A Temperature-Sensing Magnetic Stir Bar

Magnetic stirring bars are the coolest piece of equipment you’ll see in a high-school chemistry lab. They’re a great way for agitating a solution without having to stand there manually and do it yourself. [Applied Science] has now made a magnetic stir bar that features an integrated temperature sensor.

The device is essentially an RFID temperature sensor snuck inside a custom-made magnetic stir bar. The bar is paired with a smart hotplate base that displays the temperature readings. As a bonus, it can detect when the magnetic stir bar is out of place or not in sync, prompting it to slow down the spin motor until the stir bar is turning properly again.

The video also notes that the stir bar could be instrumented for even greater functionality. A Hall effect sensor could measure the magnetic slip angle of the stir bar, and provide useful readings of liquid viscosity. Alternatively, a pressure sensor in the stir bar could potentially measure liquid level based on hydrostatic pressure.

It’s a great quality-of-life improvement for regular lab work. It eliminates the need for bulky temperature probes that often get in the way. We’ve featured some interesting temperature sensors before, too.

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Read Comic Books On The Commodore 64 With StripStream

Comic books are traditionally printed on paper, either as regular saddle-bound issues or in hardcover compilations. If you wanted to read them on a low-resolution screen run by an 8-bit computer, you were usually out of luck. Until now! Enter StripStream, the comic book reader for the Commodore 64.

StripStream runs on a stock PAL C64 system, using the Datasette interface. A PC program is used to compose a comic into a suitable format for the C64. It then generates a .TAP file which can either be played in a C64 emulator, or recorded onto an audio tape for loading on real hardware.

According to [janderogee], who created the software, just 34 minutes of tape can store over 300 images and 1200 lines of subtitle text. Cassettes were chosen for the storage method as standard 5 1/2″ C64 disks could only hold 165 kilobytes of data per side, meaning two whole double-sided disks would be needed to store the same amount of data. Plus, the linear nature of tape makes sense for a sequentially-read comic story. Just don’t get any ideas about doing a choose-your-adventure thing here, as StripStream isn’t built for random access.

If you don’t want to read regular comics, you can always use a tool to automatically generate them from existing media. Incidentally, StripStream is a great name, but we would have called it Comicdore 64.

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A Look At Sega’s 8-Bit 3D Glasses

From around 2012 onwards, there was a 3D viewing and VR renaissance in the entertainment industry. That hardware has grown in popularity, even if it’s not yet mainstream. However, 3D tech goes back much further, as [Nicole] shows us with a look at Sega’s ancient 8-bit 3D glasses [via Adafruit].

[Nicole]’s pair of Sega shutter glasses are battered and bruised, but she notes more modern versions are available using the same basic idea. The technology is based on liquid-crystal shutters, one for each eye. By showing the left and right eyes different images, it’s possible to create a 3D-vision effect even with very limited display hardware.

The glasses can be plugged directly into a Japanese Sega Master System, which hails from the mid-1980s. It sends out AC signals to trigger the liquid-crystal shutters via a humble 3.5mm TRS jack. Games like Space Harrier 3D, which were written to use the glasses, effectively run at a half-speed refresh rate. This is because of the 60 Hz NTSC or 50 Hz PAL screen refresh rate is split in half to serve each eye.  Unfortunately, though, the glasses don’t work on modern LCD screens, as their inherent display lag throws off the timing of the pulses the console sends to the glasses.

It’s a neat look at an ancient bit of display tech that had a small resurgence with 3DTVs in the 2010s. By and large, it seems like humans just aren’t that into 3D, at least beneath a full-VR experience. Meanwhile, if you’re wondering what 8-bit 3D looked like, we’ve got a 3D video (!) after the break.

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Hacking An Apartment Garage Door With New Remotes

[Old Alaska] had a problem. He needed a second remote for his apartment garage door, but was quoted a fee in the hundreds of dollars for the trouble of sourcing and programming another unit. Realizing this was a rip-off given the cheap hardware involved, he decided to whip up his own sneaky solution instead.

