Fast Scanning Bed Leveling

The bane of 3D printing is what people commonly call bed leveling. The name is a bit of a misnomer since you aren’t actually getting the bed level but making the bed and the print head parallel. Many modern printers probe the bed at different points using their own nozzle, a contact probe, or a non-contact probe and develop a model of where the bed is at various points. It then moves the head up and down to maintain a constant distance between the head and the bed, so you don’t have to fix any irregularities. [YGK3D] shows off the Beacon surface scanner, which is technically a non-contact probe, to do this, but it is very different from the normal inductive or capacitive probes, as you can see in the video below. Unfortunately, we didn’t get to see it print because [YGK3D] mounted it too low to get the nozzle down on the bed. However, it did scan the bed, and you can learn a lot about how the device works in the video. If you want to see one actually printing, watch the second, very purple video from [Dre Duvenage].

Generally, the issues with probes are making them repeatable, able to sense the bed, and the speed of probing all the points on the bed. If your bed is relatively flat, you might get away with probing only 3 points so you can understand how the bed is tilted. That won’t help you if your bed has bumps and valleys or even just twists in it. So most people will probe a grid of points.

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Working With Old High-Voltage EPROMs Is Fussy

EPROMs, those UV-erasable memory chips of the 80s and 90s, once played a crucial role in countless electronic devices. They’ve become relics of a bygone era, but for enthusiasts of vintage electronics, the allure of these light-sensitive devices remains strong. Today, we’re diving into [Kevin Osborn]’s nostalgic journey as he uncovers the secrets of old EPROMs loaded with Atari 7800 code.

[Kevin] used to work at General Computer Company, which produced the Atari 7800 and several games for the system. Thus, he had a handful of old carts and development EPROMs sitting up in his attic along with an old console. Recently, he decided to try and uncover what was on the EPROMs and begun an investigation. They wouldn’t run in his Atari, and he quickly realized why: the EPROMs weren’t cryptographically signed, so the system wouldn’t load them. Continue reading “Working With Old High-Voltage EPROMs Is Fussy”

Hackaday Podcast 212: Staring Through ICs, Reading Bloom Filters, And Repairing, Reworking, And Reballing

It was quite the cornucopia of goodness this week as Elliot and Dan sat down to hash over the week in hardware hacking. We started with the exciting news that the Hackaday Prize is back — already? — for the tenth year running! The first round, Re-Engineering Education, is underway now, and we’re already seeing some cool entries come in. The Prize was announced at Hackday Berlin, about which Elliot waxed a bit too. Speaking of wax, if you’re looking to waterproof your circuits, that’s just one of many coatings you might try. If you’re diagnosing a problem with a chip, a cheap camera can give your microscope IR vision. Then again, you might just use your Mark I peepers to decode a ROM. Is your FDM filament on the wrong spool? We’ve got an all-mechanical solution for that. We’ll talk about tools of the camera operator’s trade, the right to repair in Europe, Korean-style toasty toes, BGA basics, and learn just what the heck a bloom filter is — or is it a Bloom filter?

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download your own personal copy!

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a microwave-oven with animated wave diagram

Dive Into The Microwaves, The Water’s Dipolar

When the microwave oven started to gain popularity in the 60s and 70s, supporters and critics alike predicted that it would usher in the end of cooking as we knew it. Obviously that never quite happened, but not because the technology didn’t work as intended. Even today, this versatile kitchen appliance seems to employ some magic to caffeinate or feed a growing hacker in no time flat. So, how exactly does this modern marvel work?

interior of a microwave-oven with a wave length overlay

That’s exactly what [Electronoob] set out to explain in his latest video. After previously taking apart a microwave and showing off the magnetron within he’s back with a clear explanation of how these devices work.

Maybe you have no idea, or have heard something vague about the water in the food wiggling in response to the microwaves. Do you know why microwaves and not some other part of the electromagnetic spectrum? Why the food spins on a platter? How the size of the oven relative to the wavelength affects the efficiency of its cooking? We didn’t, and think the video is a great primer on all of this and more.

Here at Hackaday, we sure love using and abusing microwave ovens. From upgrading them with voice control back in 2013, to turning them into UV curing chambers and mini foundries, to the limitless possibilities for the transformers and magnetrons that await us inside, we just can’t get enough. (this is our 82nd article tagged with microwave!)

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Ondol: Korean Underfloor Heating

One of the many aspects of the modern world we often take for granted is the very technology that keeps our accommodation at a habitable temperature. Examples of this include centralized heating systems using hot-water circulation, or blown air ducted to multiple rooms from a central furnace. Certainly in Europe, once the Romans shipped out, and before the industrial revolution, we were pretty cold unless someone lit a fire in the room. Every room. But not in Korea. The Ondol heating principles have been used constantly from about 5000 BC to only a few decades ago, keeping your average Korean countryman nice and toasty.

Having said that, the sophistication has improved a bit. Initially, the idea was to simply heat up a bunch of rocks in the fire, and bring them indoors, but Ondol quickly became part of the building itself. As will be seen from the video embedded below, the house sits on top of an elaborate double stack of serpentine channels, that circulate the hot combustion products from the furnace as thoroughly as possible, slowing down the gases and allowing their heat to transfer into the structure of the floor, and then radiate into the space above. It does bear more than a passing resemblance to the Roman hypocaust system, ruined examples of which can be found all over the UK and Europe. The skill demonstrated in the video is considerable, but must surely be an expensive build reserved for the most culturally aware Koreans who wish to live in simpler (and less hectic) locations in their country.

Maybe for the vast majority of us, this kind of thing is not viable, and we’re more likely to benefit from a more centralized approach, perhaps using waste heat from data centers or geothermal activity. (See: Iceland)

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A freshly reballed BGA chip next to a clean PCB footprint

Working With BGAs: Soldering, Reballing, And Rework

In our previous article on Ball Grid Arrays (BGAs), we explored how to design circuit boards and how to route the signals coming out of a BGA package. But designing a board is one thing – soldering those chips onto the board is quite another. If you’ve got some experience with SMD soldering, you’ll find that any SOIC, TQFP or even QFN package can be soldered with a fine-tipped iron and a bit of practice. Not so for BGAs: we’ll need to bring out some specialized tools to solder them correctly. Today, we’ll explore how to get those chips on our board, and how to take them off again, without spending a fortune on equipment.

Tools of the Trade

For large-scale production, whether for BGA-based designs or any other kind of SMD work, reflow ovens are the tool of choice. While you can buy reflow ovens small enough to place in your workshop (or even build them yourself), they will always take up quite a bit of space. Reflow ovens are great for small-scale series production, but not so much for repairs or rework. Continue reading “Working With BGAs: Soldering, Reballing, And Rework”

Haptick: The Strain Gauge Based 6DoF Controller

Six degrees of freedom (6DoF) controllers are used for manipulating an object in a CAD or 3d modeling program and are often called spacemice. You can twist it, push it, and even bop it. Most work with optical encoders, shining an LED through a slit to some form of photodetector on the other side. [Matthew Schubert] wanted to make his own spacemouse, but had some new ideas of how to go about it. His two-part project, dubbed haptic, focuses on measuring the forces, not the displacement.

He decided to try thick-film resistors as strain gauges and revisit load cells and proper strain gauges later. The actual structure quickly converged on the Stewart Platform, formed from three custom PCBs. A base to sit on, a knob for the top, and a middle board designed to take the strain with SMD resistors. A Teensy 3.2 talks to the ADS131M06 ADC and streams 4k samples per second to the host computer via serial. For prototyping, the calculations were done on the PC. Continue reading “Haptick: The Strain Gauge Based 6DoF Controller”