[Michael Sng], founder of [Machination Studio], wanted to create a toy line unlike anything the world has seen. He has recently completed the first production prototype in the Codename Colossus toy line: the HMC Boudicca. The egg-shaped HMC Boudicca is tank-like with a definite Metal Slug vibe, but it’s almost a disservice calling it a toy.
The HMC Boudicca is over 20″ tall. It is composed of over 400 parts, a majority of which are 3D-printed or laser-cut. Internal parts are FDM while the external pieces are SLS printed. It is a kinetic piece that walks in a hexapodal fashion, so there are lots of servos, motors, sensors, and LEDs, that are controlled by an Arduino. A lot of work and attention to detail was put into this prototype. The HMC Boudicca was designed to be easily disassembled with a Phillips screwdriver. The electronic components are all plug-in devices, so no soldering is required when it comes time to replace a sensor or servo.
Codename Colossus is a toy line that is made to order and intended to be artisanal in nature. Each piece will be individually hand-painted and assembled like the HMC Boudicca. While no official prices are posted yet on the site, we assume these are not going to be cheap. In fact, the site states that each piece will have a 2% markup from the previously sold price to help maintain the value of the pieces and control cost inflation. This could be a source of contention for potential buyers. It underscores [Michael’s] philosophy that Codename Colossus is meant to be a collectible work of art, an antithesis to mass production.
Regardless of the business strategy, we are interested in seeing any additional designs for this series. It would be fun to see a whole bunch of these marching as one robot army!







The four main sides of the controller case are standard stacked grey LEGO bricks. The inside of the case is mostly hollow, only with some supporting structures for the walls and buttons. The top is made from 4 individual LEGO panels that can be quickly and easily removed to access the interior components. The large LEGO buttons slide up and down inside a frame and are supported in the ‘up’ position care of some shock absorbers from a Technic Lego set. The shocks create a spring-loaded button that, when pressed down, makes contact with a momentary switch from Radio Shack. Each momentary switch is wired to a stock NES controller buried inside the large replica. The stock controller cord is then connected to an NES-to-USB adapter so the final product works with an NES Emulator on a PC.
The core of the project is the