It’s a simple hack, cheap and functional. An RF-activated relay with two remotes was sourced online for the princely sum of $8. [Old Alaska] then headed down to the equipment cabinet in the garage, opening the lock with the side of his own car key. He then wired the relay in parallel with the existing manual pushbutton for activating the garage door.

Sometimes, a hack doesn’t have to be complicated to be useful. Many of us might have jumped straight to trying to capture and emulate the existing remote’s radio signals. There was really no need. With physical access, [Old Alaska] was able to simply wire in his own remote entry setup himself.

We’ve seen similar hacks before, albeit achieved with SIGINT methods instead. Video after the break.

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New Tool Helps Create Laser-Cut Doom Maps

Doom has a larger cultural footprint than the vast majority of video games ever made. That inspired [Theor] to see if it was possible to laser-cut some of the game’s maps to create a real-world model of those famous original levels.

Level data was extracted from the game’s original WAD data files using code written in Rust. Maps are described by multiple “lumps” within the WAD file format, each containing information on vertexes, walls, and floors. This data was scraped and converted into SVG files suitable for laser cutting. [Theor] then built a visualizer that could display what a stacked-up laser cut map would look like in 3D, to verify everything worked correctly. With that done, the map could be laser cut without worries that it would come out a jumbled, janky mess.

[Theor] kept the finished product simple, creating the map as a stack of blue acrylic pieces. We can imagine this tool being perfect for creating a high-quality diorama though, with some work done to paint the map to match what the player sees in game. If you happen to take that approach, don’t hesitate to notify the tipsline!

Little Twitter Game Boy Won’t Work Now The API Is Dead

Twitter, like many social networks, used to feature a useful API. This let people do fun things like create toasters that could automatically post breaderly updates, or even load Twitter posts on machines that couldn’t handle full-fat websites. That API is now history, but [NEKOPLA] used it for a cute Game Boy-like Twitter device in its dying days earlier this year.

Swap out the TW BOY for a smartphone and this photo wouldn’t be nearly as good.

The “TW BOY”, as it is known, runs on a Raspberry Pi Zero 2 W, which includes a WiFi chip on board for easy internet connectivity. A Python script was charged with fetching Tweets for viewing using the now-dead Twitter API. Dithering was used to display color images on the 320×240 monochrome screen. Everything was wrapped up in a tidy 3D-printed housing to complete the look. The device uses two action buttons, and four directional buttons for navigation. It’s the layout popularized by the original Game Boy, and it looks super cute here, too.

The project was built as [NEKOPLA] has a penchant for single-use devices, due to their solitary focuses on doing one thing well. We can appreciate that ethos, and we love the final product, even if Twitter decreed it would no longer work. (Time to move on to Mastodon?) More images after the break.

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Old Czech Telephone Teardown Is Beautiful Purposeful Art

The 20th century saw everything from telephones to computers become mainstream. Many of these devices were beautifully designed in the mid-century period, something that’s hard to say about a lot of today’s cheaper technology. [John Graham-Cumming] has shown us one exquisite example, with his teardown of a simple Czech telephone.

The model in question is a DS3600 telephone built by Tesla Stropkov in the early 1980s. Despite this, it’s a design that looks like it hails more from the 1960s based on its smooth curves and rounded features. It’s a rotary dial phone, though a push-button version was also produced.

Inside the phone is a simple single-sided PCB clearly marked out with a tidy silkscreen. The ringer and a few capacitors make up the bulk of the circuitry inside the base, along with the rotary dial. The handset itself plays host to most of the other componentry, including the mystery “WNB 068 hybrid circuit” which [John] couldn’t positively identify.

It’s great to get a look inside vintage hardware and see how things were done in yesteryear. It’s particularly funny to think about how simple telephones used to be in contrast to today.

[Thanks to Saint Aardvark for the tip!]