Something that probably unites many Hackaday readers is an idle pursuit of browsing AliExpress for new pieces of tech. Perhaps it’s something akin to social media doomscrolling without the induced anger, and it’s certainly entertaining to see some of the weird and wonderful products that can be had for a few dollars and a couple of weeks wait. Every now and then something pops up that deserves a second look, and it’s one of those that has caught my attention today. Why am I being offered planar PCB coils with some electronics, described as “Schumann resonators”? What on earth is Schumann resonance, anyway? Continue reading “What Is A Schumann Resonance And Why Am I Being Offered A 7.83Hz Oscillator?”
Science1352 Articles
The Bicycle (and More) Explained
They say a picture is worth a thousand words, but an animation, then, must be worth a million. Make that animation interactive, and… well, we don’t know how many words it is worth, but it is plenty! That’s the idea behind [Bartosz Ciechanowski’s] blog where he uses clever interactive animations to explain the surprisingly complex physics of riding a bicycle.
The first animation lets you view a rider from any angle and control the rider’s pose. Later ones show you how forces act on the rider and bicycle, starting with example wooden boxes and working back up to the original bike rider with force vectors visible. As you move the rider or the bike, the arrows show you the direction and magnitude of force.
We Already Live In A Hydrogen Economy: Steel Production, Generator Cooling, And Welding Gas
Although generally hydrogen is only mentioned within the context of transportation and energy storage, by far the most useful applications are found in industrial applications, including for the chemical industry, the manufacturing of steel, as well as that of methanol and fertilizer. This is illustrated by how today most of all hydrogen produced today is used for these industrial applications, as well as for applications such as cooling turbo generators, with demand for hydrogen in these applications rapidly increasing.
Currently virtually all hydrogen produced today comes from natural gas, via steam methane reformation (SMR), with potentially methane pyrolysis making natural gas-derived hydrogen a low-carbon source. The remainder of hydrogen comes from coal gasification and a small fraction from electrolysis of water. The hydrogen is often produced on-site, especially at industrial plants and thermal power plants. So aside from any decarbonization efforts, there are many uses for hydrogen which the public appears to be generally unaware of.
This leads us to the somewhat controversial hydrogen ladder.
NASA’s Voyager Space Probe’s Reserve Power, And The Intricacies Of RTG-Based Power Systems
Launched in 1977, the Voyager 1 and 2 space probes have been operating non-stop for over 45 years, making their way from Earth to our solar system’s outer planets and beyond. Courtesy of the radioisotope thermoelectric generators (RTGs) which provided 470 W at launch, they are able to function in the darkness of Deep Space as well as they did within the confines of our Sun-lit solar system. Yet as nothing in the Universe is really infinite, so too do these RTGs wear out over time, both from natural decay of their radioactive source and from the degradation of the thermocouples.
Despite this gradual drop in power, NASA recently announced that Voyager 2 has a hitherto seemingly unknown source of reserve power that will postpone the shutdown of more science instruments for a few more years. The change essentially bypasses a voltage regulator circuit and associated backup power system, freeing up the power consumed by this for the scientific instruments which would otherwise have begun to shut down years sooner.
While this is good news in itself, it’s also noteworthy because the Voyager’s 45+ year old Multi-Hundred Watt (MHW) RTGs are the predecessor to the RTGs that are still powering the New Horizons probe after 17 years, and the Mars Science Laboratory (Curiosity) for over 10 years, showing the value of RTGs in long-term exploration missions.
Although the basic principle behind an RTG is quite simple, their design has changed significantly since the US put a SNAP-3 RTG on the Transit 4B satellite in 1961.
Moon Mission Failures, Or Why Are Lunar Landings So Hard?
Given the number of spacecraft (both crewed and uncrewed) that touched down on the Moon during the Space Race it’s sometimes hard to imagine why today, with all our modern technology, our remotely operated vehicles seem to have so much trouble not smashing themselves to bits on the regolith surface.
This is the focus of a recent article in Nature that explores the aspects which still make soft landings on our closest space body so much harder than the tragic lithobraking as most recently demonstrated by ispace’s M1 lander.
