past few years which I’d like to share with you; the Shitty Camera Challenge. The premise is simple: take photographs with a shitty camera, and share them online. The promise meanwhile is to free photography from kit acquisition, and instead celebrate the cheap, the awful, the weird, and the wonderful in persuading these photographic nonentities to deliver beautiful pictures.

Where’s The Hack In Taking A Photo?

Of course, we can already hear you asking where the hack is in taking a photo. And you’d be right, because any fool can buy a disposable camera and press the shutter a few times. But from a hardware hacker perspective this exposes the true art of camera hacking, because not all shitty cameras can produce pictures without some work.

The #ShittyCameraChallenge has a list of cameras likely to be considered shitty enough, they include disposables, focus free cameras, instant cameras, and the cheap plastic cameras such as Lomo or Holga. But also on the list are models which use dead film formats, and less capable digital cameras. It’s a very subjective definition, and thus in our field everything from a Game Boy camera or a Raspberry Pi camera module to a home-made medium format camera could be considered shitty. Ans since even the ready-made shitty cameras are usually cheap and unloved second-hand, there’s a whole field of camera repair and hacking that opens up. Finally, here’s a photography competition that’s fairly and squarely on the bench of Hackaday readers. Continue reading “Release Your Inner Ansel Adams With The Shitty Camera Challenge”

Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Copycat Keyboard

This is Crater75, an almost completely from-scratch row-staggered wireless split board that [United_Parfait_6383] has been working on for a few months. Everything but the keycaps and switches is DIY.

The Crater75 split keyboard, which features OLEDs on the Function row.
Image by [United_Parfait_6383] via reddit
As cool as a keyboard full of screens might seem, can you imagine what it would be like to type at speed on a sea of slick surfaces? Not very nice, I’m thinking. But having them solely on the Function row seems like the perfect compromise. Here, the Function row keys interact with foreground applications, and change with whatever has focus. For the curious, those are 0.42″ OLEDs from Ali with a resolution of 72×40.

I’m not sure what’s going on internally, but the two sides connect with magnets, and either side’s USB-C can be used to charge the board. Both sides have a 2100 mAh Li-Po battery, and the average current of the OLED displays is low enough that the board can run for months on a single charge.

The switches are Gateron low-profiles and are wearing keycaps recycled from a Keychron, which add to the professional finish. Speaking of, the enclosures were manufactured by JLC3DP using the Nylon Multi-Jet Fusion process, but [United_Parfait_6383] says the left side feels too light, so the next revision will likely be CNC’d aluminium. Be sure to check out this short video of Crater75 in action.

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Bringing OpenStreetMap Data Into Minecraft

Over the years, dedicated gamers have created incredible recreations of real (and not so real) locations and structures within the confines of Minecraft. Thanks to their efforts, you can explore everything from New York city to Middle Earth and the U.S.S. Enterprise in 1:1: scale.

But what if you wanted to recreate your own town, and didn’t have the hundreds of hours of spare time necessary to do it by hand? Enter Arnis, an open source project from [Louis Erbkamm] that can pull in geographic data from OpenStreetMap and turn it into a highly detailed Minecraft map with just a few keystrokes.

The tool, written in Rust, can be either run via an interactive graphical interface or on the command line. In either case, you provide Arnis with the latitude and longitude for a bounding box around whatever you want to import into the game. [Louis] warns that the resulting process is fairly computationally heavy, so you should start be experimenting with small areas.

Once generated, the map can be loaded into the Java Edition of Minecraft. This refers to the original build of the game that predates the Microsoft buyout. Once Redmond took over they spearheaded a new version of the game written in C++ which was then ported over to mobile operating systems and game consoles. Long story short, if you want to wander around a Minecraft version of your home town, you’ll have to do it on your desktop computer instead of your Nintendo Switch.

While the tool is usable in its current state, [Louis] has a fairly long list of features that either still need to be implemented or could use some improvements. From the number of pull requests that have been merged in, it looks like any assistance the community can provide to make Arnis as capable as possible is welcome, so feel free to lend a hand if you’ve got that geospatial fever.

We’ve seen several examples of hackers bringing objects from Minecraft into the physical world, so it’s refreshing to see a bit of our reality sneaking into the game’s blocky universe.