Supercon 2024 Flower SAO Badge Redrawing In KiCad

Out of curiosity, I redrew the Supercon Vectorscope badge schematics in KiCad last year. As you might suspect, going from PCB to schematic is opposite to the normal design flow of KiCad and most other PCB design tools. As a result, the schematics and PCB of the Vectorscope project were not really linked. I decided to try it again this year, but with the added goal of making a complete KiCad project. As usual, [Voja] provided a well drawn schematic diagram in PDF and CorelDRAW formats, and a PCB design using Altium’s Circuit Maker format (CSPcbDoc file). And for reference, this year I’m using KiCad v8 versus v7 last year.

Importing into KiCad

This went smoothly. KiCad imports Altium files, as I discovered last year. Converting the graphic lines to traces was easier than before, since the graphical lines are deleted in the conversion process. There was a file organizational quirk, however. I made a new, empty project and imported the Circuit Maker PCB file. It wasn’t obvious at first, but the importing action didn’t make use the new project I had just made. Instead, it created a completely new project in the directory holding the imported Circuit Maker file. This caused a lot of head scratching when I was editing the symbol and footprint library table files, and couldn’t figure out why my edits weren’t being seen by KiCad.  I’m not sure what the logic of this is, was an easy fix once you know what’s going on. I simply copied everything from the imported project and pasted it in my new, empty project. Continue reading “Supercon 2024 Flower SAO Badge Redrawing In KiCad”

A Look Inside A Canadian Satellite TV Facility

If you’ve ever wondered what goes on in the ground facilities of a satellite TV operation, you could go banging on the doors or your local station. You’d probably get thrown out in short order. Alternatively, you could watch this neat little tour from [saveitforparts].

The tour takes us through a ground facility operated by the Canadian Broadcasting Corporation and Radio Canada in Montreal. The facility in question largely handles CBC’s French language content for the Canadian audience. We’re treated to a look at the big satellite dishes on the roof, as well as the command center inside. Wall to wall screens and control panels are the order of the day, managing uplinks and downlinks and ensuring content gets where it needs to go. Particularly interesting is the look at the hardcore hardware for full-strength transmission to satellites. The video also includes some neat trivia, like how CBC was the first broadcaster to offer direct satellite TV to customers in 1978.

We’ve seen [saveitforparts] tackle some interesting satellite hardware teardowns before, too.

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Voyager 1 Fault Forces Switch To S-Band

We hate to admit it, but whenever we see an article about either Voyager spacecraft, our thoughts immediately turn to worst-case scenarios. One of these days, we’ll be forced to write obituaries for the plucky interstellar travelers, but today is not that day, even with news of yet another issue aboard Voyager 1 that threatens its ability to communicate with Earth.

According to NASA, the current problem began on October 16 when controllers sent a command to turn on one of the spacecraft’s heaters. Voyager 1, nearly a light-day distant from Earth, failed to respond as expected 46 hours later. After some searching, controllers picked up the spacecraft’s X-band downlink signal but at a much lower power than expected. This indicated that the spacecraft had gone into fault protection mode, likely in response to the command to turn on the heater. A day later, Voyager 1 stopped communicating altogether, suggesting that further fault protection trips disabled the powerful X-band transmitter and switched to the lower-powered S-band downlink.

This was potentially mission-ending; the S-band downlink had last been used in 1981 when the probe was still well within the confines of the solar system, and the fear was that the Deep Space Network would not be able to find the weak signal. But find it they did, and on October 22 they sent a command to confirm S-band communications. At this point, controllers can still receive engineering data and command the craft, but it remains to be seen what can be done to restore full communications. They haven’t tried to turn the X-band transmitter back on yet, wisely preferring to further evaluate what caused the fault protection error that kicked this whole thing off before committing to a step like that.

Following Voyager news these days feels a little morbid, like a death watch on an aging celebrity. Here’s hoping that this story turns out to have a happy ending and that we can push the inevitable off for another few years. While we wait, if you want to know a little more about the Voyager comms system, we’ve got a deep dive that should get you going.

Thanks to [Mark Stevens] for the tip.

Bogey Six O’clock!: The AN/APS-13 Tail Warning Radar

Although we think of air-to-air radar as a relatively modern invention, it first made its appearance in WWII. Some late war fighters featured the AN/APS-13 Tail Warning Radar to alert the pilot when an enemy fighter was on his tail. In [WWII US Bombers]’ fascinating video we get a deep dive into this fascinating piece of tech that likely saved many allied pilots’ lives.

Fitted to aircraft like the P-51 Mustang and P-47 Thunderbolt, the AN/APS-13 warns the pilot with a light or bell if the aircraft comes within 800 yards from his rear. The system consisted of a 3-element Yagi antenna on the vertical stabilizer, a 410 Mhz transceiver in the fuselage, and a simple control panel with a warning light and bell in the cockpit.

