[Enddrift] had a real problem trying to run a classic game, Hello Kitty Collection: Miracle Fashion Maker, into a GBA (Gameboy Advance) emulator. During startup, the game would hit an endless loop waiting for a read from a non-existent memory location and thus wouldn’t start under the emulator. The problem is, the game works on real hardware even though that memory doesn’t exist there, either.
To further complicate things, a similar bug exists when loading a saved game under Sonic Pinball Party. Then a hack for Pokemon Emerald surfaced that helped break the case. The story is pretty interesting.
Continue reading “The Multiyear Hunt For A Gameboy Game’s Bug”






