The Computers Of Voyager

After more than four decades in space and having traveled a combined 44 billion kilometers, it’s no secret that the Voyager spacecraft are closing in on the end of their extended interstellar mission. Battered and worn, the twin spacecraft are speeding along through the void, far outside the Sun’s influence now, their radioactive fuel decaying, their signals becoming ever fainter as the time needed to cross the chasm of space gets longer by the day.

But still, they soldier on, humanity’s furthest-flung outposts and testaments to the power of good engineering. And no small measure of good luck, too, given the number of nearly mission-ending events which have accumulated in almost half a century of travel. The number of “glitches” and “anomalies” suffered by both Voyagers seems to be on the uptick, too, contributing to the sense that someday, soon perhaps, we’ll hear no more from them.

That day has thankfully not come yet, in no small part due to the computers that the Voyager spacecraft were, in a way, designed around. Voyager was to be a mission unlike any ever undertaken, a Grand Tour of the outer planets that offered a once-in-a-lifetime chance to push science far out into the solar system. Getting the computers right was absolutely essential to delivering on that promise, a task made all the more challenging by the conditions under which they’d be required to operate, the complexity of the spacecraft they’d be running, and the torrent of data streaming through them. Forty-six years later, it’s safe to say that the designers nailed it, and it’s worth taking a look at how they pulled it off.

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Hackaday Links: May 5, 2024

It may be hard to believe, but BASIC turned 60 this week. Opinions about the computer language vary, of course, but one thing everyone can agree on is that Professors Kemeny and Kurtz really stretched things with the acronym: “Beginner’s All-Purpose Symbolic Instruction Code” is pretty tortured, after all. BASIC seems to be the one language it’s universally cool to hate, at least in its current incarnations like Visual Basic and VBA. But back in 1964, the idea that you could plunk someone down in front of a terminal, or more likely a teletype, and have them bang out a working “Hello, world!” program with just a few minutes of instruction was pretty revolutionary. Yeah, line numbers and GOTO statements encouraged spaghetti code and engrained bad programming habits, but at least it got people coding. And perhaps most importantly, it served as a “gateway drug” into the culture for a lot of us. Many of us would have chosen other paths in life had it not been for those dopamine hits provided by getting that first BASIC program working. So happy birthday BASIC!

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This Robot Picks Locks, If You’re Very Patient

We all know the Hollywood trope of picking a lock with a paperclip, and while it certainly is doable, most reputable locks require slightly more sophisticated tools to pick effectively. That’s not to say that wire is off the table for locksports, though, as this cool lock-picking robot demonstrates.

The basics behind [Sparks and Code]’s design are pretty simple. Locks are picked by pushing pins up inside the cylinder until they line up with the shear plane, allowing the cylinder to turn. Normally this is done a pin at a time with a specialized tool and with a slight bit of torque on the cylinder. Here, tough, thin, stiff wires passing through tiny holes in a blade shaped to fit the keyway are used to push all the pins up at once, eliminating the need to keep tension on the cylinder to hold pins in place.

Sounds simple, but in practice, this looks like it was a nightmare. Getting five wires to fit into the keyway and guiding them to each pin wasn’t easy, nor was powering the linear actuators that slide the wires in and out. Applying torque to the lock was a chore too; even though tension isn’t needed to retain picked pins, the cylinder still needs to rotate, which means moving the whole picking assembly. But the biggest problem by far seems to be the fragility of the blade that goes into the keyway. SLA might not be the best choice here; perhaps the blade could be made from two thin pieces of aluminum with channels milled on their faces and then assembled face-to-face.

The robot works, albeit very slowly. This isn’t [Sparks and Code]’s first foray into robot lock picking. His previous version attempted to mimic how a human would pick a lock, so this is really thinking outside the box.

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Put More Korry In Your Flight Sim Switches

Never underestimate how far some flight simulator aficionados will go with their builds. No detail is too small, and every aspect of the look and feel has to accurately reflect the real cockpit. As a case in point, check out these very realistic Korry buttons that [Santi Luib III] built for an Airbus A320 simulator.

Now, you might never have heard of a “Korry button” before, but chances are you’ve seen them, at least in photos of commercial or military aircraft cockpits. Korry is a manufacturer of switches and annunciators for the avionics industry, and the name has become shorthand for similar switches. They’ve got a very particular look and feel and are built to extremely high standards, as one hopes that anything going into a plane would be. That makes the real switches very expensive, far more so than even the most dedicated homebrew sim builder would be comfortable with.

