ESPFLIX Brings Streaming Video To The World Of Microcontrollers

These days, if you’ve got a TV that’s a little too old to directly access streaming services, you’ve got plenty of options. Apple TV, Chromecast, and a cavalcade of Android boxes are available to help get content on your screen. However, if you’re really stuck in the past, ESPFLIX might just be for you.

Control of the system is achieved by an Apple TV remote.

Yes, that’s right – it’s an online streaming service running on an ESP32. [rossumur] has achieved this feat through a careful use of codecs, and some efficient coding strategies to make it all come together. Video is MPEG1, at just 352×192 resolution. Audio is via the SBC codec, originally intended for use with Bluetooth devices. It’s chosen here for its tiny sample buffers, making it easier to decode in the limited RAM of the ESP32. Output is via composite video, generated on the ESP32 itself.

The titles themselves consist of public domain content, running off an Amazon Web Services instance. With limited RAM on the ESP32, there’s not much buffering to be had, so [rossumur] is bankrolling an AWS Cloudfront instance which should make it possible to use ESPFLIX from most places around the world with a solid internet connection.

We’ve seen [rossumur]’s work before, with the ESP_8_BIT serving as a prelude to this project’s capabilities. Video after the break.

Continue reading “ESPFLIX Brings Streaming Video To The World Of Microcontrollers”

This Tube Preamp Has A Nixie Volume Display

The pursuit of audiophile hi-fi is one upon which many superlatives and perhaps a little too much money are lavished. But it’s also a field in which the self-builder can produce their own equipment that is as good or often better than that which can be bought, so it provides plenty of interesting projects along the way. [Justin Scott]’s tube preamplifier is a great example, with its novel use of a pair of Nixie tubes to indicate the volume to which it has been set.

The audio side of the preamp comes courtesy of a four-tube kit from tubes 4 hi-fi, in which we notice another tube as power supply rectifier. The case is a beautifully made wooden affair with a professional front panel, but it’s the Nixies which make it a bit special. A high quality motorised potentiometer is used as a volume control, one of its multiple outputs is used as a simple potential divider to provide a voltage. This is read by an Arduino, which in turn drives the Nixies via a BCD-to-decimal decoder. The attention to detail in the whole project is at a very high level, and though he’s not shred any of its audio measurements with us, we’d expect it to sound as good as it looks.

If tube amplifiers interest you, we’ve delved into their design in the past, and it’s worth directing you to Justin’s matching amplifier, as well.

A True 4K Projector From Scrap EBay Components

Cinemas all over the world have become no-go zones with COVID-19 around, but watching the latest blockbuster on the small screen at home is simply not the same. You could bring the big screen home, but buying a quality projector is going to set you back a small pile of cash. Fortunately [Matt] from [DIY Perks] has an alternative for us, demonstrating how to build your own true 4K projector with parts bought off eBay, for a fraction of the price.

The core of the projector is a small 4K LCD panel, which is from a modified Sony smartphone. [Matt] disassembled the phone, removed the backlight from the LCD, which leaves it semi-transparent, and mounted it at a right angle to the rest of the phone body. The battery was also replaced with a voltage regulator to simulate a full battery. To create a practical projector, a much brighter backlight is needed. [Matt] used a 100W 10 mm diameter LED for this purpose. The LED needs some serious cooling to prevent it from burning itself out, and a large CPU cooler does the job perfectly. Two Fresnel lenses in series are used to turn the diverging light from the LED into a converging light source to pass through the LCD. An old 135 mm large format camera lens is placed at the focal point of light to act as a projection lens. The entire assembly is mounted on a vertical frame of threaded rods, nuts, and aluminium plates. [Matt] also used these threaded rods with GT2 pulleys to create a simple but effective moving platform for the projection lens that allows the focus of the projected image to be adjusted. The frame is topped off by a 45-degree mirror to project the image against a wall instead of the roof, and the frame is covered with aluminium panels.

The video after the break goes into incredible detail on how projector functions and how to build your own down. It definitely looks like a doable build for most hackers. [Matt] will also be releasing a complete PDF build guide in the next few weeks. Continue reading “A True 4K Projector From Scrap EBay Components”

This Old Console Stereo Hides A Liquor Cabinet

There was a time when consumer electronics were statement items, designed to resemble quality furniture that would be shown off as a centerpiece of the home. Televisions in ornate wooden cabinets, or stereos looking for all the world like sideboards. [Zethus] had just such a huge record player and radio combo in a sideboard, and having little use for the cream of 1950s home entertainment technology, he rebuilt it as a concealed liquor cabinet with electronic controls and a much more modern stereo that forms part of a Logitech Media Server multi-room system.

After removing the tube-based radio chassis and Garrard jockey-wheel turntable it was time to gut their supporting woodwork and install the platform derived from a standing desk. With suitably impressive lighting and a pair of VFD displays for the music choice, there is the inevitable Raspberry Pi running the show. Control is achieved by a set of hidden capacitive buttons, and there’s a Web interface to allow both music and magical appearance of alcohol from the comfort of a smartphone. The whole can be seen in the video below the break.

Whenever a piece of vintage electronics is gutted in this way there will always be people who find it disquieting, but the truth is that these all-in-one stereos were made in huge quantities during the mid-century period and do not have a significant value. This one may have lost its original electronics, but it lives on safe from the dump that has claimed so many of its brethren. Happily this isn’t the first one we’ve seen saved with a Pi.

