Hackaday Belgrade: Sophi Kravitz’s Blimp Army

Building things that fly is hard. The constraints on small, battery powered, radio-operated gear already presents a challenge, but adding weight, balance, and aerodynamic constraints takes it to a whole new level. Sophi Kravitz rises to the occasion and discusses each challenge of building a blimp from start to finish in her presentation at the 2018 Hackaday Belgrade conference.

One of the pleasures of writing for Hackaday comes through the incredible array of talent and experience to be found among our colleagues. We all do our own work, but one is humbled by that which flows from the benches of those one works alongside. Just such a project is the Remote Control Mini Blimp from our colleague Sophi Kravitz. It’s a game involving an obstacle course and a set of remote-controlled blimps. The challenges in such an endeavour have been pushing the limits of what is possible with off-the-shelf components. Continue reading “Hackaday Belgrade: Sophi Kravitz’s Blimp Army”

SMD Soldering Challenge Lands At DEF CON

Strap on the jeweler’s loupe and lay off the caffeine for a few days. You’ll need to be at your peak for the SMD Soldering Challenge at this year’s DEF CON (number 26 for those counting).

It’s exciting to see that a Soldering Skills Village has been added to the conference this year. It will be in the same room as the Hardware Hacking Village. After all, who doesn’t want to solder at a conference? This soldering challenge is a great way to ring in the new village, and will take place in eight heats of six people for a total of 48 contestants. If you want to compete, make sure you get to the village right away and sign up for a slot!

A familiar board is being used for the contest. It’s the SMD Challenge board which MakersBox developed. You can check out the Hackaday.io project page and even order one from their Tindie store if you like. The contest will be scored based on time, completion, functionality, precise orientation, and quality of the joints.

The SOIC ATtiny85 is a snap to place on the board, but things get harder with each step. To successfully complete it you need to solder both a resistor and an LED in 1206, 0805, 0603, 0402, and 0201 packages. Those oh-two-oh-ones are basically grains of sand… good luck with that! We’re really excited that MakersBox rolled some custom Hackaday and Tindie boards (pictured above) for this contest which we’re honored to sponsor. It sounds as if the winners will be announced during Hackaday and Tindie’s traditional Breakfast at DEF CON which is happening at 10:30am on Sunday in the HHV.

We plan to spectate during some of the heats and if you’re at the con you should too! For those participating, here’s our advice. Practice soldering the smallest of parts ahead of time (watch some videos on it at the very least). Bring a multimeter to test the diode polarity because you won’t be able to see the symbols on the smallest parts. You may even consider bringing some custom tools; this surface mount “clamp” comes to mind, you’ll just need a much smaller version.

If you have advice of your own, we’d love to hear it in the comments below!

Lasercut Gears – A Learning Experience

Lasercutters are fantastic tools: they’re highly useful for making flat things, or even flat things that you later bend! This makes them particularly well suited for making gears out of flat stock. [sharvfish] needed to get his hands dirty with producing some gears for his automaton, and decided to share what he learned in the process.

The gears in question are cut out of MDF board, which is readily usable on all but the feeblest lasercutters you’ll find in the average makerspace. The first problem faced was when producing gears with low tooth counts – depending on the exact geometry used, teeth with lower counts can tend to jam easily. For [sharvfish]’s gears, 6 teeth seems to be just a touch too small to work well. Other issues cropped up around the kerf of the cuts affecting the gear mesh and the use of pins to improve the coupling of the gears to the shaft, which [sharvfish] expands upon in the video. There’s also a cheeky cephalopod cameo, too.

It’s always interesting to see the unique challenges faced in the undertaking of a project; we could see six more lasercut projects this week, and we’d likely see six unique problems the builders faced as well. It’s a great insight into the build process and it’s great when makers share their journey as well as the finished product. Video after the break.

Wondering what lasercut gears can do for you? Check out this build that rotates an entire television.

Continue reading “Lasercut Gears – A Learning Experience”

The Photo Lab That Flew To The Moon

When planning a trip by car these days, it’s pretty much standard practice to spin up an image of your destination in Google Maps and get an idea of what you’re in for when you get there. What kind of parking do they have? Are the streets narrow or twisty? Will I be able to drive right up, or will I be walking a bit when I get there? It’s good to know what’s waiting for you, especially if you’re headed someplace you’ve never been before.

