Sending 3D Printed Parts To Mars: A Look Inside JPL’s Additive Manufacturing Center

With the Mars 2020 mission now past the halfway point between Earth and its destination, NASA’s Jet Propulsion Lab recently released a couple of stories about the 3D-printed parts that made it aboard the Perseverance rover. Tucked into its aeroshell and ready for its high-stakes ride to the Martian surface, Perseverance sports eleven separate parts that we created with additive manufacturing. It’s not the first time a spacecraft has flown with parts made with additive manufacturing technique, but it is the first time JPL has created a vehicle with so many printed parts.

To take a closer look at what 3D-printing for spaceflight-qualified components looks like, and to probe a little into the rationale for additive versus traditional subtractive manufacturing techniques, I reached out to JPL and was put in touch with Andre Pate, Additive Manufacturing Group Lead, and Michael Schein, lead engineer on one of the mission’s main scientific instruments. They both graciously gave me time to ask questions and geek out on all the cool stuff going on at JPL in terms of additive manufacturing, and to find out what the future holds for 3D-printing and spaceflight.

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Binary Calculator For All 0b10 Types

You know the old joke: There are 10 types of people in the world — those who understand binary, and those who don’t. Most of us on Hackaday are firmly in the former camp, which is why projects like this circuit sculpture binary calculator really tickle our fancies.

Inspired by the brass framework and floating component builds of [Mohit Bhoite], [dennis1a4] decided to take the plunge into circuit sculpture in an appropriately nerdy way. He wisely decided on a starter build, which was a simple 555 timer circuit, before diving into the calculator. Based on an ATMega328P in a 28-pin DIP, the calculator is built on an interesting hybrid platform of brass wire and CNC-routed wood. The combination of materials looks great, and we especially love the wooden keycaps on the six switches that make up the keyboard. There’s also some nice work involved in adapting the TLC5928 driver to the display of 16 discrete LEDs; suspended as it is by fine magnet wires, the SSOP chip looks a bit like a bug trapped in a spider web.

Hats off to [dennis1a4] for a great entry into our soon-to-conclude Circuit Sculpture Contest. The entry deadline is (today!) November 10, so it might be a bit too late for this year. But rest assured we’ll be doing this again, so take a look at all this year’s entries and start thinking about your next circuit sculpture build.

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Proper Cassettes For Your FPGA Retrocomputer

You can tell the age of someone in our community with a simple question: what were the first removable data storage media you used? Punched cards for the venerable, cassettes for the middle-aged, floppies for the thirtysomethings, Flash cards for the twentysomethings, and maybe even “What’s a removable storage medium?” for the kids brought up on cloud services.  Even with refreshed interest in retrocomputing the cassette hasn’t made a comeback, but maybe that owes something to the hardware. Createing a cassette interface for an FPGA is a task that’s often overlooked, and that’s a project [zpekic] has tackled.

Cassette data recordings are frequency shift keyed, with the 0 and 1 of the binary information represented by different tones. An expected solution to detect these might be to use a Fourier transform, but instead he opts for a simpler solution of counting zero crossings and timing their interval. The resulting stream of data is fed into a UART from which the data itself can be reconstructed. All this is implemented on a Mercury FPGA board which contains a Xilinx Spartan 3A FPGA, but it’s a technique that could be used on other devices too.

So your FPGA retrocomputer deserves an authentic cassette interface, and now it can have one. We’d be especially impressed if all this 2020s wizardry could produce a more stable chuntey field, but we guess that might take a bit more work.

As a final aside, the project is dedicated to the memory of the pioneering Yugoslavian broadcaster [Zoran Modli], whose innovative 1980s radio show featured broadcasts of tape software for the computers of the time including our Hackaday colleague [Voja Antonić]’s Galaksija. Broadcasting software over the radio? That’s a cool hack.

Kinect Gave Us A Preview Of The Future, Though Not The One It Intended

This holiday season, the video game industry hype machine is focused on building excitement for new PlayStation and Xbox consoles. Ten years ago, a similar chorus of hype reached a crescendo with the release of Xbox Kinect, promising to revolutionize how we play. That vision never panned out, but as [Daniel Cooper] of Engadget pointed out in a Kinect retrospective, it premiered consumer technologies that impacted fields far beyond gaming.

Kinect has since withdrawn from the gaming market, because as it turns out gamers are quite content with handheld controllers. This year’s new controllers for a PlayStation or Xbox would be immediately familiar to gamers from ten years ago. Even Nintendo, whose Wii is frequently credited as motivation for Microsoft to develop the Kinect, have arguably taken a step back with Joy-cons of their Switch.

But the Kinect’s success at bringing a depth camera to consumer price levels paved the way to explore many ideas that were previously impossible. The flurry of enthusiastic Kinect hacking proved there is a market for depth camera peripherals, leading to plug-and-play devices like Intel RealSense to make depth-sensing projects easier. The original PrimeSense technology has since been simplified and miniaturized into Face ID unlocking Apple phones. Kinect itself found another job with Microsoft’s HoloLens AR headset. And let’s not forget the upcoming wave of autonomous cars and drones, many of which will see their worlds via depth sensors of some kind. Some might even be equipped with the latest sensor to wear the Kinect name.

