Liftoff! The Origin Of The Countdown

What’s the most thrilling part of rocketry? Well, the liftoff, naturally. But what about the sweet anticipation in those tense moments leading up to liftoff? In other words, the countdown. Where did it come from?

Far from being simply a dramatic device, the countdown clock serves a definite purpose — it lets the technicians and the astronauts synchronize their actions during the launch sequence. But where did the countdown  — those famed ten seconds of here we go! that seem to mark the point of no return — come from? Doesn’t it all seem a little theatrical for scientists?

It may surprise you to learn that neither technicians nor astronauts conceived of the countdown. In their book, “Lunar Landings and Rocket Fever: Rediscovering Woman in the Moon”, media scholars Tom Gunning and Katharina Loew reveal that a little-known Fritz Lang movie called Woman In the Moon both “predicted the future of rocketry” and “played an effective role in its early development”.

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Veteran SpaceX Booster Lost Due To Rough Seas

With the notable exception of the now retired Space Shuttle orbiters, essentially every object humanity ever shot into space has been single-use only. But since December of 2015, SpaceX has been landing and refurbishing their Falcon 9 boosters, with the end goal of operating their rockets more like cargo aircraft. Today, while it might go unnoticed to those who aren’t closely following the space industry, the bulk of the company’s launches are performed with boosters that have already completed multiple flights.

This reuse campaign has been so successful these last few years that the recent announcement the company had lost B1058 (Nitter) came as quite a surprise. The 41 meter (134 foot) tall booster had just completed its 19th flight on December 23rd, and had made what appeared to be a perfect landing on the drone ship Just Read the Instructions. But sometime after the live stream ended, SpaceX says high winds and powerful waves caused the booster to topple over.

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NASA’s Tech Demo Streams First Video From Deep Space Via Laser

Everyone knows that the most important part of a tech demo is to make the right impression, and the team over at NASA’s Jet Propulsion Laboratory (JPL) definitely had this part nailed down when they showed off streaming a cat video from deep space using laser technology as part of NASA’s Deep Space Optical Communication (DSOC) program. This system consists out of a ground-based laser transmitter and receiver along with a space-based laser transceiver, which for this experiment was positioned at a distance of 31 million kilometers – 80 times the distance between the Moon and Earth – as a part of the Psyche spacecraft.

After a range of tests with the system to shake out potential issues, the team found that they could establish a 267 Mbps link, with a one-way latency of a mere 101 seconds, allowing Psyche’s transceiver to transmit the preinstalled 15-second high-definition video in effectively real-time and making the cat Taters instantly world-famous. Although the potential for space-based cat videos cannot be underestimated, the main purpose of DSOC is to allow spacecraft to send back much larger data sets than they could before.

For robotic and potential future manned missions DSOC would mean high bandwidth video and data links, enabling more science, better communication and possibly the occasional cat video during interplanetary travel.

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Parachute Drops Are Still A Viable Solution For Data Recovery From High Altitude Missions

Once upon a time, when the earliest spy satellites were developed, there wasn’t an easy way to send high-quality image data over the air. The satellites would capture images on film and dump out cartridges back to earth with parachutes that would be recovered by military planes.

It all sounds so archaic, so Rube Goldberg, so 1957. And yet, it’s still a viable method for recovering big globs of data from high altitude missions today. Really, you ask? Oh, yes indeed—why, NASA’s gotten back into the habit just recently!

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Voyager 1 In Trouble As Engineers Scramble To Debug Issue With Flight Data System

Recently the team at JPL responsible for communication with the Voyager 1 spacecraft noticed an issue with the data it was returning from the Flight Data System (FDS). Although normally the FDS is supposed to communicate with the other subsystems via the telecommunications unit (TMU), this process seems to have broken down, resulting in no payloads from the scientific instruments or engineering sensors being returned any more, just repeating binary patterns. So far the cause of this breakdown is unknown, and JPL engineers are working through potential causes and fixes.

This situation is not unlike a similar situation on Voyager 2 back in 2010 when the returned data showed a data pattern shift. Here resetting the memory of the FDS resolved the garbled data issue and the engineers could breathe a sigh of relief. This time the fix does not appear so straightforward, as a reset of the FDS on Voyager 1 did not resolve the issue with, forcing the team to consider other causes. What massively complicates the debugging is that each transmission to and from the spacecraft takes approximately 22.5 hours each way, making for an agonizing 45 hour wait to receive the outcome of a command.

We wish the JPL engineers involved all the luck in the world and keep our collective appendages crossed for Voyager 1.

NASA Blames Probe Chute Failure On Wire Labels

When NASA’s OSIRIS-REx sample return capsule screamed its way through the upper atmosphere, it marked the first time the space agency had brought material from an asteroid back to Earth. Hundreds of thousands tuned into the September 24th live stream so they could watch the capsule land at the Utah Test and Training Range. But about ten minutes before the capsule was set to touchdown, keen eyed viewers may have noticed something a bit odd — when ground control called out that the vehicle’s drogue parachute was commanded to deploy…nothing seemed to happen.

Now NASA knows why it didn’t work as expected, and it ended up being the sort of Earthly problem that we’d wager a few in this audience have run into themselves from time to time.

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Artemis’ Next Giant Leap: Orbital Refueling

By the end of the decade, NASA’s Artemis program hopes to have placed boots back on the Moon for the first time since 1972. But not for the quick sightseeing jaunts of the Apollo era — the space agency wants to send regular missions made up of international crews down to the lunar surface, where they’ll eventually have permanent living and working facilities.

The goal is to turn the Moon into a scientific outpost, and that requires a payload delivery infrastructure far more capable than the Apollo Lunar Module (LM). NASA asked their commercial partners to design crewed lunar landers that could deliver tens of tons of to the lunar surface, with SpaceX and Blue Origin ultimately being awarded contracts to build and demonstrate their vehicles over the next several years.

Starship and Blue Moon, note scale of astronauts

At a glance, the two landers would appear to have very little in common. The SpaceX Starship is a sleek, towering rocket that looks like something from a 1950s science fiction film; while the Blue Moon lander utilizes a more conventional design that’s reminiscent of a modernized Apollo LM. The dichotomy is intentional. NASA believes there’s a built-in level of operational redundancy provided by the companies using two very different approaches to solve the same goal. Should one of the landers be delayed or found deficient in some way, the other company’s parallel work would be unaffected.

But despite their differences, both landers do utilize one common technology, and it’s a pretty big one. So big, in fact, that neither lander will be able to touch the Moon until it can be perfected. What’s worse is that, to date, it’s an almost entirely unproven technology that’s never been demonstrated at anywhere near the scale required.

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