Hackaday Podcast 110: One Unicode To Rule Them, Hacking Focus Stacking, Virtual Typing, And Zombie Weather Channel

Hackaday editors Elliot Williams and Mike Szczys cover a great week of hardware hacking. We saw a fault-injection attack that used an electric flyswatter and hand-wound coil to twiddle bits inside of an AVR micro. Focus-stacking is what you want when using a microscope to image circuit boards and there’s a hack for the Eakins cameras that makes it automatic. In our “can’t miss articles” we riff on how to cool off cities in a warming climate, and then gaze with quiet admiration at what the Unicode standard has accomplished. But when it comes to head-spinning hacks, you can’t beat the reverse-engineering efforts being shown off with the rack-mount box that made the Weather Channel awesome back in the 80’s and 90’s.

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

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Surf’s Up, A Styrofoam Ball Rides The Waves To Create A Volumetric Display

We are big fans of POV displays, particularly ones that move into 3D. To do so, they need to move even faster than their 2D cousins. [danfoisy] built a volumetric display that doesn’t move LEDs or any other digital display through space, or project light onto a moving surface. All that moves here is a bead of styrofoam and does so at up to 1 meter per second. Having low mass certainly helps when trying to hit the brakes, but we’re getting ahead of ourselves.

danfoisy vdatp 3d simulation

[danfoisy] and son built an acoustic levitator kit from [PhysicsGirl] which inspired the youngster’s science fair project on sound. See the video by [PhysicsGirl] for an explanation of levitation in a standing wave. [danfoisy] happened upon a paper in the Journal Nature about a volumetric display that expanded this one-dimensional standing wave into three dimensions. The paper described using a phased array of ultrasonic transducers, each with a 40 kHz waveform.

After reading the paper and determining how to recreate the experiment, [danfoisy] built a 2D simulation and then another in 3D to validate the approach. We are impressed with the level of physics and programming on display, and that the same code carried through to the build.

[danfoisy] didn’t stop with the simulations, designing and building control boards for each 100 x 100 10 x 10 grid of transducers. Each grid is driven by 2 Intel Cyclone FPGAs and all are fed 3D shapes by a Raspberry Pi Zero W. The volume of the display is 100 mm x 100 mm x 145mm and the positioning of the foam ball is accurate down to .01 mm though currently there is considerable distortion in the positioning.

Check out the video after the break to see the process of simulating, designing, and testing the display. There are a number of tips along the way, including how to test for the polarity of the transducers and the use of a Python script to place the grids of transducers and drivers in KiCad.

danfoisy vdatp schematic  danfoisy vdatp board layout

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This Week In Security: Spectre In The Browser, Be Careful What You Clone, And Hackintosh

Google has been working on mitigations for the Spectre attack, and has made available a Proof of Concept that you can run in your browser right now. Spectre is one of the issues that kicked off the entire series of speculative execution vulnerabilities and fixes. What Google has demonstrated is that the Spectre attack can actually be pulled off in Javascript, right in the browser. Spectre is limited to reading memory allocated to the same process, and modern browsers have implemented measures like site isolation, which puts each site in a separate, sandboxed process.

These security features don’t mean that there is no practical dangers from Spectre. There are a handful of ways an attacker can run Javascript on another site, from something as simple as an interactive advertisement, to a cross-site scripting injection. Google has produced features and guidance to mitigate those dangers.

Via Bleeping Computer. Continue reading “This Week In Security: Spectre In The Browser, Be Careful What You Clone, And Hackintosh”

Interfacing The Dreamcast Controller With Just An Arduino

The Dreamcast is a somewhat forgotten console today, but for a shining minute in the late 1990s, it was possible to believe Sega were still in the fight. Regardless, their hardware lives on, lovingly preserved by collectors and enthusiasts. [Nicholas FitzRoy-Dale] is one such enthusiast, and set about interfacing the old console’s controllers to an Arduino.

Initial work involved getting the Arduino (presumably a basic 16 Mhz Uno) to read the controller’s buttons, and spitting the data out over serial. The Dreamcast’s Maple bus is fast, which presented some challenges, but it was simple enough. [Nicholas] then moved on to interfacing the VMU, the Dreamcast’s fancy controller-mounted memory card. After initial attempts were shaky and unstable, he redoubled his efforts. Research indicated that the VMU can vary the speed of the bus when it’s in control, so he updated his code to suit. It’s full of great hacks, like connecting the Dreamcast’s two data pins to four input pins on the Arduino, to save a handful of cycles by not having to shift incoming data.

