Twitter Based Christmas Ornaments Update

When we introduced you to the Twitter Christmas tree ornaments, sadly we had very little information about the project. Luckily [Rob] made contact and clued us in on the inner workings. It even turns out we were wrong about the usage of Arduinos! We invite you to check out all the juicy inner workings after the break.
Continue reading “Twitter Based Christmas Ornaments Update”

Pinball Build Throws Down The Gauntlet

[Jeri Ellsworth] is building her own pinball machine. Her build log is delivered in the form of daily videos that walk through the progress. In addition to seeing the intricate ramps, traps, and controllers she outlines her build techniques. These include reproducing parts based on old pinball machines and bending acrylic with a custom tool or a toaster oven.

The driver she’s planning to use is an Altera FPGA with a bunch of FETs to control the heavy-load components. There’s not a ton of info on the actual electronics but we had a heck of a fun time looking at the creative field components. Our favorite by far is the television from Day 7. The screen is translucent with a rear projected image. When the ramp in front of it is raised the pinball can be jumped right through the screen!

We couldn’t find a project page for this but we’ve embedded [Jeri’s] videos after the break. Continue reading “Pinball Build Throws Down The Gauntlet”

CoffeeScript: Like Aspirin For JavaScript

CoffeeScript is a language that compiles down into JavaScript. “But why? JavaScript is so simple?” Bullcorn.

If you don’t use JavaScript everyday the language is wonky and frustrating. When you need quick snippet of Javascript to build into a page you may know how to do it with three or four different languages but struggle with the touchy syntax that has long given developers headaches.

Give CoffeeScript a try, you’ll like it. If you do, give them a hand with development too.

[via @hornbeck]

Update: Realtime 3D For You Too!

[Kyle McDonald] has kept himself busy working on 3D scanning in realtime. He’s posted a writeup that takes us through the concepts, tools, and assembly of a DIY 3d scanning camera. You should remember a preview of this method posted earlier this month, but now it’s time to build your own. You’ll need a camera, a projector, and some open source software to process the image data. Using these simple tools, [Kyle] turned out much better video than before. Take a look after the break to see his results from scanning at 60 fps using a PS3 Eye. The trick to this setup is getting the correct synchronization between the projector and the camera, something that could be improved with a bit of extra hacking.

Does [Kyle’s] name sound familiar? It should, he’s got a long history of quality hacks that we’ve featured over the years. If you’re looking to use a scanner as a multitouch, add some music to tea time, or play with your skittles his work will give you a shove in the right direction.

Continue reading “Update: Realtime 3D For You Too!”

RFID Meets Open Sound Control

Have you been working on a MIDI controller that uses RFID to identify and control different instruments? No? Neither have we but now we’re going to have to look into it. That’s because [Martin.K] has done a lot of the work for us. His nfOSC package links an RFID reader to the Open Sound Control library.

In the video after the break we see [Martin] placing RFID tags onto a Touchatag reader. With each addition, his software triggers a tag add event that OSC picks up and translates to a midi event; in this case it adds a new instrument to the mix. Can this be used to relieve musicians from staring at computer screens during performances? What if there was a small shelf in front of you? As you happily play your electric Didgeridoo, small items with RFID tags on them can be added or removed from that shelf to change the samples that are triggered when toiling away on that sonic weapon. This should be fun!

Continue reading “RFID Meets Open Sound Control”

TF2 Kill Counter, Binary Style

[youtube=http://www.youtube.com/watch?v=d7Pft-GPQWU]

After getting some fun new toys for Christmas, [IceColdFreezie] set up this kill counter for Team Fortress 2. At first glance, we weren’t that impressed. It’s an Arduino and a few LEDs. Then we saw that it was counting the kills in binary. We’re not sure if it gets much geekier than that. You can download the source code and try it out yourself. Just don’t make more than 31 kills.

[via littlebirdceo]

Simplest Most Useless Machine

[youtube=http://www.youtube.com/watch?v=Z86V_ICUCD4]

[Brett] posted about his most useless machine build. His project gives us a chance to massacre the language in the title because it uses the lowest parts count we’ve see with these machines. The logic is controlled by our friend, the 555 timer. Add to that just one servo motor, two switches, three resistors, two caps, a diode, and a battery pack and you’re in business. The hardest part to find locally is the servo but check at a hobby/RC store. If you don’t have to put in a parts order this can be your next impulse project.