Battery management is a tedious but necessary problem that becomes more of a hassle with lithium-ion technology. As we’re all very aware, such batteries need a bit of care to be utilized safely, and as such, a huge plethora of ICs are available to perform the relevant duties. Hackaday.IO user [Erik] clearly spent some time dropping down the same old set of ICs to manage a battery in their applications, so they created a drop-in castellated PCB to manage all this.
Monorails aren’t just the core reason why The Simpsons remains on air after thirty-six seasons, twenty-six of which are unredeemable garbage. They’re also an interesting example of oddball rail travel which has never really caught on beyond the odd gadgetbahn project here and there. [Hyperspace Pirate] recently decided to investigate the most interesting kind of monorail of all—the gyro stabilized type—on a small scale for our viewing pleasure.
The idea of a gyro-stabilized monorail is to use active stability systems to allow a train to balance on a single very thin rail. The benefits of this are questionable; one ends up with an incredibly expensive and complex rail vehicle that must always run perfectly or else it will tip over. However, it is charming to watch in action.
[Hyperspace Pirate] explains how the monorail vehicle uses control moment gyroscopes to keep itself upright. The video also explains the more common concept of reaction wheels so the two systems can be contrasted and compared. It all culminates in a wonderful practical demonstration with a small 3D printed version of a 20th-century gyro monorail running on a 24″ track.
If you’re studying mechanical engineering this is a great project to pore over to see theoretical principles put into obvious practice. Video after the break.
One of our favorite parts of Hackaday Supercon is seeing all the incredible badge add-ons folks put together. These expansions are made all the more impressive by the fact that they had to design their hardware without any physical access to the badge, and with only a few weeks’ notice. Even under ideal conditions, that’s not a lot of time to get PCBs made, 3D print parts, or write code. If only there was some standard for badge expansions that could speed this process up…
The SAO Wall at Supercon 2023
But there is! The Simple Add-On (SAO) standard has been supported by the Supercon badges since 2019, and the 2×3 pin connector has also popped up on badges from various other hacker events such as HOPE and DEF CON. There’s only one problem — to date, the majority of SAOs have been simply decorative, consisting of little more than LEDs connected to the power pins.
This year, we’re looking to redefine what an SAO can be with the Supercon Add-On Contest. Don’t worry, we’re not changing anything about the existing standard — the pinout and connector remains the same. We simply want to challenge hackers and makers to think bigger and bolder.
Thanks to the I2C interface in the SAO header, add-ons can not only communicate with the badge, but with each other as well. We want you to put that capability to use by creating functional SAOs: sensors, displays, buttons, switches, rotary encoders, radios, we want to see it all! Just make sure you submit your six-pin masterpiece to us by the October 15th deadline.
The United States and a few other countries have an astounding array of homeowners’ associations (HOAs), local organizations that exert an inordinate influence on what homeowners can and can’t do with their properties, with enforcement mechanisms up to foreclosure. In the worst cases they can get fussy about things like the shade of brown a homeowner can paint their mailbox post, so you can imagine the problems they’d have with things like ham radio antennas. [Bob] aka [KD4BMG] has been working on tuning up his rain gutters to use as “stealth” antennas to avoid any conflicts with his HOA.
With the right antenna tuner, essentially any piece of metal can be connected to a radio and used as an antenna. There are a few things that improve that antenna’s performance, though. [Bob] already has an inconspicuous coax connector mounted on the outside of his house with an antenna tuner that normally runs his end-fed sloper antenna, which also looks like it includes a fairly robust ground wire running around his home. All of this is coincidentally located right beside a metal downspout, so all this took to start making contacts was to run a short wire from the tuner to the gutter system.
With the tuner doing a bit of work, [Bob] was able to make plenty of contacts from 10 to 80 meters, with most of the contacts in the 20 – 30 meter bands. Although the FCC in the US technically forbids HOAs from restricting reasonable antennas, if you’d rather not get on the bad side of your least favorite neighbors there are a few other projects from [Bob] to hide your gear.
3D scanning is important because the ability to digitize awkward or troublesome shapes from the real world can really hit the spot. One can reconstruct objects by drawing them up in CAD, but when there isn’t a right angle or a flat plane in sight, calipers and an eyeball just doesn’t cut it.
