Student Drone Flies, Submerges

Admit it. You’d get through boring classes in school by daydreaming of cool things you’d like to build. If you were like us, some of them were practical, but some of them were flights of fancy. Did you ever think of an airplane that could dive under the water? We did. So did some students at Aalborg University. The difference is they built theirs. Watch it do its thing in the video below.

As far as we can tell, the drone utilizes variable-pitch props to generate lift in the air and downward thrust in water. In addition to the direction of the thrust, water operations require a lower pitch to minimize drag. We’d be interested in seeing how it is all waterproofed, and we’re unsure how deep the device can go. No word on battery life either. From the video, we aren’t sure how maneuverable it is while submerged, but it does seem to have some control. It wouldn’t be hard to add a lateral thruster to improve underwater operations.

This isn’t the first vehicle of its kind (discounting fictional versions). Researchers at Rutgers created something similar in 2015, and we’ve seen other demonstrations, but this is still very well done, especially for a student project.

We did see a submersible drone built using parts from a flying drone. Cool, but not quite the same.

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What Happens When Lightning Strikes A Plane?

Lightning is a powerful force, one seemingly capable of great destruction in the right circumstances. It announces itself with a searing flash, followed by a deep rumble heard for miles around.

Intuitively, it might seem like a lightning strike would be disastrous for something like a plane flying at altitude. And yet, while damage is possible, more often than not—a plane will get through a lightning storm unscathed. Let’s explore the physics at play.

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Real-Time Beamforming With Software-Defined Radio

It is perhaps humanity’s most defining trait that we are always striving to build things better, stronger, faster, or bigger than that which came before. Taller skyscrapers, longer bridges, and computers with more processors, all advance thanks to this relentless persistence.

In the world of radio, we might assume that a better signal simply means adding more power, but performance can also improve by adding more antennas. Not only do more antennas increase gain but they can also be electronically steered, and [MAKA] demonstrates how to do this with a software-defined radio (SDR) phased array.

The project comes to us in two parts. In the first part, two ADALM-Pluto SDR modules are used, with one set to transmit and the other to receive. The transmitting SDR has two channels, one of which has the phase angle of the transmitted radio wave fixed while the other is swept from -180° to 180°. These two waves will interfere with each other at various points along this sweep, with one providing much higher gain to the receiver. This information is all provided to the user via a GUI.

The second part works a bit like the first, but in reverse. By using the two antennas as receivers instead of transmitters, the phased array can calculate the precise angle of arrival of a particular radio wave, allowing the user to pinpoint the direction it is being transmitted from. These principles form the basis of things like phased array radar, and if you’d like more visual representations of how these systems work take a look at this post from a few years ago.

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Spatial Audio In A Hat

Students from the ECE4760 program at Cornell have been working on a spatial audio system built into a hat. The project from [Anishka Raina], [Arnav Shah], and [Yoon Kang], enables the wearer to get a sense of the direction and proximity of objects in the immediate vicinity with the aid of audio feedback.

The heart of the build is a Raspberry Pi Pico. It’s paired with a TF-Luna LiDAR sensor which is used to identify the range to objects around the wearer. The sensor is mounted on a hat, so the wearer can pan the sensor from side to side to scan the immediate area for obstacles. Head tracking wasn’t implemented in the project, so instead, the wearer uses a potentiometer to indicate to the microcontroller the direction they are facing as they scan. The Pi Pico then takes the LIDAR scan data, determines the range and location of any objects nearby, and creates a stereo audio signal which indicates to the wearer how close those objects are and their relative direction using a spatial audio technique called interaural time difference (ITD).

It’s a neat build that provides some physical sensory augmentation via the human auditory system. We’ve featured similar projects before, too.

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Some renderings of shapes made from lines including triangles and a circle.

2025 One Hertz Challenge: Analog Clock For Microsoft Windows

Our hacker [glgorman] sent in their submission for the One Hertz Challenge: an analog software clock for Microsoft Windows.

I guess we’d have to say that this particular project is a work-in-progress. There is no final clock, yet. But a number of yak’s have been shaved. For instance, we have code for computing geometric objects without using branch instructions, including points and lines and circles and such.

The notes dive deep into various rabbit holes. At one point we find ourselves computing the angle to the sun in the sky, that we may be able to cast the shadow of the clock hands on our clock face. The notes include miscellaneous source code snippets and various screenshots of geometric renderings which have been achieved so far.

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Brilliant Labs Has New Smart Glasses, With A New Display

Brilliant Labs have been making near-eye display platforms for some time now, and they are one of the few manufacturers making a point of focusing on an open and hacker-friendly approach to their devices. Halo is their newest smart glasses platform, currently in pre-order (299 USD) and boasting some nifty features, including a completely new approach to the display.

Development hardware for the Halo display. The actual production display is color, and integrated into the eyeglasses frame.

Halo is an evolution of the concept of a developer-friendly smart glasses platform intended to make experimentation (or modification) as accessible as possible. Compared to previous hardware, it has some additional sensors and an entirely new approach to the display element.

Whereas previous devices used a microdisplay and beam splitter embedded into a thick lens, Halo has a tiny display module that one looks up and into in the eyeglasses frame. The idea appears to be to provide the user with audio (bone-conduction speakers in the arms of the glasses) as well as a color “glanceable” display for visual data.

Some of you may remember Brilliant Labs’ Monocle, a transparent, self-contained, and wireless clip-on display designed with experimentation in mind. The next device was Frame, which put things into a “smart glasses” form factor, with added features and abilities.

Halo, being in pre-release, doesn’t have full SDK or hardware details shared yet. But given Brilliant Labs’ history of fantastic documentation for their hardware and software, we’re pretty confident Halo will get the same treatment. Want to know more but don’t wish to wait? Checking out the tutorials and documentation for the earlier devices should give you a pretty good idea of what to expect.

How To Design 3D-Printed Parts With Tolerance In Mind

One of the continuing struggles with FDM printing is making sure that parts that should fit together actually do. While adding significant tolerance between parts is an option, often you want to have a friction fit or at least a gap that you cannot drive a truck through. In a video by [Slant 3D] a number of tips and tricks to improve parts design with tolerance in mind are provided.

Starting with the fairly obvious, such as avoiding sharp corners, rounding off edges and using chamfered edges  and filets for e.g. lids to make getting started easy, the video then moves into more advanced topics. Material shrinkage is a concern, which is where using thin walls instead of solid blocks of material helps, as does using an appropriate infill type. Another interesting idea is to use a compliant mechanism in the lid to get a friction fit without getting all print parameters just right.

On the opposing side to the lid – or equivalent part – you’d follow many of the same tips, with the addition of e.g. slots that allow for the part to flex somewhat. All of this helps to deal with any variability between prints, with the suggested grip fins at the end of the video being probably the most extreme.

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