Continue reading “This Old Console Stereo Hides A Liquor Cabinet”

Brass And Nickel Work Together In This Magnetostrictive Earphone

When you go by a handle like [Simplifier], you’ve made a mission statement about your projects: that you’ll take complex processes and boil them down to their essence. So tackling the rebuilding of the humble speaker, a device he himself admits is “both simplified and optimized already,” would seem a bit off-topic. But as it turns out, the principle of magnetostriction can make the lowly speaker even simpler.

Most of us are familiar with the operation of a speaker. A powerful magnet sits at the center of a coil of wire, which is attached to a thin diaphragm. Current passing through the coil builds a magnetic field that moves the diaphragm, creating sound waves. Magnetostriction, on the other hand, is the phenomenon whereby ferromagnetic materials change shape in a magnetic field. To take advantage of this, [Simplifier] wound a coil of fine copper wire around a paper form, through which a nickel TIG electrode welding filler rod is passed. The nickel rod is anchored on one end and fixed to a thin brass disc on the other. Passing a current through the coil causes the rod to change length, vibrating the disc to make sound. Give it a listen in the video below; it sounds pretty good, and we love the old-time look of the turned oak handpiece and brass accouterments.

You may recall [Simplifier]’s recent attempt at a carbon rod microphone; while that worked well enough, it was unable to drive this earphone directly. If you need to understand a little more about magnetostriction, [Ben Krasnow] explained its use in anti-theft tags a couple of years back.

Continue reading “Brass And Nickel Work Together In This Magnetostrictive Earphone”

A Transmission Line Speaker With The Design Work To Back It Up

We love the world of audiophiles here at Hackaday, mostly for the rich vein of outrageous claims over dubious audio products that it generates. We’ve made hay with audiophile silliness in the past, but what we really like above that is a high quality audio project done properly. It’s one thing to poke fun at directional oxygen free gold plated USB cables, but it’s another thing entirely to see a high quality audio project that’s backed up by sound design and theory to deliver the best possible listening. [Davide Ercolano]’s transmission line speakers are a good example, because he’s laid out in detail his design choices and methods in their creation.

Starting with the Thiele-Small parameters of his chosen driver, he simulated the  enclosure using the Hornresp software. As a 3D-printed design he was able to give it paraboloid curves to the convoluted waveguide, making it a much closer approximation to an ideal waveguide than a more traditional rectangular design. In the base is a compartment for an amplifier module, with additional Bluetooth capability.

We’d be curious to know how well 3D printed plastic performs in this application when compared for example to something with more mass. However we like these speakers a lot; this is how a high quality audio project should be approached. We’ve delved into speakers more than once in the past, but if you’re looking for something really unusual then how about an electrostatic?

Peek At The Off-Ear Speaker Prototypes For Valve’s VR

The Valve Index VR headset incorporates a number of innovations, one of which is the distinctive off-ear speakers instead of headphones or earbuds. [Emily Ridgway] of Valve shared the design and evolution of this unusual system in a deep dive into the elements of the Index headset. [Emily] explains exactly what they were trying to achieve, how they determined what was and wasn’t important to deliver good sound in a VR environment, and what they were able to accomplish.

First prototype, a proof-of-concept that validated the basic idea and benefits of off-ear audio delivery.

Early research showed that audio was extremely important to providing a person with a good sense of immersion in a VR environment, but delivering a VR-optimized audio experience involved quite a few interesting problems that were not solved with the usual solutions of headphones or earbuds. Headphones and earbuds are optimized to deliver music and entertainment sounds, and it turns out that these aren’t quite up to delivering on everything Valve determined was important in VR.

The human brain is extremely good at using subtle cues to determine whether sounds are “real” or not, and all kinds of details come into play. For example, one’s ear shape, head shape, and facial geometry all add a specific tonal signature to incoming sounds that the brain expects to encounter. It not only helps to localize sounds, but the brain uses their presence (or absence) in deciding how “real” sounds are. Using ear buds to deliver sound directly into ear canals bypasses much of this, and the brain more readily treats such sounds as “not real” or even seeming to come from within one’s head, even if the sound itself — such as footsteps behind one’s back — is physically simulated with a high degree of accuracy. This and other issues were the focus of multiple prototypes and plenty of testing. Interestingly, good audio for VR is not all about being as natural as possible. For example, low frequencies do not occur very often in nature, but good bass is critical to delivering a sense of scale and impact, and plucking emotional strings.

“Hummingbird” prototype using BMR drivers. Over twenty were made and lent to colleagues to test at home. No one wanted to give them back.

The first prototype demonstrated the value of testing a concept as early as possible, and it wasn’t anything fancy. Two small speakers mounted on a skateboard helmet validated the idea of off-ear audio delivery. It wasn’t perfect: the speakers were too heavy, too big, too sensitive to variation in placement, and had poor bass response. But the results were positive enough to warrant more work.

In the end, what ended up in the Index headset is a system that leans heavily on Balanced Mode Radiator (BMR) speaker design. Cambridge Audio has a short and sweet description of how BMR works; it can be thought of as a hybrid between a traditional pistonic speaker drivers and flat-panel speakers, and the final design was able to deliver on all the truly important parts of delivering immersive VR audio in a room-scale environment.

As anyone familiar with engineering and design knows, everything is a tradeoff, and that fact is probably most apparent in cutting-edge technologies. For example, when Valve did a deep dive into field of view (FOV) in head-mounted displays, we saw just how complex balancing different features and tradeoffs could be.