Windows 95 On PlayStation 2 Works As Well As You Expected

When you hear “PS2” and “Windows 95,” you probably think someone forgot a slash and are talking about peripherals, but no — this hack is very much about the Sony PlayStation 2, the best-selling game console of all time. [MeraByte] walks us through the possibly ridiculous task of installing Windows 95 on the last hardware anyone at Microsoft would ever endorse in a video you can watch below.

Obviously, the MIPS-based Emotion Engine at the heart of the PS2 is not going to be able to handle x86 instructions Win95 is expecting, but that’s all solved by the magic of emulation. [MeraByte] is running a version of Bochs, an x86 emulator that has been built for PS/2 after trying and failing to install Windows (both 3.1 and 95) to an experimental DOSBox build.

As expected, it is not a smooth journey for [MeraByte], but the flailing about and troubleshooting make for entertaining viewing. Once loaded, it works surprisingly well, in that anything works at all. Unfortunately, neither the mouse nor Ultimate Doom 95 worked. We suppose that ultimately means that this hack fails since even Doom can run Doom. The mouse thing is also important, probably.

If you have a PlayStation 2, maybe skip Windows 95 and try running GoLang.  If you do have DOOM running on the PlayStation 2, send us a tip. There was never an official release for PS2, but after 26 years, someone must have done it by now. Continue reading “Windows 95 On PlayStation 2 Works As Well As You Expected”

The underside of the scanner is shown. Four power supply units are visible on the lower side, and assorted electronics are visible on the top side. In the middle, two linear tracks adapted from a 3D printer run along the length of the scanner, and several motors can be seen mounted between the rails.

A Scanner For Arduino-Powered Book Archiving

Scanners for loose papers have become so commonplace that almost every printer includes one, but book scanners have remained frustratingly rare for non-librarians and archivists. [Brad Mattson] had some books to scan, but couldn’t find an affordable scanner that met his needs, so he took the obvious hacker solution and built his own.

The scanning process starts when a conveyor belt removes a book from a stack and drops it onto the scanner’s bed. Prods mounted on a rail beneath the bed straighten the book and move it into position for the overhead camera to take a picture of the cover. Next, an arm with a pneumatic gripper opens the cover, and a metal bar comes down to hold it in place.

The page-turning mechanism uses two fans: one fan blows from the side of the book to ruffle the pages and separate them, while the other is mounted on a swiveling arm. This fan blows away from the page, providing a gentle suction that holds the page to the arm as it turns the page over. Finally, a glass plate descends over the book to hold the pages flat, the camera takes a picture, the glass plate retracts, and the scanner moves on to the next page.

It is hard to imagine, but have a look at the video in the post if you really want to see it in action.

Continue reading “A Scanner For Arduino-Powered Book Archiving”

19th Century Photography In Extreme Miniature

Ever since the invention of the microscope, humanity has gained access to the world of the incredibly small. Scientists discovered that creatures never known to exist before are alive in an uncountable number in spaces as small as the head of a pin. But the microscope unlocked some interesting forms of art as well. Not only could people view and photograph small objects with them, but in the mid-nineteenth century, various artists and scientists used them to shrink photographs themselves down into the world of the microscopic. This article goes into depth on how one man from this era invented the art form known as microphotography.

Compared to photomicroscopy, which uses a microscope or other similar optical device to take normal-sized photographs of incredibly small things, microphotography takes the reverse approach of taking pictures of normal-sized things and shrinking them down to small sizes. [John Benjamin Dancer] was the inventor of this method, which used optics to shrink an image to a small size. The pictures were developed onto photosensitive media just like normal-sized photographs. Not only were these unique pieces of art, which developed — no pun intended — into a large fad, but they also had plenty of other uses as well. For example, since the photographs weren’t at all obvious without a microscope, they found plenty of uses in espionage and erotica.

Although the uses for microphotography have declined in today’s digital world, there are still plenty of unique pieces of art around with these minuscule photographs, as well as a bustling collector culture around preserving some of the antique and historical microphotographs from before the turn of the century. There is also similar technology, like microfilm and microfiche, that were generally used to preserve data instead of creating art, although plenty of these are being converted to digital information storage now.

Turbine Blower 3D Prints Every Part, Including Triple Planetary Gears

There was a time when print-in-place moving parts were a curiosity, but [Tomek] shows that things are now at a point where a hand-cranked turbine blower with integrated planetary gears can be entirely 3D printed. Some assembly is needed, but there is no added hardware beyond the printed parts. The blower is capable of decent airflow and can probably be optimized even further. Have a look at it work in the video below.

