Vintage Computer Festival East This Weekend

If you’re on the US East Coast, you should head on over to Wall, NJ and check out the Vintage Computer Festival East. After all, [Brian Kernighan] is going to be there. Yes, that [Brian Kernighan].

Events are actually well underway, and you’ve already missed the first few TRS-80 Color Computer programming workshops, but rest assured that they’re going on all weekend. If you’re from the other side of the retrocomputing fence, namely the C64 side, you’ve also got a lot to look forward to, because the theme this year is “The Sounds of Retro” which means that your favorite chiptune chips will be getting a workout.

[Tom Nardi] went to VCF East last year, so if you’re on the fence, just have a look at his writeup and you’ll probably hop in your car, or like us, wish you could. If when you do end up going, let us know how it was in the comments!

Australia’s Silliac Computer

When you think about the dawn of modern computers, you often think about the work done in the UK and the US. But Australia had an early computer scene, too, and [State of Electronics] has done a series of videos about the history of computers down under. The latest episode talks about SILLIAC, a computer similar to ILLIAC built for the University of Sydney in the late 1950s.

How many racks does your computer fill up? SILLIAC had quite a few.

This episode joins earlier episodes about CSIRAC, and WREDAC. The series starts with the CSIR Mark I, which was the first computer in the southern hemisphere.

The -AC computers have a long history. While you often hear statements like, “…in the old days, a computer like this would fill a room,” SILLIAC, in fact, filled three rooms. The three meters of cabinets were in one room, the power supply in another. The third room? Air conditioning. A lot of tubes (valves, in Australia at the time) generate a lot of heat.

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The Vectrex Home Computer You Never Had

The Vectrex console from the early 1980s holds a special place in retrocomputing lore thanks to its vector display — uniquely for a home system, it painted its graphics to the screen by drawing them with an electron beam, instead of scanning across a raster as a TV screen would. It thus came with its own CRT, and a distinctive vertical screen form factor.

For all that though, it was just a games console, but there were rumors that it might have become more. [Intric8] embarked on a quest to find some evidence, and eventually turned up what little remains in a copy of Electronic Games magazine. A keyboard, RAM and ROM expansion, and a wafer drive were in the works, which would have made the Vectrex a quirky equal of most of what the likes of Commodore and Sinclair had to offer.

It’s annoying that it doesn’t specify which issue of the magazine has the piece, and after a bit or browsing archive.org we’re sorry to say we can’t find it ourselves. But the piece itself bears a second look, for what it tells us about the febrile world of the 8-bit games industry. This was a time of intense competition in the period around the great console crash, and developers would claim anything to secure a few column inches in a magazine. It’s not to say that the people behind the Vectrex wouldn’t have produced a home computer add-on for it if they could have done, but we remember as teenagers being suckered in by too many of these stories. We still kinda want one, but we’d be surprised if any ever existed.

If you have a Vectrex, it’s possible to give it a light pen.

Ancient Pocket Computer Gets A Serious Serial Upgrade

[Robert’s Retro] is one of those great YouTube channels that shows us the ins and outs of old and obscure computers. [Robert] likes going a step beyond the traditional teardown though, repairing and upgrading these old machines. His latest project involves giving the ZEOS Pocket PC a fully-functional serial port. 

If you’re unfamiliar with the ZEOS Pocket PC, you might know it as the Tidalwave PS-1000—it’s a pretty straightforward clone. Originally, these machines could be had with a proprietary serial adapter to enable them to interface with external peripherals. However, like most obscure cables and connectors from three decades ago, they’re virtually unobtainable today.

To solve this problem, [Robert] decided to hack in a traditional DE-9 connector instead. Commonly referred to as the DB-9, this is the most common serial port design used on IBM PCs and compatibles. Getting the larger port into the compact PC required some careful hacking of the case, as well as delicate soldering to hook up the pins to the right signals on the tightly-packed motherboard. This video does involve cutting some vintage plastic, but overall it’s a very neat mod that is handled with due respect and care.

This isn’t the first time we’ve seen him upgrade a classic portable computer, either.

