[ApprehensiveHawk6178] reports that they have made the world’s longest range LED flashlight! While technically “handheld”, you’re gonna need both hands for this monster. According to the creator, it draws 1.2 kW (20 A @ 60 V) to deliver 100,000 lumens and approximately 20,000,000 candelas.
This spotlight is made from 48 white LEDs, wired in 16S3P configuration, and is powered by a similarly beefy 20S2P battery pack. That 1.2 kW power draw generates a lot of heat which is dissipated with an array of heat sinks and five cooling fans. Total cost was in the order of $2,000 USD.
It can be controlled via Bluetooth, and can run from its batteries for 30 minutes at full power. If you’d like to geek out over the specs click-through and read the discussion, a lot of technical detail is given and there are a bunch of photos showing the internals and assembly.
The life of a Hackaday writer often involves hours spent at a computer searching for all the cool hacks you love, but its perks come in not being tied to an office, and in periodically traveling around our community’s spaces. This suits me perfectly, because as well as having an all-consuming interest in technology, I am a lifelong rail enthusiast. I am rarely without an Interrail pass, and for me Europe’s railways serve as both comfortable mobile office space and a relatively stress free way to cover distance compared to the hell of security theatre at the airport. Along the way I find myself looking at the infrastructure which passes my window, and I have become increasingly fascinated with the power systems behind electric railways. There are so many different voltage and distribution standards as you cross the continent, so just how are they all accommodated? This deserves a closer look.
So Many Different Ways To Power A Train
Diesel trains like this one are for the dinosaurs.
In Europe where this is being written, the majority of main line railways run on electric power, as do many subsidiary routes. It’s not universal, for example my stomping ground in north Oxfordshire is still served by diesel trains, but in most cases if you take a long train journey it will be powered by electricity. This is a trend reflected in many other countries with large railway networks, except sadly for the United States, which has electrified only a small proportion of its huge network.
Of those many distribution standards there are two main groups when it comes to trackside, those with an overhead wire from which the train takes its power by a pantograph on its roof, or those with a third rail on which the train uses a sliding contact shoe. It’s more usual to see third rails in use on suburban and metro services, but if you take a trip to Southern England you’ll find third rail electric long distance express services. There are even four-rail systems such as the London Underground, where the fourth rail serves as an insulated return conductor to prevent electrolytic corrosion in the cast-iron tunnel linings. Continue reading “Trackside Observations Of A Rail Power Enthusiast”→
It’s fair to say that QR codes are a technology that has finally come of age. A decade or more ago they were a little over-hyped and sometimes used in inappropriate or pointless ways, but now they are an accepted and useful part of life.
They’re not without their faults though, one of which is that despite four increasingly redundant levels of error correction, there comes a point at which a degraded QR code can no longer be read. [HumanQR] is soliciting these broken QR codes for research purposes and inclusion in an eventual open-source database, and they’ll even have a shot at repairing your submissions for you.
It’s a problem inherent to all digital media, that once the limit of whatever error correction they contain has been reached, they arrive at a cliff-edge at which they go immediately from readability to non readability. The example given in the linked article is a locator tag on a stray cat, it had been rubbed away in part. Improving its contrast, sharply defining its edges, and improving the definition of its fiducials was able to revive it, we hope leading to the cat being returned home.
The idea is that by studying enough damaged codes it should be possible to identify the means by which they become degraded, and perhaps come up with a way to inform some repair software. Meanwhile if you are interested, you might want to learn more about how they work, the hard way.
LTSpice is a tool that every electronics nerd should have at least a basic knowledge of. Those of us who work professionally in the analog and power worlds rely heavily on the validity of our simulations. It’s one of the basic skills taught at college, and essential to truly understand how a circuit behaves. [Mano] has quite a collection of videos about the tool, and here is a great video explanation of how a bootstrap circuit works, enabling a high-side driver to work in the context of driving a simple buck converter. However, before understanding what a bootstrap is, we need to talk a little theory.
Bootstrap circuits are very common when NMOS (or NPN) devices are used on the high side of a switching circuit, such as a half-bridge (and by extension, a full bridge) used to drive a motor or pump current into a power supply.
A simple half-bridge driving illustrates the high-side NMOS driving problem.
From a simplistic viewpoint, due to the apparent symmetry, you’d want to have an NMOS device at the bottom and expect a PMOS device to be at the top. However, PMOS and PNP devices are weaker, rarer and more expensive than NMOS, which is all down to the device physics; simply put, the hole mobility in silicon and most other semiconductors is much lower than the electron mobility, which results in much less current. Hence, NMOS and NPN are predominant in power circuits.
