Almost Google Glass In 1993

You might think Google Glass was an innovative idea, but [Allison Marsh] points out that artist [Lisa Krohn] imagined the Cyberdesk in 1993. Despite having desk in the name, the imagined prototype was really a wearable computer. Of course, in 1993, the technology wasn’t there to actually build it, but it does look like [Krohn] predicted headgear that would augment your experience.

Unlike Google Glass, the Cyberdesk was worn like a necklace. There are five disk-like parts that form a four-key keyboard and something akin to a trackpad. There were two models built, but since they were nonfunctional, they could have any imagined feature you might like. For example, the system was supposed to draw power from the sun and your body, something practical devices today don’t really do, either.

She also imagined a wrist-mounted computer with satellite navigation, a phone, and more. Then again, so did [Chester Gould] when he created Dick Tracy. The post also talks about a more modern reimagining of the Cyberdesk last year.

While this wasn’t a practical device, it is a great example of how people imagine the future. Sometimes, they miss the mark, but even then, speculative art and fiction can serve as goals for scientists and engineers who build the actual devices of the future.

We usually think about machines augmenting our intelligence and senses, but maybe we should consider more physical augmentation. We do appreciate seeing designs that are both artistic and functional.

A clipping of the "3D Printing & Modelling" skill tree. An arrow pointing up says "Advanced" and there are several hexagons for various skills on the page including blanks for writing in your own options and some of the more advanced skills like "Print in Nylon or ASA material"

Maker Skill Trees Help You Level Up Your Craft

Hacking and making are great fun due to their open ended nature, but being able to try anything can make the task of selecting your next project daunting. [Steph Piper] is here with her Maker Skill Trees to give you a map to leveling up your skills.

Featuring a grid of 73 hexagonal tiles per discipline, there’s plenty of inspiration for what to tackle next in your journey. The trees start with the basics at the bottom and progressively move up in difficulty as you move up the page. With over 50 trees to select from (so far), you can probably find something to help you become better at anything from 3D printing and modeling to entrepreneurship or woodworking.

Despite being spoiled for choice, if you’re disappointed there’s no tree for your particular interest (underwater basket weaving?), you can roll your own with the provided template and submit it for inclusion in the repository.

Want to get a jump on an AI Skill Tree? Try out these AI courses. Maybe you could use these to market yourself to potential employers or feel confident enough to strike out on your own?

[Thanks to Courtney for the tip!]

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An image of a grey plastic carrying case, approximately the size of an A5 notebook. Inside are darker grey felt lined cubbies with a mirror, piece of glass, a viewfinder, and various small printed parts to assemble a camera lucida.

Camera Lucida – Drawing Better Like It’s 1807

As the debate rages on about the value of AI-generated art, [Chris Borge] printed his own version of another technology that’s been the subject of debate about what constitutes real art. Meet the camera lucida.

Developed in the early part of the nineteenth century by [William Hyde Wollaston], the camera lucida is a seemingly simple device. Using a prism or a mirror and piece of glass, it allows a person to see the world overlaid onto their drawing surface. This moves details like proportions and shading directly to the paper instead of requiring an intermediary step in the artist’s memory. Of course, nothing is a substitute for practice and skill. [Professor Pablo Garcia] relates a story in the video about how [Henry Fox Talbot] was unsatisfied with his drawings made using the device, and how this experience was instrumental in his later photographic experiments.

[Borge]’s own contribution to the camera lucida is a portable version that you can print yourself and assemble for about $20. Featuring a snazzy case that holds all the components nice and snug on laser cut felt, he wanted a version that could go in the field and not require a table. The case also acts as a stand for the camera to sit at an appropriate height so he can sketch landscapes in his lap while out and about.

Interested in more drawing-related hacks? How about this sand drawing bot or some Truly Terrible Dimensioned Drawings?

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An Umbrella Can Teach A Thing Or Two About Product Longevity

This time of year always brings a few gems from outside Hackaday’s usual circle, as students attending industrial design colleges release their final year projects, The worlds of art and engineering sit very close together at times, and theirs is a discipline which sits firmly astride that line. This is amply demonstrated by the work of [Charlie Humble-Thomas], who has taken an everyday object, the umbrella, and used it to pose the question: How long should objects last?

