A Guided Tour Of The NES

No matter your age or background, there’s an excellent chance you’ll recognize the Nintendo Entertainment System (NES) at first glance. The iconic 8-bit system not only revitalized the gaming industry, but helped to establish the “blueprint” of console gaming for decades to come. It’s a machine so legendary and transformative that even today, it enjoys a considerable following. Some appreciate the more austere approach to gaming from a bygone era, while others are fascinated with the functional aspects of console.

The NesHacker YouTube channel is an excellent example of that latter group. Host [Ryan] explores the ins and outs of the NES as a platform, with a leaning towards the software techniques used to push the system’s 6502 processor to the limits. Even if you aren’t terribly interested in gaming, the videos on assembly programming and optimization are well worth a watch for anyone writing code for vintage hardware.

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Measuring A Millisecond Mechanically

If you are manufacturing something, you have to test it. It wouldn’t do, for example, for your car to say it was going 60 MPH when it was really going 90 MPH. But if you were making a classic Leica camera back in the early 20th century, how do you measure a shutter that operates at 1/1000 of a second — a millisecond — without modern electronics? The answer is a special stroboscope that would look at home in any cyberpunk novel. [SmarterEveryDay] visited a camera restoration operation in Finland, and you can see the machine in action in the video below.

The machine has a wheel that rotates at a fixed speed. By imaging a pattern through the camera, you can determine the shutter speed. The video shows a high-speed video of the shutter operation which is worth watching, and it also explains exactly how the rotating disk combined with the rotating shutter allows the measurement. Continue reading “Measuring A Millisecond Mechanically”

New Raspberry Pi Camera With Global Shutter

Raspberry Pi has just introduced a new camera module in the high-quality camera format. For the same $50 price you would shell out for the HQ camera, you get roughly eight times fewer pixels. But this is a global shutter camera, and if you need a global shutter, there’s just no substitute. That’s a big deal for the Raspberry Pi ecosystem.

Global vs Rolling

Most cameras out there today use CMOS sensors in rolling shutter mode. That means that the sensor starts in the upper left corner and rasters along, reading out exposure values from each row before moving down to the next row, and then starting up at the top again. The benefit is simpler CMOS design, but the downside is that none of the pixels are exposed or read at the same instant.

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How Simple Can A Wind Generator Get?

As the world has moved towards sustainable energy sources over the last few years, it’s increasingly common to be close to a wind turbine. The huge turbines visible on the horizon from where this is being written are the upper end of the scale though, and along comes [Robert Murray Smith] with the opposite, probably the simplest and smallest wind turbine we’ve seen.

His use of a 3-phase motor from a CD-ROM drive as the generator isn’t particularly unexpected, these motors are ubiquitous and readily generate power when spun up. A simple 3-phase rectifier and a capacitor delivers a DC voltage that while the ready availability of switching converter modules should be relatively easy to turn into something more useful.

The clever part of this hack lies then in the rotor, it’s not the propeller-style bladed affair you might expect. Instead he takes a CD, as it’s the obvious thing to fit on a CD motor, and glues a piece of Tyvek on top of it. This is cut to form four flaps which make a rudimentary but effective turbine when the wind comes from the side. It’s beautifully simple, and we wish we’d thought of it ourselves. The whole thing is in the video below the break, so take a look.

Maybe this won’t solve the green energy requirement on its own, but we’ve shown you far larger fabric turbines in the past.

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The First Gui? Volscan Controls The Air

In the 1950s,  computers were, for the most part, ponderous machines. But one machine offered a glimpse of the future. The Volscan was probably the first real air traffic computer designed to handle high volumes of military aircraft operations. It used a light gun that looked more like a soldering gun than a computer input device. There isn’t much data about Volscan, but it appears to have been before its time, and had arguably the first GUI on a computer system ever.

The Air Force had a problem. The new — in the 1950s — jets needed long landing approaches and timely landings since they burned more fuel at lower altitudes. According to the Air Force, they could land 40 planes in an hour, but they needed to be able to do 120 planes an hour. The Whirlwind computer had proven that computers could process radar data — although Whirlwind was getting the data over phone lines from a distance. So the Air Force’s Cambridge Research Center started working on a computerized system to land planes called Volscan, later known as AN/GSN-3.

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[Bunnie] Peeks Inside ICs With IR

If you want to see inside an integrated circuit (IC), you generally have to take the die out of the package, which can be technically challenging and often destroys the device. Looking to improve the situation, [Bunnie] has been working on Infra-Red, In Situ (IRIS) inspection of silicon devices. The technique relies on the fact that newer packages expose the backside of the silicon die and that silicon is invisible to IR light. The IR reflects off the bottom metalization layer and you can get a pretty good idea of what’s going on inside the chip, under the right circumstances.

As you might expect, the resolution isn’t what you’d get from, say, a scanning electron microscope or other techniques. However, using IR is reasonably cheap and doesn’t require removal from the PCB. That means you can image exactly the part that is in the device, without removing it. Of course, you need an IR-sensitive camera, which is about any camera these days if you remove the IR filter from it. You also need an IR source which isn’t very hard to do these days, either.

Do you need the capability to peer inside your ICs? You might not. But if you do and you can live with the limitations of this method, it would be a very inexpensive way to get a glimpse behind the curtain.

If you want to try the old-fashioned way, we can help. Just don’t expect to be as good as [Ken] at doing it right away.

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A gray 3d-printed box with RV-bridge embossed on it, and a connector-terminated bundle of wires coming out of it.

RV-Bridge Takes HomeKit To The Open Road

In the world of proprietary protocol darkness, it’s comforting to see that the RV realm (Recreational Vehicle, also known as a motorhome) has mostly settled on RV-C, an open protocol that lets various devices and systems inside an RV talk to each other over CAN. The undeniable openness of RV-C is surprising, but we haven’t seen many hobbyists tinker with it — yet.

Now, [Randy Ubillos] sets an example — his gift to us is an ESP32 firmware called RV-Bridge and it lets you control your RV’s RV-C network from HomeKit. After all, your motorhome could benefit from home automation, too!

The RV-C network in [Randy]’s family RV already had a factory-provided front-end and an iOS app, but naturally, it had a limited set of features. Having looked around online he found that both RV-C and HomeKit had open libraries for them, and set out to join these worlds together.

Now he’s released the first revision of RV-Bridge, fully-featured enough for comfortable day-to-day use, and with a setup guide for those who want to try it out! When it comes to hardware, you’ll want an ESP32 board with CAN support — [Randy] has found a perfect board for sale, and made it even more fitting by designing a 3D printed case for RV use; as usual, files are on GitHub!

Making your stock RV more comfy through hacker methods is exactly what we expect to grace our tips line! The kinds of RV projects we’ve seen so far, are also outstandingly cool, yet of different kind – things like building your own RVs out of something not meant to be an RV, whether it’s an abandoned airliner, a school bus, or a jet engine! Oh, and if your hackerspace owns a RV, you can always convert it to something else, be it a mobile hackerspace or a spaceship simulator.