BingGPT Brings AI Chat To The Desktop

Interested in AI, but sick of using everything in a browser? Miss clicking on a good old desktop icon to open a local bit of software? In that case, BingGPT could be just the thing for you.

It’s nothing too crazy—just a desktop application that gives you access to Bing’s AI-powered chatbot. It’s available on a range of platforms, from Windows, to Apple, and Linux, and binaries are available for Intel, Apple Silicon, and ARM processors.

Using BingGPT is simple. Sign in with your Microsoft account, and away you go. There’s no need to use Microsoft Edge or any ugly browser plugins, and you can export your conversations to Markdown, PNG, and PDF for sharing beyond the program. It’s also complete with a range of keyboard shortcuts to speed your interaction with the large language model when it gets off track. There’s also the Compose button which can actually go ahead and write stuff for you.

Fundamentally, all the cool stuff is still coming in via the web, but it’s nice to be able to use Bing’s chatbot without having to succumb to the horrors of a Microsoft browser. It’s interesting to see how large language models are becoming an all-pervasive tool of late. If you’re building your own nifty projects in this area, don’t hesitate to let us know!

Portrait Of A Long Wave Station In Its Twilight Years

There’s a quirk of broadcasting in Europe left over from the earliest days of the medium, which our American readers may not have encountered. As well as the familiar AM band, Europeans and Africans also have a so-called long wave band, on which you’ll find AM broadcast stations between about 150 and 280 kHz. Long wave transmissions were an ideal solution in the 1920s and 1930s to the problem of achieving national coverage from a single transmitter, and were widely used by state broadcasters. In an age of digital streaming they are increasingly irrelevant, and [Ringway Manchester] takes a look at one of Britain’s last long wave transmitter sites at Droitwich not too far from Birmingham.

The site covers around 50 acres, and is home to a variety of both medium wave (AM, for Americans), and a single long wave transmitter carrying BBC Radio 4 on 198 kHz. As he takes us through its history in the video below the break we hear a rundown of most of the major events in British broadcasting, while few Brits will have visited this unassuming field it’s likely most of us will have listened to something sent from here.

The long wave antenna is a T-shaped affair strung between two masts. We’re guessing that the radiator is the vertical portion, with the bar of the T forming a capacitance with the ground to make up for the radiator being a fraction of the 1515 meter wavelength. The video is something of a tribute to this once-vital station, as the Radio 4 transmissions are likely to stop in 2024 and the medium wave ones over the following years. We have to admit to catching our BBC transmissions online these days, but we still have to admit a pang of sadness at its impending end.

This reminds us, we’ve taken a fond look at AM radio in the past.

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ZX Spectrum Gets A 3D FPS Engine

The Sony PlayStation and Nintendo 64 are well-known for bringing 3D gaming into the mainstream in a way that preceding consoles just couldn’t. The ZX Spectrum, on the other hand, is known for text adventures and barebones graphics. However, it now has a rudimentary version of a Quake-like engine, as demonstrated by [Modern ZX-Retro Gaming].

As you might expect, the basic ZX Spectrum that sat in front of your dodgy old TV in the 1980s isn’t really up to the task of running a full 3D game. The engine runs at a fairly jerky frame rate on a 3.5 MHz ZX Spectrum, with purely monochrome graphics. However, the game can run more smoothly on 7, 14, and 28MHz ZX Spectrum compatibles. As with many such projects, most of the video you’ll see is of the game running in emulators. Impressively, the game features sound effects, three weapons, and a standard WASD control layout as per modern FPS games.

If you’re wondering about the confusing visuals, there’s a simple explanation. Yes, the UI and weapons are straight out of Doom. However, the game is running on a true 3D engine, with 3D enemies, not sprites. It’s inspired by the full 3D engine pioneered by Quake, hence the designation.

Files are available for those wishing to try it out at home. We do see a fair bit of the ZX Spectrum around these parts. Video after the break.

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Putting The Magic Smoke Back Into A Dodgy Spectrum Analyzer

The trouble with fixing electronics is that most devices are just black boxes — literally. Tear it down, look inside, but it usually doesn’t matter — all you see are black epoxy blobs, taunting you with the fact that one or more of them are dead with no external indication of the culprit.

Sometimes, though, you get lucky, as [FeedbackLoop] did with this Rigol spectrum analyzer fix. The instrument powered up and sort of worked, but the noise floor was unacceptably high. Even before opening it up, there was clearly a problem; in general, spectrum analyzers shouldn’t rattle. Upon teardown, it was clear that someone had been inside before and got reassembly wrong, with a loose fastener and some obviously shorted components to show for it. But while the scorched remains of components made a great place to start diagnosis, it doesn’t mean the fix was going to be easy.