Inside the Kinect was also one of the earliest microphone arrays sold to consumers. Enabling the Kinect to figure out which direction a voice is coming from, and isolate it from other noises in the room. Such technology were previously the exclusive domain of expensive corporate conference room speakerphones, but now it forms the core of inexpensive home assistants like an Amazon Echo Dot. Raising the bar so much that hacks needed many more microphones just to stand out.

With the technology available more easily elsewhere, attrition of a discontinued device is reflected in the dwindling number of recent Kinect hacks on these pages. We still see a cool project every now and then, though. As the classic sensor bar itself recedes into history, others will take its place to give us depth sensing and smart audio. But for many of us, Kinect was the ambitious videogame peripheral that gave us our first experience.

Watching The Global Oil Trade With Satellite Imagery

The global oil market plays a large role in the geopolitical arena, and it is often in the interest of various role players to conceal the figures on production, consumption and movement of oil. This may simply to be to gain an advantage at the negotiation tables, or to skirt around international sanctions. The website [TankerTrackers] is in the business of uncovering these details, often from open source intelligence. Using satellite imagery, they are using a simple way to monitor the occupancy crude oil storage facilities around the world.

The key is in the construction of large capacity crude oil storage tanks. To prevent the flammable gasses emitted by crude oil from collecting inside partially empty tanks, they have roofs that physically float on top of the oil, moving up and down inside the steel sides as the levels change. By looking at imagery from the large number of commercial satellites that constantly photograph earth’s surface, one can determine how full the tanks are by comparing the length of a shadow inside the tank to the shadow outside the tank. Of course, you also need to know the diameter and height of a tank. Diameter is easy, just use Google Earth’s ruler tool. Height is a bit more tricky, but can often be determined by just checking the facilities’ website for ground level photos of the tanks. Of course these methods won’t give you exact numbers, but it’s good enough for rough estimates.

Another interesting detail we found perusing the [TankerTrackers] news posts (requires sign-up) is that tankers will sometimes purposefully switch off their AIS transponders, especially when heading to and from sanctioned countries such as Venezuela and Iran. Even in today’s world of omnipresent tracking technologies, it’s surprisingly easy for a massive ship to just disappear. Sometimes [TankerTrackers] will then use imagery to track down these vessels, often by just watching ports.

Thanks for the tip [Arpad Toth]!

Photo by [Terryjoyce] CC BY-SA 3.0

Hello From The NearSpace

A key challenge for any system headed up into the upper-atmosphere region sometimes called near space is communicating back down to the ground. The sensors and cameras onboard many high altitude balloons and satellites aren’t useful if the data they collect can’t be retrieved. Often times, custom antennas or beacons are added to help. Looking at the cost and difficulty of the problem, [arko] and [upaut] teamed up to try and make a turn-key solution for any near-space enthusiast by building CUBEX, a wonderful little module with sensors and clever radio that can be easily reused and repurposed.

CUBEX is meant as a payload for a high-altitude balloon with a camera, GPS, small battery, solar cell, and the accompanying power management circuits. The clever bit comes in the radio back down. By using the 434.460 Mhz band, it can broadcast around a hundred miles at 10mW. The only hardware to receive is a radio listener (a cheap RTL USB stick works nicely). Pictures and GPS coordinates stream down at 300 baud.

Their launch was quite successful and while they didn’t catch a solar eclipse, their balloon reached an impressive 33698m (110,560ft) while taking pictures. Even though it did eventually splashdown in the Pacific Ocean, they were able to enjoy a plethora of gorgeous photos thanks to their easy and cost-effective data link.

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Infinity Mirror Guitar Shreds Forever

Just when we thought there was nothing left to make into an infinity mirror, [Burls Art] goes and builds something that seems obvious now that it exists — an infinity mirror guitar. Check out the build video after the break, where [Burls Art] gets right to it without wasting any time.

He started by making a 3/4″ wood frame for the body and the one-piece neck and headstock. The acrylic on the top has two-way mirror film, and the back piece is painted with mirror paint to get the infinity effect going. [Burls Art] also fashioned acrylic boxes for the pickup and the electronics. Those are both buffed to be frosty, so the lights reflect nicely off of them.

There’s nothing super-fancy going on with the electronics, just some app-controlled RGB LEDs. We would love to see a version where the LEDs respond in real time to the music. The effect is still quite cool, so if you don’t want to watch the whole build, at least check out the demo at the end where [Burls Art] plays a riff. Never has a delay pedal been so appropriate.

If you’re not much of a luthier, don’t fret about not being able to make a cover version. We’ve seen plenty of infinity mirrors, but if you want something useful, whip up some infinity drink coasters.

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