The work is a great read for anyone into assembly-level optimisation of interfaces, as well as proper use of limited resources. Obviously, it’s easy to just throw a faster, more expensive microcontroller at the problem, but then nobody would have learned anything. We’ve featured a great many Dreamcast hacks over the years; [Nicholas]’s work here builds upon [Dmitry]’s work in 2017. We can’t wait to see what comes next out of the underground Sega hacking scene!

High Speed Flight In A Homebrew FPV Cockpit

First-person view, or FPV, has become hugely popular in RC flying circles. A pair of video goggles lets the pilot fly with vision from the plane itself. To make things even more realistic, the team at [FliteTest] built a replica cockpit with working controls and took it down to the field for testing. (Video, embedded below.)

Since the pilot is wearing video goggles, aesthetics aren’t the key here. A RC transmitter was gutted for its gimbal and potentiometers. The former fitted with a long stick for aileron and elevator control, and the latter hooked up to pedals for the rudder. There’s even a proper throttle handle. It’s a low-budget build, with PVC pipe and bungee straps doing much of the work, but that doesn’t detract from the fun factor one bit. The team later upped the stakes, flying a faster model with the rig at speeds up to 120 mph.

Interesting to note is the somewhat visceral reaction by the pilot when crashing, as the combination of first-person view video and realistic controls gives a powerful sense that one is actually in a real plane. FPV flying actually has a longer history than you might expect, with roots as far back as the 1980s. Continue reading “High Speed Flight In A Homebrew FPV Cockpit”

Wireless 360 Controllers Now On The Dreamcast

Perhaps the greatest convenience feature of modern consoles is the wireless controller. Eliminating the risk of tripping over cords and enabling play in all manner of poorly ergonomic positions, they added huge comfort to the console gaming experience. [ismell] was no fan of the Dreamcast’s original controller, and the cable was too short to boot. It was time to bring the 360 Wireless controller to Sega’s swansong.

Early attempts by [ismell] involved a Windows computer acting as a USB host for the 360 controller, which would then send out commands back to the Dreamcast via a Cypress EZ-USB FX2 microcontroller. If this sounds esoteric and messy, that’s because it is. It was also too slow to reliably work, as the Dreamcast’s Maple controller bus expects updates every millisecond, else it considers the controller disconnected.

Instead, a dedicated USB host was needed to speak to the 360 controller and also the Dreamcast. [ismell] landed on the MicroZed 7010, a System on Chip that also packs an FPGA on board. With Petalinux running on the board, it interfaces with the Xbox 360 USB wireless controller interface, and then sends the data out over a custom “network” driver that sends packets to the Dreamcast over the Maple bus.

It’s by no means a simple hack, and the MicroZed is far from cheap, but it works and works well as shown in the video below. We’ve seen other wireless controller adapters over the years, too – like the wild BlueRetro build. We always love to see a good retro console hack, so don’t be shy about sending in your own!

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An Algorithm For Art: Thread Portraits

We’ve all been there — through the magic of the internet, you see someone else’s stunning project and you just have to replicate it. For [Jenny Ma], that project was computer-generated string art, as in the computer figures out the best nail order to replicate a given image, and you lay out the thread yourself.

So, how does it work? Although a few algorithms are out there already, [Jenny] wanted to make her own using Python. Essentially it crops the image into a circle and then lays out evenly-spaced software nails around the circumference. The algorithm starts from a random nail and then determines the best next nail to wrap around by drawing a line from that nail to every other nail and choosing the darkest one based on the darkness of the image underneath that little line. It repeats this one chord at a time, subtracting from the original image until every pixel has been replaced with a thread or lack thereof, and then it spits out an ordered list of nail numbers.

Once the software was ready, [Jenny] made a wood canvas that’s 80 cm (31.5″) in diameter and started laying out the nail hole locations. There wasn’t quite enough room for 300 nails, so instead of starting over, [Jenny] changed the algorithm to use 298 nails and re-ran it.

[Jenny] does a great job of discussing the many variables at play in this hardware representation of software-created art. The most obvious of course is that the more nails used, the higher the resolution would be, but she determined that 300 is the sweet spot — more than that, and the resolution doesn’t really improve. We have to wonder if 360 nails would make things any easier. Check out the build video after the break.

Want to cut out most of the manual labor altogether? Build yourself a string art machine.

Continue reading “An Algorithm For Art: Thread Portraits”