So far only three entities have successfully landed a craft on the Moon’s surface: the government-funded space agencies of the US, USSR, and China. Of them, only China managed to do so on their first try in 2013 (Chang’e-3), and again in 2019 on the far side of the Moon (Chang’e-4). What is the toughest part about a Moon landing is not to get near the Moon, but it’s about getting close to the surface without getting lost. Since there are no navigation satellites beyond those you put up before the landing, and a lot of Moon dust that will be kicked up by any landing rocket engines, it can be tough to gauge one’s exact location and distance to the surface.
In the case of the ispace lander it would appear that it tragically ran out of propellant before it could safely touch down, which is another major concern. Both the US and USSR would smash Moon landers into its surface until the first successful landing in 1966, which makes the manned touchdown by Apollo 11 in 1969 even more impressive.
Getting Ready For Act 2 Of The Great American Eclipse
It seems like only yesterday that the “Great American Eclipse” swept from coast to coast, and for those who were lucky enough to watch it from along the path of totality, it was a true life experience. No natural phenomenon can compete with the beauty of a total solar eclipse, and if there’s one thing I heard more than anything else in those golden moments after the Sun returned from behind the Moon, it was, “When’s the next one?” Everyone wanted to do it again, and for good reason.
Back in 2017, that question was kind of rhetorical; everyone knew the next eclipse to cross the United States was a mere seven years off. For me personally, the passage of time has not dampened my enthusiasm for eclipses one bit, and I suspect the feeling is mutual among the many people who gazed in wonder and childlike glee at the celestial proceedings of 2017. But except for the very lucky who live within the path of totality, mounting an expedition that optimizes the viewing experience takes preparation. Now that we’re a little less than a year away for the next one, it’s time to get geared up and make plans for the 2024 eclipse.
Where and When?
The 2017 eclipse’s “Great American Eclipse” moniker was well earned, as the continental United States was the sole beneficiary of the view. This time around, the US isn’t the only country along the path; Mexico and Canada will also get in on the fun. In fact, Mexico may well be the best place to watch the eclipse from, but more on that later. Continue reading “Getting Ready For Act 2 Of The Great American Eclipse”
Hackaday Prize 2023: Explore The Basics Of Neuroscience With This Electronic Neuron
Brains are the most complex systems in the universe, but their basic building blocks are surprisingly simple — the complexity arises from billions of neurons, axons and synapses working together. Simulating an entire brain therefore requires vast computing resources, but if it’s just a few cells you’re interested in, you don’t need much: a handful of op-amps and transistors will do the job, as [Sebastian Billaudelle] has demonstrated. He has designed an electronic neuron called Lu.i that does everything a real neuron does, in a convenient package suitable for educational use.
[Sebastian]’s neuron implements what’s known as the leaky integrate-and-fire model, first proposed by [Louis Lapicque] as a simple model for a neuron’s behavior. Basically, the neuron acts as an integrator that stores all incoming charge in a capacitor and generates a spiky output signal once its voltage reaches a certain threshold level. The capacitor is slowly discharged however, which means the neuron will only “fire” when it gets a strong enough input signal.
A couple of MCP6004 op-amps implement this model, with an LM339 comparator acting as the threshold detector. The neuron’s inputs are generated by electronic synapses made from logic-level MOSFETS. These circuits route signals between different neurons and can be manually set to either source or sink current, thereby increasing or decreasing the neuron’s voltage level.
All of this is built onto a neat purple PCB in the shape of a nerve cell, with external connections on the tips of its dendrites. The neuron’s internal state is made visible by an LED bar graph, giving the user an immediate feel for what’s going on inside the network. Multiple neurons can be connected together to form reasonably complex networks that can implement things like oscillators or logic functions, examples of which are shown on the project’s GitHub page.
The Lu.i project is a great way to teach the basics of neuroscience, turning dry differential equations into a neat display of signals racing around a network. Neurons are fascinating things that we’re learning more about every day, enabling things like brain-computer interfaces and neuromorphic computing.






