The Most Personalized Font Is Your Own Handwriting

When making a personal website, one will naturally include a personal touch. What could be more personal than creating a font from your own handwriting? That’s what [Chris Smith] has done, and it looks great on his blog, which also has a post summarizing the process.

Like most of us [Chris] tried to use open-source toolkits first, but the workflow (and thus the result) was a bit wanting. Still, he details what it takes to create a font in Inkscape or Font Forge if anyone else wants to give it a try. Instead he ended up using a web app called Calligraphr designed for this exact use case.

Above is hand written; below is the font. Aside from the lighting the difference isn’t obvious.

Fair warning: the tool is closed-source and he needed to pay to get all the features he wanted — specifically ligatures, glyphs made from two joined letters. By adding ligatures his personalized font gets a little bit of variation, as the ‘l’ in an ‘lf’ ligature (for example) need not be identical to the stand-alone ‘l’. In a case of “you get what you pay for” the process worked great and to the credit of the folks at Calligraphr, while it is Software-As-Service they offer a one-time payment for one month’s use of the “pro” features. While nobody likes SaS, that’s a much more user-friendly way to do it — or perhaps “least-user-hostile”.

All [Chris] had to do was write out and scan a few sheets that you can see above, while the software handled most of the hard work automagically. [Chris] only had to apply a few tweaks to get the result you see here. Aside from websites, we could see a personalized font like this being a nice touch to laser cut, CNC or even 3D printed projects. If you don’t want a personalized touch, the “Gorton” lettering of retro machinery might be more to your liking.

Capture And Plot Serial Data In The Browser

If you’re working with a microcontroller that reads a sensor, the chances are that at some point you’re faced with a serial port passing out continuous readings. The workflow of visualizing this data can be tedious, involving a cut-and-paste from a terminal to a CSV file. What if there were a handy all-in-one serial data visualization tool, a serial data oscilloscope, if you will? [Atomic14] has you covered, with the web serial plotter.

It’s a browser-based tool that uses the WebSerial API, so sadly if you’re a Firefox user you’re not invited to the party. Serial data can be plotted and exported, and there are a range of options for viewing. Behind the scenes there’s some Node and React magic happening, but should you wish to avoid getting your hands dirty there’s an online demo you can try.

Looking at it we’re ashamed to have been labouring under a complex workflow, particularly as we find this isn’t the first to appear on these pages.

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A hand holding a One ROM with a Commodore 64 in the background

One ROM: The Latest Incarnation Of The Software Defined ROM

Retrocomputers need ROMs, but they’re just so read only. Enter the latest incarnation of [Piers]’s One ROM to rule them all, now built with a RP2350, because the newest version is 5V capable. This can replace the failing ROMs in your old Commodore gear with this sweet design on a two-layer PCB, using a cheap microcontroller.

[Piers] wanted to use the RP2350 from the beginning but there simply wasn’t space on the board for the 23 level shifters which would have been required. But now that the A4 stepping adds 5 V tolerance [Piers] has been able to reformulate his design.

The C64 in the demo has three different ROMs: the basic ROM, kernel ROM, and character ROM. A single One ROM can emulate all three. The firmware is performance critical, it needs to convert requests on the address pins to results on the data bus just as fast as it can and [Piers] employs a number of tricks to meet these requirements.

The PCB layout for the RP2350 required extensive changes from the larger STM32 in the previous version. Because the RP2350 uses large power and ground pads underneath the IC this area, which was originally used to drop vias to the other side of the board, was no longer available for signal routing. And of course [Piers] is constrained by the size of the board needing to fit in the original form factor used by the C64.

The One ROM code is available over on GitHub, and the accompanying video from [Piers] is an interesting look into the design process and how tradeoffs and compromises and hacks are made in order to meet functional requirements.

Continue reading “One ROM: The Latest Incarnation Of The Software Defined ROM”

The (Data) Plot Thickens

You’ve generated a ton of data. How do you analyze it and present it? Sure, you can use a spreadsheet. Or break out some programming tools. Or try LabPlot. Sure, it is sort of like a spreadsheet. But it does more. It has object management features, worksheets like a Juypter notebook, and a software development kit, in case it doesn’t do what you want out of the box.

The program is made to deal with very large data sets. There are tons of output options, including the usual line plots, histograms, and more exotic things like Q-Q plots. You can have hierarchies of spreadsheets (for example, a child spreadsheet can compute statistics about a parent spreadsheet). There are tons of regression analysis tools, likelihood estimation, and numerical integration and differentiation built in.

Continue reading “The (Data) Plot Thickens”

A view of the schematics for each major component.

Simulating The Commodore PET

Over on his blog our hacker [cpt_tom] shows us how to simulate the hardware for a Commodore PET. Two of them in fact, one with static RAM and the other with dynamic RAM.

This project is serious business. The simulation environment used is Digital. Digital is a digital logic designer and circuit simulator designed for educational purposes. It’s a Java program that runs under the JVM. It deals in .dig files which are XML files that represent the details of the simulated hardware components. You don’t need to write the XML files by hand, there is a GUI for that. Continue reading “Simulating The Commodore PET”

The Shady School

We can understand why shaderacademy.com chose that name over “the shady school,” but whatever they call it, if you are looking to brush up on graphics programming with GPUs, it might be just what you are looking for.

The website offers challenges that task you to draw various 2D and 3D graphics using code in your browser. Of course, this presupposes you have WebGPU enabled in your browser which means no Firefox or Safari. It looks like you can do some exercises without WebGPU, but the cool ones will need you to use a Chrome-style browser.

You can search by level of difficulty, so maybe start with “Intro” and try doing “the fragment shader.” You’ll notice they already provide some code for you along with a bit of explanation. It also shows you a picture of what you should draw and what you really drew. You get a percentage based on the matching. There’s also a visual diff that can show you what’s different about your picture from the reference picture.

We admit that one is pretty simple. Consider moving on to “Easy” with options like “two images blend,” for example. There are problems at every level of difficulty. Although there is a part for compute shaders, none seem to be available yet. Too bad, because that’s what we find most interesting. If you prefer a different approach, there are other tutorials out there.

Cracking Abandonware DRM Like It’s 1999

As long as there have been games, there have been crackers breaking their copy protections. “Digital Rights Management” or DRM, is a phrase for copy protection coined near the end of the 1990s, and subverted shortly thereafter. But how? [Nathan Baggs] show us what it took to be a cracker in the year 2000, as the first step to get an old game going again turned out to be cracking it. 

The game in question is “Michelin Rally Masters: Race of Champions” by DICE, a studio that was later subsumed by EA and is today best known as the developers of the Battlefield franchise. The game as acquired from an abandonware site does not run in a virtual machine, and after a little de-obfuscation of the code causing the crash, [Nathan] discovers LaserLock is to blame. LaserLock was a DRM tool to lock down a game to its original CD-ROM that dates all the way back to 1995. Counters to LaserLock were probably well-known in the community back in the day, but in 2025, [Nathan] walks us through attempting to crack it it from first principles.

We won’t spoil the whole assembly-poking adventure, but the journey does involve unboxing an original CD to be able to compare what’s happening when the disc is physically present compared to running from the ISO. Its tedious work and can only be partially automated. Because it did prove so involved, [Nathan]’s original aim — getting the game to work in Windows 11 — remains unfulfilled so far.

Perhaps he’d have had better luck if he’d been listening to the appropriate music. Frustrating DRM isn’t always this hard; sometimes all you needed was a paperclip. Continue reading “Cracking Abandonware DRM Like It’s 1999”