My Winter Of ’99: The Year Of The Linux Desktop Is Always Next Year

Growing up as a kid in the 1990s was an almost magical time. We had the best game consoles, increasingly faster computers at a pace not seen before, the rise of the Internet and World Wide Web, as well the best fashion and styles possible between neon and pastel colors, translucent plastic and also this little thing called Windows 95 that’d take the world by storm.

Yet as great as Windows 95 and its successor Windows 98 were, you had to be one of the lucky folks who ended up with a stable Windows 9x installation. The prebuilt (Daewoo) Intel Celeron 400 rig with 64 MB SDRAM that I had splurged on with money earned from summer jobs was not one of those lucky systems, resulting in regular Windows reinstalls.

As a relatively nerdy individual, I was aware of this little community-built operating system called ‘Linux’, with the online forums and the Dutch PC magazine that I read convincing me that it would be a superior alternative to this unstable ‘M$’ Windows 98 SE mess that I was dealing with. Thus it was in the Year of the Linux Desktop (1999) that I went into a computer store and bought a boxed disc set of SuSE 6.3 with included manual.

Fast-forward to 2025, and Windows is installed on all my primary desktop systems, raising the question of what went wrong in ’99. Wasn’t Linux the future of desktop operating systems?

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Add Wood Grain Texture To 3D Prints – With A Model Of A Log

Adding textures is a great way to experiment with giving 3D prints a different look, and [PandaN] shows off a method of adding a wood grain effect in a way that’s easy to play around with. It involves using a 3D model of a log (complete with concentric tree rings) as a print modifier. The good news is that [PandaN] has already done the work of creating one, as well as showing how to use it.

The model of the stump — complete with concentric tree rings — acts as a modifier for the much-smaller printed object (in this case, a small plate).

In the slicer software one simply uses the log as a modifier for an object to be printed. When a 3D model is used as a modifier in this way, it means different print settings get applied everywhere the object to be printed and the modifier intersect one another.

In the case of this project, the modifier shifts the angle of the fill pattern wherever the models intersect. A fuzzy skin modifier is used as well, and the result is enough to give a wood grain appearance to the printed object. When printed with a wood filament (which is PLA mixed with wood particles), the result looks especially good.

We’ve seen a few different ways to add textures to 3D prints, including using Blender to modify model surfaces. Textures can enhance the look of a model, and are also a good way to hide layer lines.

In addition to the 3D models, [PandaN] provides a ready-to-go project for Bambu slicer with all the necessary settings already configured, so experimenting can be as simple as swapping the object to be printed with a new 3D model. Want to see that in action? Here’s a separate video demonstrating exactly that step-by-step, embedded below.

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Spin-Casting This Telescope Mirror In Resin Didn’t Go To Plan

For most of us, mirrors are something we buy instead of build. However, [Unnecessary Automation] wanted to craft mirrors of his own for a custom telescope build. As it turns out, producing optically-useful mirrors is not exactly easy.

For the telescope build in question, [Unnecessary Automation] needed a concave mirror. Trying to get that sort of shape with glass can be difficult. However, there’s such a thing as a “liquid mirror” where spinning fluid forms into a parabolic-like shape. Thus came the idea to spin liquid resin during curing to try and create a mirror with the right shape.

That didn’t quite work, but it inspired a more advanced setup where a spinning bowl and dense glycerine fluid was used to craft a silicone mold with a convex shape. This could then be used to produce a resin-based mirror in a relatively stationary fashion. From there, it was just necessary to plate a shiny metal layer on to the final part to create the mirror effect. Unfortunately, the end result was too messy to use as a viable telescope mirror, but we learn a lot about what didn’t work along the way.

The video is a great journey of trial and error. Sometimes, figuring out how to do something is the fun part of a project, even if you don’t always succeed. If you’ve got ideas on how to successfully spin cast a quality mirror, drop them in the comments below. We’ve seen others explore mirror making techniques before, too.

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