Figuring out the values of the nuked components required a little detective work. The blast zone seemed to once hold a couple of resistors, a capacitor, a set of PIN diodes, and a couple of tiny inductors. Also nearby were a pair of chips, sadly with the markings lasered off. With some online snooping and a little bit of common sense, [FeedbackLoop] was able to come up with plausible values for most of these — even the chips, which turned out to be HMC221 RF switches.

Cleaning up the board was a bit of a chore — the shorted components left quite a crater in the board, which was filled with CA glue, and a bunch of missing pads. This called for some SMD soldering heroics, which sadly didn’t fix the noise problem. Replacing the two RF switches and the PIN diodes seemed to fix the problem, albeit at the cost of some loss. Sometimes, good enough is good enough.

This isn’t the first time [FeedbackLoop] has gotten lucky with choice test equipment in need of repairs — this memory module transplant on a scopemeter comes to mind.

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3D Printing A Sock Knitting Machine

3D printing socks isn’t really a thing yet. You’d end up with scratchy plastic garments that irritate your feet no end. You can easily 3D print all kinds of nifty little mechanisms, though, so why not 3D print yourself a machien to knit some socks instead? That’s precisely what [Joshua De Lisle] did.

The sock knitting machine is a simple device, albeit one that takes up most of the build area on a common 3D printer. It’s properly known as a circular sock machine, and is capable of producing the comfortable tubular socks that we’re all familiar with. All it takes is a bit of yarn and a simple handcranking of the mechanism, and it’s capable of extruding a sock before your very eyes.

He steps through his various iterative design improvements, and shows us how to build the device using knitting machine hooks to handle the yarn directly. The device is also instrumented with a digital counter to keep track of how far along your given sock is.

Your friends at the pub might go running for the doors when you start explaining that you’re thinking about making your own socks. Don’t let them deter you; we’ve seen others tread this path before. Video after the break.

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A silver and black bike sits in front of a dark grey bridge. It is on a hard surface next to green grass. The bike has a large basket area in front of the steering tube that then connects to the front wheel which is at the other end of the basket from the handlebars. It is best described as a long john bike, but is a more modern take on it than the wooden box Dutch bike.

Building A Cargo Bike Dream

Cargo bikes can haul an impressive amount of stuff and serve as a car replacement for many folks around the world. While there are more models every year from bike manufacturers, the siren song of a custom build has led [Phil Vandelay] to build his own dream cargo bike.

The latest in a number of experiments in hand-built cargo bike frames, this electrified front-loader is an impressive machine. With a dual suspension and frame-integrated cargo area, this bike can haul in style and comfort. It uses a cable steering system to circumvent the boat-like handling of steering arm long john bikes and includes a number of nice touches like (mostly) internal cable routing.

The video below the break mostly covers welding the frame with [Vandelay]’s drool-worthy frame jig, so be sure to watch Part 2 of the video for how he outfits the bike including the internal cable routing and turning some parts for the cable steering system on the lathe. If you get an urge to build your own cargo bike after following along, he offers plans of this and some of his other cargo bike designs. [Vandelay] says this particular bike is not for the beginner, unlike his previous version built with square tubing.

Looking for more DIY cargo bikes? Checkout this Frankenbike, another front loader, or this Russian trike.

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A Virus For The BBC Micro

If you work at all with British software or hardware engineers, you’ll find that there’s an entire generation perhaps now somewhere between their mid-40s and mid-50s, who stand slightly apart from their peers in their background and experience. These were the lucky teenagers who benefited from the British government’s 1980s push to educate youngsters in computing, and who unlike those before or who followed, arrived at university engineering courses fresh from school fully conversant with every facet of a computer from the hardware upwards.

[Alan Pope] is from that generation, and he relates a tale from his youth that wasn’t so out of place back in those days, of how he wrote what we’d now call a simple virus for the BBC Micro. Better still, he’s re-created it.

The post is as much a delightful trip back through that era of microcomputing, including an entertaining aside as he shared an airline journey with BBC Micro designer Chris Turner, and it serves as a reminder of how the BBC Micro’s disk operating system worked. There was a !boot file, which was what would be run from the disk at startup, and his bit of code would subvert that and hide itself in the machine’s so-called sideways RAM. The payload was pretty simple, every 32 soft reboots it would print a “Hello world” message, but it seems that was enough back in 1989 to get him into trouble. The 2023 equivalent works, but we’re guessing no teacher will come for him this time.

If you can’t find a real BBC Micro but still want one on hardware, we’ve brought you an FPGA version in the past.