Computer Space Replica Is Up And Running

You never forget your first time — watching someone pour several quid’s worth of 10p pieces into a Space Invader machine in 1978, upsetting for a youngster who wanted to have a turn. We’re still waiting, but [Alston] has found an interesting way to get around those arcade video game hoggers by building a replica of Computer Space, the first commercial arcade video game.

Released in 1971, the groundbreaking game was designed by gaming legends [Nolan Bushnell] and [Ted Dabney], and came in a striking curvy fiberglass case that was molded by a manufacturer of swimming pools. [Alston] hasn’t built the case yet, but he does have the electronics up and running.

The electronics of Computer Space are interesting, because there is no microprocessor in there. Instead, it is built from discrete components. [Nolan] had originally planned to use a mini computer called the Data General Nova 800. However, he realized that he could make it cheaper by building it out of discrete components. As [Nolan] described it in an oral history at the Smithsonian [PDF link], the idea came to him after a post-Thanksgiving dinner nap:

“Screw the minicomputer. Get rid of it. Do it all in hardware. Make the game out of this collection, just make it a simple state machine. And the minute that happened, it was like knife through butter. Not only did I get the cost down, but what was budgeted for $1,500 worth of minicomputer, the whole damn computer cost me less than $300 in glue parts. So, I knew that I had something.”

That decision makes it an interesting project to build a replica. Although you can emulate it on a modern computer easily (there is even a version that runs in CSS in the browser). [Alston] is going the hard route, building replica PCBs and using the same components where possible, helped by people who have documented it. So far, the boards are and running and displaying a grainy, pixelated image on a portable TV.

The next step is to take the replica electronics box he has built and make a cabinet to put it into. That’s a big project, and [Alston] is looking for someone with an original cabinet that he can examine and document.

Bill, Steve, And Gary… Computer Pioneers

If you ask your neighbor who Bill Gates or Steve Jobs is, they’d probably know. But mention Gary Kildall, and you are likely to get a blank stare unless you live next door to another Hackaday reader. [Al’s Geek Lab] has a great three-part documentary on Gary Kildall who, in case you didn’t know, was the man behind CP/M, a very influential operating system in the early days of computing and one that set the stage for the PC revolution.

You probably know the folktale that when IBM was looking for an operating system, Bill Gates took the meeting, and Gary Kildall went surfing instead. But like most capsule histories, there is plenty more to the story, and it isn’t as simple as people make it out.

We forget, sometimes, how innovative Digital Research — Kildall’s company — was for the time. We think of CP/M as the venerable CP/M 2.2, which was fine. But there was multitasking CP/M and GEM — a precursor to the graphical user interface found everywhere today. Sure, it looks antiquated now, but it was light years in front of everyone else.

If you watch the whole series, you’ll learn that the IBM story isn’t totally apocryphal, but the truth is much different. Kildall didn’t want the IBM deal, and for what seemed like good reasons at the time. Of course, Gates negotiated a deal with IBM that would build a huge company, so it is easy to look back and say that not taking the deal was a mistake, but we would have probably made the same decision as Kildall at that time.

This isn’t the first time we’ve wondered what a world where CP/M won would have looked like. If you want to look inside CP/M, you can. Of course, it still powers many retrocomputers and even has some surprising clones.

Continue reading “Bill, Steve, And Gary… Computer Pioneers”

Hackaday Prize 2023: Computer Vision Guides This Farm Mower

It’s a problem common to small-scale mixed agriculture worldwide, that of small areas of grass and weeds that need mowing. If you have a couple of sheep and enough electric fence there’s one way to do it, otherwise, if you rely on machinery, there’s a lot of hefting and pushing a mower in your future. Help is at hand, though, thanks to [Yuta Suito], whose pylon-guided mower is a lightweight device that mows an area defined by a set of orange traffic cones. Simply set the cones around the edge of the plot, place the mower within them, and it does the rest.

At its heart is a computer vision system that detects the cones and estimates distance from them by their perceived size. It mows in a spiral pattern by decreasing the cone height at which it turns, thus covering the whole area set out. Inside is a Raspberry Pi doing the heavy lifting, and because it’s designed for farmland rather than lawns, it has an adaptive track system to deal with obstacles. In its native Japan there is an ageing rural population, so it is particularly suitable for being operated by an older person. See it in action in the video below the break.

A robotic mower aimed at farms is certainly unusual here, but we’ve seen a lot of more conventional lawnmowers.

