Are CRT TVs Important For Retro Gaming?

We always thought the older console games looked way better back in the day on old CRTs than now on a modern digital display. [Stephen Walters] thinks so too, and goes into extensive detail in a lengthy YouTube video about the pros and cons of CRT vs digital, which was totally worth an hour of our time. But are CRTs necessary for retro gaming?

The story starts with [Stephen] trying to score a decent CRT from the usual avenue and failing to find anything worth looking at. The first taste of a CRT display came for free. Left looking lonely at the roadside, [Stephen] spotted it whilst driving home. This was a tiny 13″ Sanyo DS13320, which, when tested, looked disappointing, with a blurry image and missing edges. Later, they acquired a few more displays: a Pansonic PV-C2060, an Emerson EWF2004A and a splendid-looking Sony KV24FS120. Some were inadequate in various ways, lacking stereo sound and component input options.

A poor analog cable coupled with rendering inaccuracy gives a nice filtering effect

A large video section discusses the reasons for the early TV standards. US displays (and many others using NTSC) were designed for 525 scan lines, of which 480 were generally visible. These displays were interlaced, drawing alternating fields of odd and even line numbers, and early TV programs and NTSC DVDs were formatted in this fashion. Early gaming consoles such as the NES and SNES, however, were intended for 240p (‘p’ for progressive) content, which means they do not interlace and send out a blank line every other scan line.  [Stephen] goes into extensive detail about how 240p content was never intended to be viewed on a modern, sharp display but was intended to be filtered by the analogue nature of the CRT, or at least its less-than-ideal connectivity. Specific titles even used dithering to create the illusion of smooth gradients, which honestly look terrible on a pixel-sharp digital display. We know the differences in signal bandwidth and distortion of the various analog connection standards affect the visuals. Though RGB and component video may be the top two standards for quality, games were likely intended to be viewed via the cheaper and more common composite cable route.

Continue reading “Are CRT TVs Important For Retro Gaming?”

PC Floppy Copy Protection: Vault Corporation Prolok

In the 2020s we’re used to software being readily accessible, and often free, whether as-in-beer or as-in-speech. This situation is a surprisingly new one, and in an earlier era of consumer software it was most often an expensive purchase. An anti-piracy industry sprang up as manufacturers tried to protect their products, and it’s one of those companies that [GloriousCow] examines in detail, following their trajectory from an initial success through to an ignominious failure driven by an anti-piracy tech too extreme even for the software industry.

Vault Corporation made a splash in the marketplace with Prolok, a copy protection system for floppies that worked by creating a physically damaged area of the disc which wouldn’t be present on a regular floppy. The write-up goes into detail about the workings of the system, including how to circumvent a Prolok protected title if you find one. This last procedure resulted in a lawsuit between Prolok and Quaid Software, one of the developers of circumvention tools, which established the right of Americans to make backup copies of their owned software.

The downfall of Vault Corporation came with their disastrously misjudged Prolok Plus product, which promised to implant a worm on the hard disks of pirates and delete all their files in an act of punishment. Sensing the huge reputational damage of being tied to such a product the customers stayed away, and the company drifted into obscurity.

For those interested further in the world of copy protection from this era, we’ve previously covered the similar deep dives that [GloriousCow] has done on Softguard’s Superlok as well as the Interlock system from Electronic Arts.

C64 Gets A Graphics Upgrade Courtesy Of Your Favorite Piano Manufacturer

The Commodore 64 was quite a machine in its time, though a modern assessment would say that it’s severely lacking in the graphical department. [Vossi] has whipped up a bit of an upgrade for the C64 and C128, in the form of a graphics expansion card running Yamaha hardware.

As you might expect, the expansion is designed to fit neatly into a C64 cartridge slot. The card runs the Yamaha V9958—the video display processor known for its appearance in the MSX2+ computers. In this case, it’s paired with a healthy 128 kB of video RAM so it can really do its thing. The V9958 has an analog RGB output that can be set for PAL or NTSC operation, and can perform at resolutions up to 512×212 or even 512×424 interlaced. Naturally, it needs to be hooked directly up to a compatible screen, like a 1084, or one with SCART input. [Vossi] took the time to create some demos of the chip’s capabilities, drawing various graphics in a way that the C64 couldn’t readily achieve on its own.

It’s a build that almost feels like its from an alternate universe, where Yamaha decided to whip up a third-party graphics upgrade for the C64. That didn’t happen, but stranger team ups have occurred over the years.

[Thanks to Stephen Walters for the tip!]