That’s where [Santi] comes in. His replica Korry buttons are built from off-the-shelf parts like LEDs and switches mounted to custom PCBs. The PCB was designed for either momentary or latching switches, and can support multiple LEDs in different colors. The assembled PCBs snap into 3D printed enclosures with dividers to keep light from bleeding through from one legend to the other.

The lenses are laser-cut translucent acrylic painted with urethane paint before the legends are engraved with a laser. The attention to detail on the labels is impressive. [Santi]’s process, which includes multiple coats of sealers, gets them looking just right. Even the LEDs are carefully selected: blue LEDs are too bright and aren’t quite the proper shade, so [Santi] uses white LEDs that are dimmed down with a bigger resistor and a light blue photographic gel to get the tint just right.

These buttons are just beautiful, and seeing a panel full of them with the proper back-lighting must be pretty thrilling. If civil aviation isn’t your thing, check out this A-10 “Warthog” cockpit sim, and the cool switches needed to make it just right.

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Tiny Prisms Let You See What Lies Beneath A BGA Chip

Compared to through-hole construction, inspecting SMD construction is a whole other game. Things you thought were small before are almost invisible now, and making sure solder got where it’s supposed to go can be a real chore. Add some ball grid array (BGA) chips into the mix, where the solder joints are not visible by design, and inspection is more a leap of faith than objective proof of results.

How it works.

Unless, of course, you put the power of optics to work, as [Petteri Aimonen] does with this clever BGA inspection tool. It relies on a pair of tiny prisms to bounce light under one side of a BGA chip and back up the other. The prisms are made from thin sheets of acrylic; [Petteri] didn’t have any 1-mm acrylic sheet on hand, so he harvested material from a razor blade package. The edge of each piece was ground to a 45-degree angle and polished with successively finer grits until the surfaces were highly reflective. One prism was affixed to a small scrap of PCB with eleven SMD LEDs in a row, forming a light pipe that turns the light through 90 degrees. The light source is held along one edge of a BGA, shining light underneath to the other prism, bouncing light through the forest of solder balls and back toward the observer.

The results aren’t exactly crystal clear, which is understandable given the expedient nature of the materials and construction employed. But it’s certainly more than enough to see any gross problems lying below a BGA, like shorts or insufficiently melted solder. [Petteri] reports that flux can be a problem, too, as excess of the stuff can crystalize between pads under the BGA and obstruct the light. A little extra cleaning should help in such cases.

Haven’t tackled a BGA job yet? You might want to get up to speed on that.

Simplest Speaker Oscillator, Now Even Simpler

It never fails. Lay down some kind of superlative — fastest, cheapest, smallest — around this place and someone out there says, “Hold my beer” and gets to work. In this case, it’s another, even simpler audio oscillator, this time with just a loudspeaker and a battery.

Attentive readers will recall the previous title holder was indeed pretty simple, consisting only of the mic and speaker from an old landline telephone handset wired in series with a battery. Seeing this reminded [Hydrogen Time] of a lucky childhood accident while experimenting with a loudspeaker, which he recreates in the video below. The BOM for this one is even smaller than the previous one — just a small speaker and a battery, plus a small scrap of solid hookup wire. The wire is the key; rather than connecting directly to the speaker terminal, it connects to the speaker frame on one end while the other is carefully adjusted to just barely touch the flexible wire penetrating the speaker cone on its way to the voice coil.

When power is applied with the correct polarity, current flows through the wire into the voice coil, which moves the cone and breaks the circuit. The speaker’s diaphragm resets the cone, completing the circuit and repeating the whole process. The loudspeaker makes a little click with each cycle, leading to a very rough-sounding oscillator. [Hydrogen Time] doesn’t put a scope on it, but we suspect the waveform would be a ragged square wave whose frequency depends on the voltage, the spring constant of the diaphragm, and the spacing between the fixed wire and the voice coil lead.

Yes, we realize this is stretching the definition of an audio oscillator somewhat, but you’ve got to admit it’s simple. Can you get it even simpler?

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Hackaday Links: April 28, 2024

Well, it’s official — AI is ruining everything. That’s not exactly news, but learning that LLMs are apparently being used to write scientific papers is a bit alarming, and Andrew Gray, a librarian at University College London, has the receipts. He looked at a cross-section of scholarly papers from 2023 in search of certain words known to show up more often in LLM-generated text, like “commendable”, “intricate”, or “meticulous”. Most of the words seem to have a generally positive tone and feel a little fancier than everyday speech; one rarely uses “lucidly” or “noteworthy” unless you’re trying to sound smart, after all. He found increases in the frequency of appearance of these and other keywords in 2023 compared to 2022, when ChatGPT wasn’t widely available.

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