Hackaday At 32C3 And Shmoocon

We are just a few days away from the 2015 Chaos Communications Congress in Hamburg Germany and we’re happy to say that a couple of the Hackaday crew will be on hand.
The annual event is one of the premier hacker conferences in the entire world. CCC-fairydustBoth [Voja Antonic] and [Nava Whiteford] will be attending this year’s 32C3, which runs from Sunday the 27th through Wednesday the 30th.

[Voja] will be pretty busy working a booth that will show off two of his projects. One is his Single-Chip Gaming System and the other is his DIY Book Scanner. If you do want to track him down, he dusted off his Twitter account, @Voja_Antonic, just for the event.

[Nava] will be less tied town, and looking for the best there is to see at the conference. If you want to connect with him, give his Twitter account a jingle: @new299.

2016 Shmoocon

schmoocon-bikerShmoocon is in the middle of January and boasts “Less Moose than Ever”. It’s notoriously hard to get a ticket for the annual hacker convention held in Washington, DC. We asked for three press passes and they were kind enough to provide one. We tried and failed to get tickets during the second public release, which sold out 900 passes in 7.58 seconds.

We’re Looking for One More Ticket!

We were able to purchase a single ticket second-hand, so along with the press pass we now have two. [Mike] and [Brian] are both planning to attend, but we’d like it if [Sophi] could be there as well. If you know of an extra ticket which we can buy at face value, please email mike at Hackaday with the details.

Will you be at Shmoocon? Want to meet up with [Brian], [Mike], and hopefully [Sophi], or know of an activity there we just shouldn’t miss? Ping us on Twitter (@szczys, @bbenchoff, @sophikravitz).

Also, how are our choices on con attendance so far? Leave a comment below and let us know what hacking events you think we just shouldn’t miss in the coming year.

Nick Sayer: Making 10ⁿ Isn’t The Same As Building One

Building one of something is tremendously easy. If you’re making one of something, you can cover the insides with hot glue, keep everything held together with duct tape, and mess around with it enough that it mostly works most of the time. Building more than one of something is another matter entirely. This is the thought behind DFM, or Design For Manufacturing. [Nick Sayer] is an experienced seller on Tindie and he’s put together enough kits to learn the ins and outs, rights and wrongs of building not one, but an inventory of things. Check out this last talk of the 2015 Hackaday SuperConference, then join us below for a bit more on the subject.

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Hackaday’s Editorial Vision

I had the honor of speaking at the 2015 Hackaday SuperConference in November on the topic of Hackaday’s Editorial Vision. We are bringing to a close an amazing year in which our writing team has grown in every respect. We have more editors, writers, and community members than ever before (Hackaday.io passed 100,000 members). With this we have been able to produce a huge amount of high-quality original content that matters to anyone interested in engineering — the best of which is embodied in the expansive Omnibus Volume 2 print edition. 2015 also marked an unparalleled ground-game for us; we took the Hackaday Prize all over the world and were warmly greeted by you at every turn. And of course, the Hackaday SuperConference (where I presented the talk) is a major milestone: Hackaday’s first ever full-blown conference.

So this begs the question, what next? What is guiding Hackaday and where do we plan to go in the future? Enjoy this video which is a really a ‘State of the Union’ for Hackaday, then join me after the break for a few more details on why we do what we do.

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Neil Movva: Adding (wearable) Haptic Feedback To Your Project

[Neil Movva] is not your average college student. Rather than studying for exams or preparing to defend a dissertation, he’s working on a project that will directly help the disabled. The project is Pathfinder, a wearable haptic navigation system for the blind. Pathfinder is an ambitious project, making it all the way to the semifinals of the 2015 Hackaday Prize. Haptics, the technology of providing feedback to a user through touch, lies at the core of Pathfinder. [Neil] was kind enough to present this talk about it at the Hackaday SuperConference.

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Kate Reed: The Creative Process In Action

Kate Reed is an artist. Kate Reed also builds hand-driven wheelchair accessories that work with any wheelchair. Wait, what? These things don’t have to be separate skills. We’re living in the age of artisanal creation and Kate is a perfect example that you need to embody all skills. She’s an artist who follows a creative idea from inception through to implementation. Check out her talk on the Creative Process in Action from the Hackaday SuperConference, then jump past the break for some more details on what she’s been building and how she build her diverse set of skills.

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Antti Lukats: The Past, Present, And Future Of Programmable Logic

[Antti] has gained a bit of a reputation over on Hackaday.io – he has a tremendous number of FPGA projects on hackaday.io, and they’re all open source. If you’re looking for street cred with FPGAs, [Antti] has it. His Hands-on experience with FPGAs and CPLDs stretches back to the very first chips in the 70s. We’re so happy that he’s working to share this depth of knowledge, and that includes this talk he gave a few weeks ago at the Hackaday SuperConference. Take a look and then join us after the break for an overview of the FPGA terrain, then and now.

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Immersive Theatre Via IBeacons With Dustin Freeman

Combining backgrounds in math and theater, [Dustin Freeman] works on immersive, interactive theatrical experiences. During the day [Dustin] is a Spatial Interaction Engineer at Occipital, who makes the Structure Sensor. In his spare time [Dustin] works on digital theatre projects that bring the theatre goer far past the traditional row of seats.

The concept of immersive theatre is similar to ‘escape the room’ challenges and choose your own adventure experiences, in that the participants control the outcome of the experience by making decisions from the information supplied to them. [Dustin] explains in his talk that the feeling of trying to beat the clock that exists in escape the room challenges is not helpful in Floodlight’s The Painting. Floodlight is a theatre production company and The Painting is the immersive theatre experience put together by [Joshua Marx], professor of acting at San Jose State and [Dustin Freeman] who presented this 2015 Hackaday SuperConference talk.

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