In a dogfight, this allows the pilot to focus on what’s in front of him, as well as helping him determine if he has gotten rid of a pursuer. Since it could not identify the source of the reflection, it would also trigger on friendly aircraft, jettisoned wing tanks, passing flak, and the ground. This last part ended up being useful for safely descending through low-altitude clouds.

This little side effect turned out to have very significant consequences. The nuclear bombs used on Hiroshima and Nagasaki each carried four radar altimeters derived from the AN/APS-13 system.

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An Electric Vehicle Conversion With A Difference

For a first try at an electric vehicle conversion we’re guessing that most would pick a small city car as a base vehicle, or perhaps a Kei van. Not [LiamTronix], who instead chose to do it with an old Ferguson tractor. It might not be the most promising of EV platforms, but as you can see in the video below, it results in a surprisingly practical agricultural vehicle.

A 1950s or 1960s tractor like the Ferguson usually has its engine as a structural member with the bellhousing taking the full strength of the machine and the front axle attached to the front of the block. Thus after he’s extracted the machine from its barn we see him parting engine and gearbox with plenty of support, as it’s a surprisingly hazardous process. These conversions rely upon making a precise plate to mount the motor perfectly in line with the input shaft. We see this process, plus that of making the splined coupler using the center of the old clutch plate. It’s been a while since we last did a clutch alignment, and seeing him using a 3D printed alignment tool we wish we’d had our printer back then.

The motor is surprisingly a DC unit, which he first tests with a 12 V car battery. We see the building of a hefty steel frame to take the place of the engine block in the structure, and then a battery pack that’s beautifully built. The final tractor at the end of the video still has a few additions before it’s finished, but it’s a usable machine we wouldn’t be ashamed to have for small round-the-farm tasks.

Surprisingly there haven’t been as many electric tractors on these pages as you’d expect, though we’ve seen some commercial ones.

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KolibriOS: The Operating System That Fits On A 1.44 MB 3.5″ Floppy Disk

While most operating systems are written in C and C++, KolibriOS is written in pure x86 assembly and as a result small and lightweight enough to run off a standard 1.44 MB floppy disk, as demonstrated in a recent video by [Michael].

Screenshot of the KolibriOS desktop on first boot with default wallpaper.
Screenshot of the KolibriOS desktop on first boot with default wallpaper.

As a fork of 32-bit MenuetOS back in 2004, KolibriOS has since followed its own course, sticking to the x86 codebase and requiring only a modest system with an i586-compatible CPU, 8 MB of RAM and VESA-compatible videocard. Unlike MenuetOS’ proprietary x86_64 version, there’s no 64-bit in KolibriOS, but at this level you probably won’t miss it.

In the video by [Michael], the OS boots incredibly fast off both a 3.5″ floppy and a CD-ROM, with the CD-ROM version having the advantage of more software being provided with it, including shareware versions of DOOM and Wolfenstein 3D.

Although web browsers (e.g. Netsurf) are also provided, [Michael] did not get Ethernet working, though he doesn’t say whether he checked the hardware compatibility list. Quite a few common 3Com, Intel and Realtek NICs are supported out of the box.

For audio it was a similar story, with the hardware compatibility left unverified after audio was found to be not working. Despite this, the OS was fast, stable, runs DOOM smoothly and overall seems to be a great small OS for x86 platforms that could give an old system a new lease on life.

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Pi Pico Lays Down The Groove

From the 60s to perhaps the mid-00s, the path to musical stardom was essentially straight with very few forks. As a teenager you’d round up a drummer and a few guitar players and start jamming out of a garage, hoping to build to bigger and bigger venues. Few people made it for plenty of reasons, not least of which was because putting together a band like this is expensive. It wasn’t until capable electronic devices became mainstream and accepted in popular culture in the last decade or two that a few different paths for success finally opened up, and this groovebox shows just how much music can be created this way with a few straightforward electronic tools.

The groovebox is based on a Raspberry Pi Pico 2 and includes enough storage for 16 tracks with a sequencer for each track, along with a set of 16 scenes. Audio plays through PCM5102A DAC module, with a 160×128 TFT display and a touch-sensitive pad for user inputs. It’s not just a device for looping stored audio, though. There’s also a drum machine built in which can record and loop beats with varying sounds and pitches, as well as a sample slicer and a pattern generator and also as the ability to copy and paste clips.

There are a few limitations to using a device this small though. Because of memory size it outputs a 22 kHz mono signal, and its on-board storage is not particularly large either, but it does have an SD card slot for expansion. But it’s hard to beat the bang-for-the-buck qualities of a device like this, regardless, not to mention the portability. Especially when compared with the cost of multiple guitars, a drum set and a bunch of other analog equipment, it’s easy to see how musicians wielding these instruments have risen in popularity recently. This 12-button MIDI instrument could expand one’s digital musical capabilities even further.

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