Scanning an object can create a digital copy, aid in reverse engineering, or help ensure a custom fit to something. The catch is making sure that scanning fits one’s needs, and isn’t more work than it’s worth.
I’ve previously written about what to expect from 3D scanning and how to work with it. Some things have changed and others have not, but 3D scanning’s possibilities remain only as good as the quality and ease of the scans themselves. Let’s see what’s new in this area.
All-in-One Handheld Scanning
MIRACO all-in-one 3D scanner by Revopoint uses a quad-camera IR structured light sensor to create 1:1 scale scans.
3D scanner manufacturer Revopoint offered to provide me with a test unit of a relatively new scanner, which I accepted since it offered a good way to see what has changed in this area.
The MIRACO is a self-contained handheld 3D scanner that, unlike most other hobby and prosumer options, has no need to be tethered to a computer. The computer is essentially embedded with the scanner as a single unit with a touchscreen. Scans can be previewed and processed right on the device.
Being completely un-tethered is useful in more ways than one. Most tethered scanners require bringing the object to the scanner, but a completely self-contained unit like the MIRACO makes it easier to bring the scanner to the subject. Scanning becomes more convenient and flexible, and because it processes scans on-board, one can review and adjust or re-scan right on the spot. This is more than just convenience. Taking good 3D scans is a skill, and rapid feedback makes practice and experimentation more accessible.
When we think of programmable hardware, we think of FPGAs. But they’re not the only option. [Oliver Schmidt] has been exploring how the Raspberry Pi Pico can serve in such a role for the classic Apple II. The talk was presented at the KansasFest event this year, and it’s well worth diving into!
[Oliver] has developed A2Pico. It’s a series of Apple II peripheral cards that are based around the Raspberry Pi Pico, as you might have guessed. [Oliver] has been working in the area since 2021 with one [Glenn Jones], with the duo experimenting with connecting the versatile microcontroller directly to the slot bus of the Apple II. [Ralle Palaveev] then chimed in, developing the A2Pico hardware with solely through-hole components for ease of assembly.
A number of cards have been developed based on A2Pico, including a storage device, a Z80 CP/M card, and a specialized card to play Bad Apple on the IIGS. It’s all thanks to the versatility of the programmable I/O (PIO) peripheral inside the Raspberry Pi Pico. This device enables the Pico to be reprogrammed to handle all sorts of complicated tasks at great speed. This is particularly useful when using it to bit-bang a protocol or talk with another machine, and it serves perfectly well in this role. Basically, by reprogramming the Pico and its PIO, the A2Pico design can become any one of a number of different add-on cards.
It’s well worth diving into this stuff if you’ve ever contemplated building your own peripheral cards for 8-bit and 16-bit machines. We’ve seen some other great add-on cards for vintage machines before, too.
A common design language for watches has evolved ever since they first started popping up in the 1500s. Whether worn on the wrist or in a pocket, watches are relatively slim front to back, with the display mounted on the face. That’s understandable given the imperatives of human anatomy. Still, it’s not the only way to arrange things, as this very cool LED matrix watch with an edge-mounted display demonstrates.
True, the unique form factor of this watch wasn’t really the point of the whole project. Rather, [Vitali]’s design was driven by a couple of things. First off were the extremely cool Hewlett Packard HDSP-2000 displays, with four 5×5 5×7 LED matrices shining through the clear cover of a DIP-12 package. Also visible through the cover are the shift registers that drive the matrices, complete with gold bonding wires.
The main attraction for [Vitali], though, was the challenge of working within the limits of the ATtiny85 he chose to run the watch. The MCU’s limited IO made hardware multiplexing necessary, no mean feat given the limited resources and real estate available. He still managed to pack everything in, with the unique edge-mount display coming from the LEDs bridging the space between the two main PCBs. Everything fits into a nice wood veneer case, although we think it looks just fine without it. [Vitali] puts it through its paces in the short video below.
Hats off to [Vitali] for a great-looking project that pushed his limits. We just love these displays, too; of course, it’s not the first time we’ve seen them put to similar use.