He explores the topic by making three different umbrellas, none of which we are guessing resemble those you could buy. The first is not particularly durable but is completely recyclable, the second is designed entirely with repairability in mind, while the third is hugely over-engineered and designed for durability. In each case the reader is intended to think about the impact of the umbrella before them.

What strikes us is how much better designed each one is than the typical cheap umbrella on sale today, with the polypropylene recyclable one being flimsy by design, but with a simplicity missing from its commercial counterpart. The durable one meanwhile is full of CNC parts, and carbon fiber.

If you’re hungry for more student work in this vein, we recently brought you this toasty typewriter.

This Typewriter Types Toast

As a writer it’s a pleasure to see one’s work appear from time to time on a physical medium. While newspapers may be shuffling slowly off this mortal coil, there are still a few opportunities to write for printed media. It’s safe to say that no Hackaday scribe has ever managed to have their work published on the medium in this hack though, because it’s a typewriter designed to type on toast.

The toaster-typewriter is the work of [Ritika Kedia], and it forms part of her thesis in product design at the Parsons School of Design, New York. It’s written up very much from an artistic rather than a tech perspective, but it’s no less ingenious for that in the way it uses letters formed from hot wire on a clay substrate, mounted on the end of the typewriter arms in front of a toaster.

We’re slightly sad to see that it only has three operable letters at the moment as it’s an artwork rather than a document machine, but we love the idea and wish she had time to develop it further with a full alphabet. You can see a short demo in the video below the break.

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Make Your Music Simpler With The User-Unfriendliest Cassette Deck Ever

Call us crazy, but music was a whole lot more fun when it was on physical media. Or perhaps just easier to use, especially in the car. Whether your particular vintage favored CDs, cassettes, or even 8-tracks, being able to fish out that favorite album and slam it in the player while never taking your eyes off the road was a whole lot easier than navigating a playlist on a locked phone, or trying to control an infotainment system through soft buttons on a touch screen.

It seems like [Jarek Lupinski] is as much a Spotify Luddite as we are, since his “tape-deck” project is aimed to be as user-unfriendly as possible. It’s just an auto-reversing cassette deck movement stripped bare of all useful appurtenances, like a way to fast forward or rewind. You just put a cassette in and it plays, start to finish, before auto-reversing to play the other side in its entirety. It doesn’t even have a volume control — his cheeky advice is to “listen to louder or quieter albums” to solve that problem. Pretty easy, really, and not a EULA or advertisement in sight. Build files are available if you hate yourself enough to build one of your own.

All kidding aside, this is kind of a nice reminder of how much things have changed, and how much complexity we’ve layered onto the simplest of pleasures. If you like the minimalist approach of this project but not the deconstructed aesthetics, we’ve got you covered.

Randomly Move Marionette With Steel Balls And Geneva Drives

The ball driven Geneva drives that move the marrionette. (Credit: Karakuri channel, YouTube)
The ball driven Geneva drives that move the marrionette. (Credit: Karakuri channel, YouTube)

Over the years we have seen many marble machines, but this one on the [Karakuri channel] (hit CC for subtitles) on YouTube is somewhat special, as it uses Geneva drives to turn the motion of the steel balls going around the circuit into random movement of a marionette. The Geneva drive type of gear mechanism normally converts a constant rotary motion into intermittent rotary motion by having a singular pin on the first wheel drive the second wheel. In the demonstrated mechanism, however, the pin is replaced by the steel balls, which are only intermittently and randomly present because of how each steel ball picks one of four paths, one towards each Geneva drive.

As a result of this, the motion of the marionette’s appendages – attached to the red wheel – is random. The only powered element of the (mostly 3D printed) system is the drive mechanism that carries the steel balls up again and keeps the primary wheels on the Geneva drives rotating. We have to give the creator pops for what is both an interesting art piece and a demonstration of how to creatively use this somewhat unusual gear mechanism to introduce randomness without a lot of complexity.

Thanks to [MrTrick] for the tip.

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