Every piece being 3D printed brings a few advantages. Prefer the hand crank on the other side? Simply mirror everything. Want a bigger version? Just scale everything up. Because all of the fasteners are printed as well as the parts, there’s no worry about external hardware no longer fitting oversized holes after scaling things up (scaling down might run into issues with tolerances, but if you manage an extra-small version, we’d love to hear about it).

There are a few good tips that are worth keeping in mind when it comes to print-in-place assemblies with moving parts. First, changing the seam location for each layer to ‘Random’ helps make moving parts smoother. This helps prevent the formation of a seam line, which can act as a little speed bump that gets in the way of smooth movement.

The other thing that helps is lubrication. A plastic-safe lubricant like PTFE-based Super Lube is a handy thing to have around the workshop and does wonders for smoothing out the action of 3D-printed moving parts. And we can attest that rubbing candle wax on mating surfaces works pretty well in a pinch.

One downside is that the blower is noisy in operation. 3D printed gears (and even printed bearings) can be effective, but do contribute to a distinct lack of silence compared to their purpose-built versions.

Still, a device like this is a sign of how far 3D printing has come, and how it enables projects that would otherwise remain an idea in a notebook. We do love 3D-printed gears.

Continue reading “Turbine Blower 3D Prints Every Part, Including Triple Planetary Gears”

Projector on left with red arrow pointing towards object, another red arrow points towards a piece of paper and then camera.

Pictures From Paper Reflections And A Single Pixel

Taking a picture with a single photoresistor is a brain-breaking idea. But go deeper and imagine taking that same picture with the same photoresistor, but without even facing the object. [Jon Bumstead] did exactly that with compressed sensing and a projector. Incredibly, the resulting image is from the perspective of the projector, not the “camera”.

This camera setup is very similar to one we’ve seen before, but far more capable. The only required electronics are a small projector and a single photodiode. The secret sauce in this particular design lies in the pattern projected and the algorithm to parse the data.

Continue reading “Pictures From Paper Reflections And A Single Pixel”

Building A Piezo Noise Box

The humble piezo element is often used as little more than a buzzer in many projects. However, you can do more with them, as [Something Physical] demonstrates with their nifty piezo noise box. Check out the video (and audio) below.

The construction is simple enough, attractive in its own way, with a rugged junk-assembly sort of style. The video starts out by demonstrating the use of a piezo element hooked up as a simple contact microphone, before developing it into something more eclectic.

The basic concept: Mount the piezo element to a metal box fitted with a variety of oddball implements. What kind of implements? Spiralled copper wires, a spring, and parts of a whisk. When struck, plucked, or twanged, they conduct vibrations through the box, the microphone picks them up, and the box passes the sound on to other audio equipment.

It might seem frivolous, but it’s got some real value for avant-garde musical experimentation. In particular, if you’re looking for weird signals to feed into your effects rack or modular synth setup, this is a great place to start.

We’ve seen piezos put to other percussive uses before, too.

Continue reading “Building A Piezo Noise Box”

Ploppy knob

Open-Source Knob Packed With Precision

The world of custom mechanical keyboards is vibrant, with new designs emerging weekly. However, keyboards are just one way we interact with computers. Ploopy, an open-source hardware company, focuses on innovative user interface devices. Recently, [Colin] from Ploopy introduced their latest creation: the Ploopy Knob, a compact and thoughtfully designed control device.

At first glance, the Ploopy Knob’s low-profile design may seem unassuming. Housed in a 3D-printed enclosure roughly the size of a large wristwatch, it contains a custom PCB powered by a USB-C connection. At its core, an RP2040 chip runs QMK firmware, enabling users to easily customize the knob’s functions.

The knob’s smooth rotation is achieved through a 6705ZZ bearing, which connects the top and bottom halves and spans nearly the device’s full width to eliminate wobble. Unlike traditional designs, the Ploopy Knob uses no mechanical encoder or potentiometer shaft. Instead, an AS5600 magnetic encoder detects movement with remarkable precision. This 12-bit rotary encoder can sense rotations as fine as 0.088 degrees, offering 4096 distinct positions for highly accurate control.

True to Ploopy’s philosophy, the Knob is fully open-source. On its GitHub Page, you’ll find everything from 3D-printed case files to RP2040 firmware, along with detailed guides for assembly and programming. This transparency empowers users to modify and build their own versions. Thanks to [Colin] for sharing this innovative device—we’re excited to see more open-source hardware from Ploopy. For those curious about other unique human-machine interfaces, check out our coverage of similar projects. Ploopy also has designs for trackballs (jump up a level on GitHub and you’ll see they have many interesting designs).