Persistance of Vision, or POV, displays are ever popular around these parts. Spin a few LEDs and you can make images appear in almost-thin air – just don’t stick your finger in the way. [FriskP] found a great application for this hardware – creating an anime-styled spellcasting gun.
The basic gun is built around a Nerf blaster, which is common in a lot of this type of steampunk and anime build. A Phantom3D POV display is then bolted on to the front along with some 3D printed components for style. The ensemble is then painted in a suitably awesome fashion.
We’re not sure on the software used, but [FriskP] has the gun displaying some amazing spell-type graphics that appear to hover in the air when the user pulls the trigger. The artwork is stunning, showing off some of the best graphics we’ve seen in the POV arena.
Overall, it’s a highly aesthetically pleasing build that any cosplayer would be more than proud to wield. It relies on the builder’s strong finishing and integration abilities more than raw electronic skill, but the end result is truly impressive.
We’ve seen plenty of POV displays around here before – you can get started with something as simply as a PC fan! Video after the break.
[Thanks to AnimeFreak for the tip!]
Continue reading “Spellcasting Gun Uses POV Display, Not Magic”
The proliferation of breakout boards that the DIY electronics movement has allowed has been staggering. Buy a few different boards, wire them together to a microcontroller or credit-card computer (both on their own breakout board) and write a bit of code, and you can create some really interesting things. Take Reddit user [Lord_of_Bone]’s Nerf Gun ammo counter and range finder, for example, a great example of having a great idea and looking around for the ways to implement it.
For the range finder, [Lord_of_Bone] looked to an ultrasonic rangefinder. For the ammo counter, [Lord_of_Bone] chose a proximity sensor. To run everything, the Raspberry Pi Zero was used and the visuals were supplied by a Rainbow Hat. The range finder is self-explanatory. The proximity sensor is located at the end of the gun’s muzzle and when it detects a Nerf dart passing by it reduces the ammo count by one. Blu-tack is used to hold everything in place, but [Lord_of_Bone] plans to use Sugru when he’s past the prototype stage.
The one problem [Lord_of_Bone] has with the build is that there’s no way to tell how many Nerf bullets are in the magazine. Currently the wielder must push a button when reloading to reset the count to a preset amount. We’re sure that [Lord_of_Bone] would appreciate any suggestions the Hack-A-Day crowd could offer.
[Lord_of_Bone] gives a full bill of materials, Python code, a lot of pictures and step-by-step instructions so that you, too, can determine how far away your target is, and whether or not you have enough ammo to hit them. We have quite a few Nerf mods on the site, and [Lord_of_Bone] could take a look at this article about how to keep track of your Nerf ammo, and here’s a different method of determining if a Nerf dart has been fired (and measuring its speed.)
[via Reddit] Continue reading “Nerf Gun Ammo Counter and Range Finder”
There was a third-party multiplayer upgrade pack for one of the Quake games back in the ’90s that included a whole slew of non-standard weapons. Among them one of the most memorable was a gravity well, that when thrown into the middle of a crowded room full of warring players would suck them into a vortex. Assuming its user had made it to safety in time, they would then be left the victor. The hyper-violent make-believe world of a first-person shooter is probably best left in a Pentium server from the ’90s, with few direct parallels in the real world. Maybe laser tag, or Nerf battles, are the closest you’ll get.
If you are a Nerf enthusiast, then you’ll appreciate [Giaco Whatever]’s CO2-powered remote-control Nerf bomb as an analogue of that Quake gravity well. It fires twelve darts at the press of a button on an infra-red remote control. The firing tubes sit in a nicely machined manifold connected via a solenoid valve to a little CO2 gas bottle. In the hectic world of a Nerf war it is slid out into the field of combat, its operator takes cover, and the other participants are showered in foam darts. There are probably kids who would sell their grandparents to own this device.
The build is detailed in the video below the break, along with a wonderfully tongue-in-cheek movie segment demonstrating it in action.
Continue reading “Remote Controlled Nerf Bomb”
Did you know the muzzle velocity of a NERF dart out of a toy gun? Neither did [MJHanagan] until he did all sorts of measurement. And now we all know: between 35 and 40 miles per hour (around 60 km/h).