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Musings On A Good Parallel Computer

Until the late 1990s, the concept of a 3D accelerator card was something generally associated with high-end workstations. Video games and kin would run happily on the CPU in one’s desktop system, with later extensions like MMX, 3DNow!, and SSE providing a significant performance boost for games that supported them. As 3D accelerator cards (colloquially called graphics processing units, or GPUs) became prevalent, they took over almost all SIMD vector tasks, but one thing that they’re not good at is being a general-purpose parallel computer. This really ticked [Raph Levien] off and it inspired him to cover his grievances.

Although the interaction between CPUs and GPUs has become tighter over the decades, with PCIe in particular being a big improvement over AGP and PCI, GPUs are still terrible at running arbitrary computing tasks, and even PCIe links are still glacial compared to communication within the GPU and CPU dies. With the introduction of asynchronous graphic APIs this divide became even more intense. [Raph]’s proposal is to invert this relationship.

There’s precedent for this already, with Intel’s Larrabee and IBM’s Cell processor merging CPU and GPU characteristics on a single die, though both struggled with developing for such a new kind of architecture. Sony’s PlayStation 3 was forced to add a GPU due to these issues. There is also the DirectStorage API in DirectX, which bypasses the CPU when loading assets from storage, effectively adding CPU features to GPUs.

As [Raph] notes, so-called AI accelerators also have these characteristics, with often multiple SIMD-capable, CPU-like cores. Maybe the future is Cell after all.

So What Is A Supercomputer Anyway?

Over the decades there have been many denominations coined to classify computer systems, usually when they got used in different fields or technological improvements caused significant shifts. While the very first electronic computers were very limited and often not programmable, they would soon morph into something that we’d recognize today as a computer, starting with World War 2’s Colossus and ENIAC, which saw use with cryptanalysis and military weapons programs, respectively.

The first commercial digital electronic computer wouldn’t appear until 1951, however, in the form of the Ferranti Mark 1. These 4.5 ton systems mostly found their way to universities and kin, where they’d find welcome use in engineering, architecture and scientific calculations. This became the focus of new computer systems, effectively the equivalent of a scientific calculator. Until the invention of the transistor, the idea of a computer being anything but a hulking, room-sized monstrosity was preposterous.

A few decades later, more computer power could be crammed into less space than ever before including ever higher density storage. Computers were even found in toys, and amidst a whirlwind of mini-, micro-, super-, home-, minisuper- and mainframe computer systems, one could be excused for asking the question: what even is a supercomputer?

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Building A Ten-Hundred Key Computer Word-Giving Thing

From the styling of this article’s title, some might assume that the Hackaday editors are asleep at the switch this fine day. While that might be true — it’s not our turn to watch them — others will recognize this tortured phrasing as one way to use the 1,000 most commonly used words in the English language to describe a difficult technical project, such as [Attoparsec]’s enormous and enormously impractical ten-hundred word keyboard.

While the scale of this build is overwhelming enough, the fact that each key delivers a full word rather than a single character kind of throws the whole keyboard concept out the window. The 60×17 matrix supports the 1,000 most common English words along with 20 modifier keys, which allow a little bit of cheating on the 1-kiloword dictionary by letting you pluralize a word or turn it into an adjective or adverb. Added complexity comes from the practical limits of PCB fabrication, which forces the use of smaller (but still quite large) PCBs that are connected together. Luckily, [Attoparsec] was able to fit the whole thing on five identical PCBs, which were linked together with card-edge connectors.

The list of pain points on this six-month project is long, and the video below covers them all in detail. What really stood out to us, though, was the effort [Attoparsec] put into the keycaps. Rather than 3D printing his own, he used dye sublimation to label blank keycaps with the 1,000 words. That might sound simple, but he had to go through a lot of trial and error before getting a process that worked, and the results are quite nice. Another problem was keeping the key switches aligned while soldering, which was solved with a 3D printed jig. We also appreciate the custom case to keep this keyboard intact while traveling; we’re going to keep that build-your-own road case service in mind for future projects.

This mega-keyboard is a significant escalation from [Attoparsec]’s previous large keyboard project. The results are pretty ridiculous and impractical, but that’s just making us love it more. The abundance of tips and tricks for managing a physically expansive project are just icing on the cake.

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