As some will be aware, to drive a high-side switching transistor, such as an NPN bipolar or an NMOS device, the source end will not be at ground, but will be tied to the switching node, which for a power supply is the output voltage. You need a way to drive the gate voltage in excess of the source or emitter end by at least the threshold voltage. This is necessary to get the device to fully turn on, to give the lowest resistance, and to cause the least power dissipation. But how do you get from the logic-level PWM control waveform to what the gate needs to switch correctly?
The answer is to use a so-called bootstrap capacitor. The idea is simple enough: during one half of the driving waveform, the capacitor is charged to some fixed voltage with respect to ground, since one end of the capacitor will be grounded periodically. On the other half cycle, the previously grounded end, jumps up to the output voltage (the source end of the high side transistor) which boosts the other side of the capacitor in excess of the source (because it got charged already) providing a temporary high-voltage floating supply than can be used to drive the high-side gate, and reliably switch on the transistor. [Mano] explains it much better in a practical scenario in the video below, but now you get the why and how of the technique.
We know [Happy Little Diodes] frequently works with logic analyzer projects. His recent wireless logic analyzer for the ZX Spectrum is one of the oddest ones we’ve seen in a while. The heart of the system is an RP2040, and there are two boards. One board interfaces with the computer, and another hosts the controller.
The logic analyzer core is powered by a common open-source analyzer from [Eldrgusman]. This is one of the nice things about open source tools. Most people probably don’t need a logic analyzer that plugs directly into a ZX Spectrum. But if you do, it is fairly simple to repurpose a more generic piece of code and rework the hardware, if necessary.
One of the reconstructed images, using all 4,096 matrix patterns as input, next to the original object. (Credit: okooptics, Jon Bumstead)
There’s a strange allure to single-pixel cameras due to the simultaneous simplicity and yet fascinating features that they can offer, such as no set resolution limit. That said, the typical implementations that use some kind of scanning (MEMS) mirror or similar approach suffer from various issues even when you’re photographing a perfectly stationary and static scene due to their complex mechanical nature. Yet there’s a way around this, involving a LED matrix and a single photoresistor, as covered by [Jon Bumstead] in an article with accompanying video.
As he points out, this isn’t a new concept, with research papers cited that go back many years. At the core lies the signal processing technique called compressed sensing, which is incidentally also used with computed tomography (CT) and magnetic resonance imaging (MRI) scanners. Compressed sensing enables the reconstruction of a signal from a series of samples, by using existing knowledge of the signal.
In the case of this single-pixel camera, the known information is the illumination, which is a Hadamard matrix pattern displayed on the 64 x 64 pixel LED matrix, ergo 4,096 possible patterns. A total of 4,096 samples are thus recorded, which are subsequently processed with a Matlab script. As pointed out, even 50% of the maximum possible matrices can suffice here, with appropriately chosen patterns.
While not an incredibly fast method, it is fully solid-state, can be adapted to use other wavelengths, and with some tweaking of the used components probably could cut down the sampling time required.
When [Terence Grover] set out to build a Tamagotchi-inspired simulator, he didn’t just add a few modern tweaks. He ditched the entire concept and rebuilt it from the ground up. Forget cute wide-eyed blobby animals and pixel-poop. This Raspberry Pi-powered project ditches nostalgia in favour of brutal realism: inflation, burnout, capitalism, and the occasional existential crisis. Think Sims meets cyberpunk, rendered charmingly in Python on a low-res RGB LED matrix.
Instead of hunger and poop meters, this dystopian pet juggles Maslow’s hierarchy: hunger, rest, safety, social life, esteem, and money. Players make real-life-inspired decisions like working, socialising, and going into education – each affecting the stats in logical (and often unfair) ways. No free lunch here: food requires money, money requires mind-numbing labour, and labour tanks your rest. You can even die of overwork à la Amazon warehouse. The UI and animation logic are all hand-coded, and there’s a working buzzer, pixel-perfect sprite movement, and even mini-games to simulate job repetition.
It’s equal parts social commentary and pixel art fever dream. While we have covered Tamagotchi recreations some time ago, this one makes you the needy survivor. Want your own dystopia in 64×32? Head over to [Terence Grover]’s Github and fork the full open source code. We’ll be watching. The Tamagotchi certainly is.