First, he prototyped a single beam-break detector (shown above) and then expanded his build to two in order to get velocity info. A Propeller microcontroller took care of measuring the timing. Then came the gratuitous statistics. He took six different darts and shot them each 21 times, recording the timings. Dart #3 was the winner, but they all had similar average speeds. You’re not going to win the office NERF war by cherry-picking darts.
Anyway, [MJ] and his son had a good time testing them out, and he thinks this might make a good kids’ intro to science and statistics. We think that’s a great idea. You won’t be surprised that we’ve covered NERF chronographs before, but this implementation is definitely the scienciest!
Thanks [drudrudru] for the tip!
[Michael Brumlow] found us and sent us a link. Within a few seconds, we were driving a webcam-enabled Nerf dart tank through his office and trying not to hit walls or get stepped on by his co-workers. Unfortunately, it was out of darts at the time, but you can find them all over the floor if you scout around.
All of the code details, including the link where you can test drive it yourself, are up on [Michael]’s GitHub. The brains are an Intel Edison board, and the brawns are supplied by an Arduino motor controller shield and (for the latest version) a chassis bought from China.
It runs fairly smoothly, considering the long round trip from [Michael]’s office in Texas, through wherever Amazon keeps their Web Services, over to us in Germany and back. Once we got used to the slight lag, and started using the keyboard’s arrow keys for control, we were driving around like a pro.
It’s got a few glitches still, like the camera periodically overheating and running out of WiFi distance. [Michael] said he’d try to keep it charged up and running while you give it a shot. The controls are multiplexed in the cloud, so your chance of steering it is as good as anyone else’s. It’ll be interesting to see what happens when thousands of Hackaday readers try to control it at once!
It takes a certain kind of bravery to put your telepresence robot up on the open Internets. So kudos to you, [Michael], and we hope that you manage to get some work done this week, even though you will have all of Hackaday driving into your cubicle walls.
What happens when you give a former Navy weapons engineer some development boards and ask him to build “something cool”? What happens when you give a kid finger paints? [Seb] obviously built an IoT Nerf Turret Gun controlled via a team communication app.
The weapon was a Nerf Stampede which was hacked so it could be fired electronically. The safety switch was bypassed and a relay provided the firing signal. The electronics stack consists of an Intel Galileo, a motor shield and a relay shield. The turret assembly was built using off the shelf structural parts from Actobotics. Stepper motors provide motion to the turret. The fun begins with how the software is implemented. An iBeacon network detects where people sit at in the office. So when you type in the name of your target in a messaging app, it knows where they’re sitting, aims at them, and pops a nerf dart at them.
The lessons learned are what makes such projects worth their while. For example, USB is a standard. And the standard says that USB cables be not more than 1.8 m long. [Seb] was reminded of this when his electronics worked on his workbench, but refused to work when placed in-situ and connected via a 3m long cable – the serial link just wouldn’t work.
Mounting the gun such that it was nicely balanced was another challenge. Eventually, he had to use a couple of AA cells taped to the front of the gun to get it right. This could be useful though, since he plans to replace the dead weights with a sighting camera. One last hack was to zip tie heat sinks to the motor drivers, and he had a good reason to do that. Read more about it in his blog. And check out the video as someone takes aim and shoots a target via SLACK, the team messaging application.
Continue reading “Nerf Turret controlled by Slack”
The Midwest RepRap Festival isn’t just people hanging out with their 3D printers all weekend; There are also people bringing all the things they made with their 3D printers. There was an R2D2 and half of a B1 Battle Droid, a 3D printed quadcopter and of course 3D printed weaponry. [Ryan] and [Kane] from Mostly Harmless Arms brought a collection of their totally not trademark infringing not-Nerf guns.
The guys have a few designs for guns that shoot silicone-tipped extruded foam darts much further than a Nerf gun. There’s a bow, a more traditional spring-powered blaster, and a crossbow. All the designs with the exception of a few pipes and tubes and springs are 3D printed, and all the parts are small enough to fit on an 8″ bed. The darts are made with a dome mold for silicon and insulation foam that’s normally wedged in window and door frames. They’re dusted with cornstarch to prevent sticking, although in the video below there were a few jams. That’s to be expected; there was a camera around.
Continue reading “MRRF: Mostly Harmless 3D Printed Arms”