Continue reading “Hackaday Prize 2023: Computer Vision Guides This Farm Mower”

Paper Punching Machine Looks Like Cute Piece Of Computer History Past

Computing used to run on punch cards. Great stacks of cards would run middling programs, with data output onto more punched cards in turn. [Nii] has built a machine in this vein, capable of punching binary into paper tape. 

The machine is run by a stepper motor, which is charged with feeding the paper tape through the machine in steady steps. A series of vertically-actuated solenoids punch holes in the paper tape as directed. The machine buzzes and clicks away like the best electromechanical computing devices of the mid-century era.

To what end, we couldn’t possibly say. One user noted the machine was punching seemingly random binary into the paper tape, and [Nii] has not provided any explanation as to the machine’s higher purpose. Regardless, whatever it is doing, it looks like it’s doing it well. Feel free to speculate in the comments.

Impressively, the petite device will be demonstrated at MF-TOKYO, the 7th Annual Metal Forming Fair in Tokyo this year. We’re sure the clickity-clack will be muchly appreciated in person.  Video after the break.

Continue reading “Paper Punching Machine Looks Like Cute Piece Of Computer History Past”

A Pi Pico on a breakout board inside a Busch 2090 educational computer

Pi Pico Becomes SRAM For 1981 Educational Computer

Ever since the Raspberry Pi Pico was introduced in early 2021 we’ve seen the tiny Pi being used for an astonishing variety of applications. It has powered countless clocks, gadgets, games, and accessories for all kinds of computers old and new. [Michael Wessel] has recently added an interesting new application in the “old computer” category, by turning a Pico into a 2114 SRAM emulator for his Busch 2090, an educational computer system from 1981.

The pinout of the classic 2114 SRAM chip is quite simple: ten address lines, four data lines, Write Enable and Chip Select. Since the 3.3 V Pico is more or less 5V tolerant, you could directly connect these signals to its GPIO ports, but [Michael] considered it more reliable to use level shifters between the two voltage domains. He experimented with a few standard level shifter circuits, but quickly realized he had to take the 33 kΩ pulldown resistors on the Busch 2090’s address bus into account. By just adding a couple of resistors to the Pico’s ports he could make completely passive level shifters, which worked just fine since the system’s clock frequency is only 500 kHz.

[Michael] demonstrates his RAM replacement in the video below, with a neat set of blinkenlights showing the data being shuttled around in real time. He has plans to make a proper PCB for his project, as well as to enable all kinds of neat features by modifying the system’s RAM in real time. This is of course not limited to the Busch 2090: the 2114 chip was widely used in the 1980s, so the PicoRAM can probably be used in many other systems of the era. Code for the Pi is available on GitHub if you’re interested in trying this for yourself. If you’d like to find out what programming a Busch 2090 feels like, you can emulate one using an Arduino.

Continue reading “Pi Pico Becomes SRAM For 1981 Educational Computer”

The Computer That Controlled Chernobyl

When you think of Chernobyl (or Chornobyl, now), you think of the nuclear accident, of course. But have you ever considered that where there is a nuclear reactor, there is a computer control system? What computers were in control of the infamous reactor? [Chornobyl Family] has the answer in a fascinating video documentary you can see below.

The video shows a bit of the history of Soviet-era control computers. The reactor’s V-30M computer descended from some of these earlier computers. With 20K of core memory, we won’t be impressed today, but that was respectable for the day. The SKALA system will look familiar if you are used to looking at 1970s-era computers.

Continue reading “The Computer That Controlled Chernobyl”

On Vim, Modal Interfaces And The Way We Interact With Computers

The ways in which we interact with computers has changed dramatically over the decades. From flipping switches on the control panels of room-sized computers, to punching holes into cards, to ultimately the most common ways that we interact with computers today, in the form of keyboards, mice and touch screens. The latter two especially were developed as a way to interact with graphical user interfaces (GUI) in an intuitive way, but keyboards remain the only reasonable way to quickly enter large amounts of text, which raises many ergonomic questions about how to interact with the rest of the user interface, whether this is a command line or a GUI.

For text editors, perhaps the most divisive feature is that of modal versus non-modal interaction. This one point alone underlies most of the Great Editor War that has raged since time immemorial. Practically, this is mostly about highly opiniated people arguing about whether they like Emacs or vi (or Vim) better. Since in August of 2023 we said our final farewell to the creator of Vim – Bram Moolenaar – this might be a good point to put down the torches and pitchforks and take a sober look at why Vim really is the logical choice for fast, ergonomic coding and editing.

Continue reading “On Vim, Modal Interfaces And The Way We Interact With Computers”