Two threads running concurrently

The Staggering Complexity And Subtlety Of Concurrency

If you’re gonna be a hacker eventually you’re gonna have to write code. And if you write code eventually you’re gonna have to deal with concurrency. Concurrency is what we call it when parts of our program run at the same time. That could be because of something fairly straightforward, like multiple threads, or multiple processes; or something a little more complicated such as event loops, asynchronous or non-blocking I/O, interrupts and signal handlers, re-entrancy, co-routines / fibers / green threads, job queues, DMA and hardware level concurrency, speculative or out-of-order execution at CPU-level, time-sharing on single-core systems, or parallel execution on multi-core systems. There are just so many ways to get tied up with concurrency.

In this video from [Core Dumped] we learn about The ’80s Algorithm to Avoid Race Conditions (and Why It Failed). This video explains what a race condition looks like and talks through what the critical section is and approaches to protecting it. This video introduces an old approach to protect the critical section first invented in 1981 known as Peterson’s solution, but then goes on to explain how Peterson’s solution is no longer reliable as much has changed since the 1980s, particularly compilers will reorganize instructions and CPUs may run code out of order. So there is no free lunch and if you have to deal with concurrency you’re going to want some kind of support for a mutex of some type. Your programming language and its standard library probably have various types of locks available and if not you can use something like flock (also available as a syscall, to complement the POSIX fcntl), which may be available on your platform.

If you’re interested in contemporary takes on concurrency you might like to read Amiga, Interrupted: A Fresh Take On Amiga OS or The Linux Scheduler And How It Handles More Cores.

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Messing With JPEGs In A Text Editor Is Fun And Glitchy

If you’re looking to edit an image, you might open it in Photoshop, GIMP, or even Paint Shop Pro if you’re stuck in 2005. But who needs it — [Patrick Gillespie] explores what can be done when editing a JPEG on a raw, textual level instead.

As the video explains, you generally can’t simply throw a JPEG into Notepad and start making changes all willy nilly. That’s because it’s very easy to wreck key pieces of the image format that are required to render it as an image. Particularly because Notepad likes to sanitize things like line endings which completely mess up the structure of the file. Instead, you’re best off using a binary editor that will only change specific bytes in the image when you tell it to. Do this, and you can glitch out an image in all kinds of fun digital ways… or ruin it completely. Your choice!

If you’d like to tinker around with this practice, [Patrick] has made a tool for just that purpose. Jump over to the website, load the image of your choice, and play with it to your heart’s content.

This practice is often referred to as “datamoshing,” which is a very cool word, or “databending,” which isn’t nearly as good. We’ve explored other file-format hacks before, too, like a single file that can be opened six different ways. Video after the break.

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Modifying A QingPing Air Quality Monitor For Local MQTT Access

The QingPing Air Quality Monitor 2 is an Android-based device that not only features a touch screen with the current air quality statistics of the room, but also includes an MQTT interface that normally is used in combination with the QingPing mobile app and the Xiaomi IoT ecosystem. Changing it to report to a local MQTT server instead for integration with e.g. Home Assistant can be done in an official way that still requires creating a cloud account, or you can just do it yourself via an ADB shell and some file modifications as [ea] has done.

By default these devices do not enumerate when you connect a computer to their USB-C port, but that’s easily resolved by enabling Android’s developer mode. This involves seven taps on the Device Name line in the About section of settings. After this you can enter Developer Options to toggle on Debug Mode and Adbd Debugging, which creates the option to connect to the device via USB with ADB and open up a shell with adb shell.

From there you can shoot off the QingSnow2 app and the watchdog.sh that’s running in the background, disable IPv6 and edit /etc/host to redirect all the standard cloud server calls to a local server. Apparently there is even SSH access at this point, with root access and password rockchip. The MQTT configuration is found under /data/etc/ in settings.ini, which is used by the QingPing app, so editing redirects all that.

Of course, the device also queries a remote server for weather data for your location, so if you modify this you have to provide a proxy, which [ea] did with a simple MQTT server that’s found along with other files on the GitHub project page.

Ray Marching In Excel

3D graphics are made up of little more than very complicated math. With enough time, you could probably compute a ray marching by hand. Or, you could set up Excel to do it for you!