Meet The Optical Data Format You’ve Never Heard Of Before

You consider yourself a power user. You’ve got lots of files, and damn it, you like to keep them backed up. Around a decade ago, you gave up on burning optical discs, and switched to storing your files on portable hard drives. One local, one off-site, and a cloud backup just to be sure. You’re diligent for a home gamer, and that gets you done.

The above paragraph could describe any number of Hackaday readers, but what of bigger operations? Universities, businesses, and research institutions all have data budgets far in excess of what the individual could even imagine. What might shock you is that some of them are relying on optical media—just not the kind you’ve ever heard of before. Enter Sony’s Optical Disc Archive.

Continue reading “Meet The Optical Data Format You’ve Never Heard Of Before”

The Punched Card Detective

[John Graham-Cumming] might not be the first person to thumb through an old book and find an IBM punched card inside. But he might be the first to actually track down the origin of the cards. Admittedly, there were clues. The book was a Portuguese book about computers from the 1970s. The cards also had a custom logo on them that belonged to a computer school at the time.

A Hackaday card, thanks to the online card punch

It is hard to remember, but there was a time when cards reigned supreme. Sometimes called Hollerith cards after  Herman Hollerith, who introduced the cards to data processing, these cards used square holes to encode information. Reading a card is simple. There are 80 columns on a classic card. If a column has a single punch over a number, then that’s what that column represents. So if you had a card with a punch over the “1” followed by a punched out “5” in the next column and a “0” in the column after that, you were looking at 150. No punches, of course, was a space.

So, how did you get characters? The two blank regions above the numbers are the X and Y zones (or, sometimes, the 11 and 12 zones). The “0” row was also sometimes used as a zone punch. To interpret a column, you needed to know if you expected numbers or letters. An 11-punch with a digit indicated a negative number if you were expecting a number. But it could also mean a particular letter of the alphabet combined with one or more punches in the same column.

Continue reading “The Punched Card Detective”

Overhead photo of a Tandon TM100-1 Floppy Drive and a 5,25" Floppy

How To Revive A Tandon Floppy Drive

In this episode of [Adrian’s Digital Basement], we dive into the world of retro computing with a focus on diagnosing and repairing an old full-height 5.25-inch floppy drive from an IBM 5150 system. Although mechanically sound, the drive had trouble reading disks, and Adrian quickly set out to fix the issue. Using a Greaseweazle—a versatile open-source tool for floppy disk diagnostics—he tests the drive’s components and explores whether the fault lies with the read/write head or electronic systems.

The repair process provides fascinating insights into the Tandon TM100-1 floppy drive, a key player in vintage computing. Adrian explains how the drive was designed as a single-sided unit, yet hints at potential double-sided capability due to its circuit board, raising possibilities for future tweaks. Throughout the video, Adrian shares handy tips on ensuring proper mechanical maintenance, such as keeping lubrication in check and ensuring correct spring tension. His attention to detail, especially on termination resistors, provided vital knowledge for anyone looking to understand or restore these old drives.

For fans of retro tech, this episode is a must-watch! Adrian makes complex repairs accessible, sharing both technical know-how and nostalgic appreciation. For those interested in similar hacks, past projects like the Greaseweazle tool itself or other Amiga system repairs are worth exploring. To see Adrian in action and catch all the repair details, check out the full video.

Continue reading “How To Revive A Tandon Floppy Drive”

Screen caps of upgraded BBC Micro, and OS 9 code

BBC Micro: A Retro Revamp With The 68008 Upgrade

The BBC Microcomputer, launched in the early 1980s, holds a special place in computing history. Designed for educational purposes, it introduced a generation to programming and technology. With its robust architecture and community-driven modifications, the BBC Micro remains a beloved project for retro computing enthusiasts. [Neil] from Retro4U has been delving into this classic machine, showcasing the fascinating process of repairing and upgrading his BBC Micro with a 68008 CPU upgrade.

Last week, [Neil] shared his progress, unveiling advancements in his repairs and upgrades. After tackling a troublesome beep issue, he successfully managed to get the BBC running with 32 KB of functional memory, allowing him to boot into BASIC. But he wasn’t stopping there. With ambitions set on installing the 68008 CPU, [Neil]’s journey continued.

The 68008 board offers significant enhancements, including multitasking capabilities with OS-9 and its own hard drive and floppy disk controller. However, [Neil] quickly encountered challenges; the board’s condition revealed the usual broken capacitors and a few other faulty components. After addressing these issues, [Neil] turned his attention to programming the necessary ROM for OS-9.

Looking to get your hands dirty? [Neil] has shared a PDF of the upgrade circuit diagram. You can also join the discussion with fellow enthusiasts on his Discord channel, linked in the video description.

Continue reading “BBC Micro: A Retro Revamp With The 68008 Upgrade”