NASA was very much of this mind in the 1960s, except the trip they were planning for was 238,000 miles each way and would involve parking two humans on the surface of another world that we had only seen through telescopes. As good as Earth-based astronomy may be, nothing beats an up close and personal look, and so NASA decided to send a series of satellites to our nearest neighbor to look for the best places to land the Apollo missions. And while most of the feats NASA pulled off in the heyday of the Space Race were surprising, the Lunar Orbiter missions were especially so because of how they chose to acquire the images: using a film camera and a flying photo lab.

Continue reading “The Photo Lab That Flew To The Moon”

Crowdfunding: !Sinclair !ZX Vega To Lose The Sinclair Name

It’s not a good time to be a backer of the crowdfunded Sinclair ZX Vega retro console. After raising a record sum on Indiegogo, a long series of broken promises and missed dates, and a final loss of patience from the crowdfunding site, it has emerged that the owner of the Sinclair and ZX brands is to withdraw the right to use them from the console.

The Vega itself should have been a reasonable proposition, a slick handheld running the FUSE Spectrum emulator rather than Z80 hardware, and from Retro Computers Limited, a company that boasted a 25% ownership from Sinclair Research and thus Sir Clive himself. The sorry tale of its mishandling will probably in time provide enough information for a fascinating book or documentary in itself, but one thing that has come to light in the BBC’s reporting is the fate of those Sinclair brands. They famously passed to Amstrad in the 1980s, a move that gave us the Spectrum +2 and +3 with decent keyboards and built-in tape and disk drives, but long after the last Spectrum had rolled off the production line they passed with Amstrad’s set-top-box business to the satellite broadcaster Sky, who are now responsible for pulling the plug.

This is a general news story as much as a hardware story as there is little by way of a hack to be found beyond the realisation that you could almost certainly roll your own with a Raspberry Pi, a copy of FUSE, and a 3D-printed case. But it’s a fitting follow-up to our previous reporting, and unless something unexpected happens in the Retro Computers boardroom it’s probably the last we’ll hear of the product. In an unexpected twist though they are reported to have shipped a few Vegas to backers in recent days, and we’ll leave the final word to the BBC’s quote from [David Whitchurch-Bennett], one of those recipients.

“The buttons are absolutely awful, You have to press so hard and they intermittently stop working unless you apply so much pressure.”

From where we’re sitting, remembering the dubious quality of some of the keyboards on original Spectrum products, we think that it might have more in common with the original than anyone is willing to admit.

Shell Script Synthesizer Knocks Your SoX Off

Sound eXchange, or SoX, the “Swiss Army knife of audio manipulation” has been around for as long as the Linux kernel, and in case you’re not familiar with it, is a command line tool to play, record, edit, generate, and process audio files. [porkostomus] was especially interested about the generating part, and wrote a little shell script that utilizes SoX’s built-in synthesizer to compose 8-bit style music.

The script comes with a simple yet straightforward user interface to record the lead and bass parts into a text file, and play them back later on. Notes from C2 to C5 are currently supported, and are mapped to the keyboard in a two-row piano layout. The output file format itself is just a plain text listing of the played note, wave form, and note length. This lets you easily edit the song or even generate it from an alternative source, for example MIDI. Also note that there are no initial audio files required here, SoX will generate them as needed.

Admittedly, the command line interface may not be the most convenient way to create music, but nevertheless, it is a way — and that is [porkostomus]’s main mission here. Also, SoX is fun — and versatile, you can apply its audio effects even on images, or decode strange signals sent from a helicopter with it.

Raspberry Pi On The Go Powers Car System

Most new cars have GPS, rear cameras, and all the other wonders an on-board system can bring. But what if you have an old car? [Fabrice Aneche] has a 2011 vehicle, and wanted a rearview camera. He started with a touch screen, a Raspberry Pi 3, and a camera. But you know how these projects take on a life of their own. So far, the project has two entries in his blog.

It wasn’t long before he couldn’t resist the urge to add a GPS. But that’s no fun without maps. Plus you need turn-by-turn directions. [Fabrice] did a lot of the user interface using Qt5 and QML. He started out running it with X11 but that was slow. It turns out though that Qt5 can drive the Pi’s video directly without using X11, so that’s what he wound up doing. The code that isn’t in QML — mainly dealing with the GPS location — is written in Go, while the code for MOCS (My Own Car System) is on GitHub.

Continue reading “Raspberry Pi On The Go Powers Car System”