Ray marching is a form of ray tracing, where a ray is stepped along based on how close it is to the nearest surface. By taking advantage of signed distance functions, such an algorithm can be quite effective, and in some instances much more efficient than traditional ray marching algorithms. But the fact that ray marching is so mathematically well-defined is probably why [ExcelTABLE] used it to make a ray traced game in Excel.

Under the hood, the ray marching works by casting a ray out from the camera and measuring its distance from a set of three-dimensional functions. If that distance is below a certain value, this is considered a surface hit. On surface hits, a simple normal shader computes pixel brightness. This is then rendered out by variable formatting in the cells of the spreadsheet.

For those of you following along at home, the tutorial should work just fine in any modern spreadsheet software, including Google Sheets and LibreOffice Calc. It also provides a great explanation of the math and concepts of ray marching, so is worth a read regardless your opinions on Excel’s status as a so-called “programming language.”

This is not the first time we have come across a ray tracing tutorial. If computer graphics are your thing, make sure to check out this ray tracing in a weekend tutorial next!

Thanks [Niklas] for the tip!

A tab-based terminal window is shown, with the label “brow6l – Hackaday.” The Hackaday website is visible in the upper part of the terminal screen, and in the lower part is a text display containing information about the website and interface information.

Terminal-Based Web Browsing With Modern Conveniences

Programmers hold to a wide spectrum of positions on software complexity, from the rare command-line purists to the much more common web app developers, and the two extremes rarely meet. One point of contact, though, might be [Jan Antos]’s Brow6el, which uses sixel graphics to display a fully graphical web browser within a terminal.

Behind the scenes, the Chromium Embedded Framework renders webpages headless, then Brow6el uses libsixel to convert the rendered output image to sixels, a simple kind of console-based graphics representation, which it then outputs to the terminal. It regularly re-renders the page to catch page updates and display them in real time, and it can send mouse or keyboard input back to the webpage. For more advanced work, it also has a JavaScript development console, and it’s possibly to manually inject scripts into rendered webpages, or inject them automatically using URL match patterns. Continue reading “Terminal-Based Web Browsing With Modern Conveniences”

Interconnected circuits for controlling the clock

Tick, Tock, Train Station Clock

We’ve seen a few H-bridge circuits around these parts before, and here’s another application. This time we have an Old Train Station Clock which has been refurbished after being picked up for cheap at the flea market. These are big analog clocks which used to be common at railway stations around the world.

This build uses an ESP32 C3-mini microcontroller (PDF) in combination with an A4988 Microstepping Motor Driver (PDF). The logic is handled with MicroPython code. The A4988 provides two H-bridge circuits, one for each of two stepper motors, only one of which is used in this build.

The controller for this clock needs to send an alternating positive then negative DC pulse every minute to register that a minute has passed so the clock can update its hour hand and minute hand as appropriate. The ESP32 and the A4988 H-bridge cooperate to make that happen. The wifi on the ESP32 C3-mini is put to good use by facilitating the fetching of the current time from the internet. On an hourly basis the clock gets the current time with a HTTP call to a time server API, for whatever is suitable for your time zone.

Thanks to [PiotrTopa] for writing in to let us know about his project. If you’re interested in learning more about H-bridge applications be sure to check out Introduction To The H-bridge Motor Controller and A H-Bridge Motor Controller Tutorial Makes It Simple To Understand.

Debugging The AMD GPU

Although Robert F. Kennedy gets the credit for popularizing it, George Bernard Shaw said: “Some men see things as they are and say, ‘Why?’ I dream of things that never were and say, ‘Why not?'” Well, [Hadz] didn’t wonder why there weren’t many GPU debuggers. Instead, [Hadz] decided to create one.

It wasn’t the first; he found some blog posts by [Marcell Kiss] that helped, and that led to a series of experiments you’ll enjoy reading about. Plus, don’t miss the video below that shows off a live demo.

It seems that if you don’t have an AMD GPU, this may not be directly useful. But it is still a fascinating peek under the covers of a modern graphics card. Ever wonder how to interact with a video card without using something like Vulkan? This post will tell you how.

Writing a debugger is usually a tricky business anyway. Working with the strange GPU architecture makes it even stranger. Traps let you gain control, but implementing features like breakpoints and single-stepping isn’t simple.

We’ve used things like CUDA and OpenCL, but we haven’t been this far down in the weeds. At least, not yet. CUDA, of course, is specific to NVIDIA cards, isn’t it?

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