Building Your Own Fusion Drive

We missed the original announcement, but Apple unveiled more than just the iPad Mini at their last event. They’ve got a new storage system called Fusion Drive which is supposed to combine the access speeds of solid state with the storage density of platter drives. When you look just under the surface what you’re really seeing is a disc drive with grossly enlarged cache in the form of an SSD drive. How about moving from the 64 MB or so of cache seen on many large hard drives today to something like 64GB?

Well you don’t have to wait for Apple to do it. [Patrick Stein] gave it a shot using command line tools to combine an SSD with a physical drive. Sure, it’s not an all-in-one solution, but it is a pretty good proof. The linchpin that will really make it possible is a low-level driver that can handle the caching on the SDD, while ensuring that the data eventually makes it to the platter for long-term storage.

[via Engadget]

[Jeri] Shows Off A Delta Sigma ADC

[Jeri] has had a bear of a time moving up to Valve Software, but electron microscope is safely in her garage (!) and her electronics lab is slowly taking shape. Since she can’t bring out the real-life gravity gun she’s working on, she decided to show off a one-bit ADC that uses just a flip-flop to sample an analog waveform  into digital data.

By toggling the clock input of a 74xx74 (or any flip-flop, really) and feeding the complimentary output to back into the data input, [Jeri] can get an output that is a 50% duty cycle feeding into the input of the chip. Adding an audio input to this data input with 10k pot to this feedback loop will cause the duty cycle to change in relation to the analog input, making a one-bit ADC.

As with any electronic shortcut, there are a few drawbacks: the clock cycle feeding into the flip-flop has to be pretty fast; at least a few dozen kilohertz if you’re sampling audio. Still, if you don’t have a free ADC pin, or you’d just like to build a bitcrushing guitar pedal, it’s a very simple (and cheap) way to get analog into a digital micro.

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Turning A 600 Mil Chip To 300 Mil

We’ve seen a few builds featuring NXP’s LPC1114 microcontroller before. This chip – the only breadboard friendly ARM microcontroller available – comes in a ‘still a little too large for prototyping’ 600 mil, 28 pin package. We won’t hazard a guess why NXP chose this rather large package, but the good news is it’s possible to shave this chip down to the more common 300 mil, 28-pin package used by AVRs and PICs.

In the video tutorial of this procedure, the chip is first taped down to a desktop CNC mill. 150 mil on each side of the die are removed, exposing the very cool-looking pattern of leads coming out of the chip. This isn’t enough area to solder, so the chip had to be further milled to expose some of the internal wiring.

After soldering everything to a set of pins, the new 300 mil package is covered in epoxy putty, milled down again into a nice cube shape and painted. Yes, the modified chip does work, and no, we can’t figure out why NXP chose a 600 mil package for this microcontroller over the far more common 300 mil chip.

Video after the break. Tip ‘o the hat to [Ian] for sending this one in.

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Hacking An Old Radar Gun To Interface With A Laptop

[Gregory Charvat] decided to see what he could do with this old Police radar gun. It is an X-band device that broadcasts continuous waves and measures the Doppler shift as they echo back. He cracked it open to see if he could interface the output with a computer.

After a little poking around he’s able to get it connected to a 12V feed from his bench supply, and to monitor the output with an oscilloscope. He established that it draws about 0.5A in current he built a companion board which uses AA batteries for power, and provides an audio output which can be plugged into his laptop’s audio-in jack. This technique makes reading the device as easy as recording some audio. From there a bit of simple signal processing lets him graph the incoming measurement.

In the video after the break you’ll see his inspection of the hardware. After making his alterations he takes it into the field, measuring several cars, a few birds, and himself jogging.

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Discrete FPGA Will Probably Win The 7400 Logic Competition

For this year’s 7400 logic competition, [Nick] decided to build an FPGA out of logic chips (Internet Archive cached version).

Perhaps a short explanation is in order to fully appreciate [Nick]’s work. The basic component of an FPGA is a slice, or cell, that performs boolean operations on its input and sends the result on its output. The core of these slices is a lookup table – basically a truth table that stores the result of every possible input combination.

One very easy way to implement a lookup table is to use a RAM or EEPROM chip. By tying the address lines of an EEPROM to the input and the data lines to the output, it’s possible to create a single slice of an FPGA very easily.

Unfortunately for [Nick], 74-series memories have long been out of production. There is another option open, though: shift registers. A shift register is basically an 8-bit memory chip with parallel inputs, so combining a shift register with an 8-input multiplexer is a very simple way to implement a 3-input, 1-output FPGA slice.

After figuring out how to tie these slices to bus lines, [Nick] needed a way to program them. Verilog or VHDL would border on insanity, so he wrote his own hardware description language. It’s certainly not as powerful or capable as the mainstream solutions to programming an FPGA, but it’s more than enough.

In the video after the break, you can see [Nick]’s overview of his very large 8-slice FPGA while he runs a combination lock and PWM program. All the code, schematics, and board layout are up on [Nick]’s git if you’d like to build your own.
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PWM On The Stellaris Launchpad

[Joonas] has been following TI’s ‘getting started’ tutorials for their new Stellaris Launchpad. Everything had been going swimmingly until [Joonas] reached the fourth tutorial on interrupts. To the ire of LEDs the world over, implementing PWM on the new Stellaris Launchpad is a somewhat difficult task. After banging his head against the documentation for hours, [Joonas] finally cracked his PWM problem and decided to share his discoveries with the world.

The Stellaris has a PWM mode for its six hardware timers, but unfortunately there are no PWM units on the chip. Solving this problem required making two 16-bit timers out of a single 32-bit one. This allowed [Joonas] to specify a ‘load’ and ‘match’ value.

After coding this up, [Joonas] discovered the PWM timer only works on two of the Launchpad’s pins. Hours of Googling later, he had real PWM on his Stellaris Launchpad.

Given the amount of time [Joonas] spent on this problem, we’re glad to help all the other frustrated Stellaris tinkerers out there by sharing this.

Myst Book Plays Myst, Doesn’t Transport You To Other Ages

We shouldn’t have to remind you, but back in the early 90s one of the most popular computer games was Myst. Despite having the gameplay of a PowerPoint presentation, Myst went on to become one of the best-selling video games of all time and the killer app that made a CD-ROM drive a necessity rather than a luxury. [riumplus] loves Myst, and after 6 long years he’s finally completed his homage to his favorite game. It’s a replica of the in-game Myst book that is able to play every game in the Myst-iverse.

The build started off by searching for the same book used as a model for the book object in Myst. It’s a 135-year-old edition of Harper’s New Monthly Magazine, Volume LIV, Issue 312 from 1877. In keeping with the in-game assets, [riumplus] made dies for the spine and cover, embossed the word ‘MYST’ on the book, and filled these letters with 24-carat gold paint.

Inside the newly hollowed-out book [rium] added a very small x86 motherboard running Windows XP on a 32 Gig Compact Flash card. This tiny computer is able to run every Myst game ever made on a very nice touchscreen display.

It’s a work of art in our humble opinion, and a fitting tribute to the last great hurrah of the adventure game genre. After the break you can see [rium] interacting with his book, or just check out the build pics on [rium]’s Google+ page.

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