New Motherboard Improves Old CRT Television

While browsing AliExpress from his digital basement, [Adrian Black] stumbled upon what seemed like a brand-new mainboard for a CRT television set. He decided to take a gamble and ordered one. It finally arrived, and was indeed a brand new product from 2023.

DIGITAL MAIN BOARD OF TV, Work ath [sic] HONGXUN products with the care and precision of a sculptor in each step, wonderful have no limits

CRT Mainboard Transplant in Progress

Dubious marketing descriptions like “High Definition Digital Color TV Driver Board” aside, this turned out to be a fairly well-designed analog TV board. [Adrian] pulls a 20-year-old Magnavox ( Philips ) color television set from storage and begins the transplant operation. One interesting observation is the Magnavox board has almost the same layout as the new board, except for the orientation of the sections. The new CRT neck board had a different connector than the Magnavox set, but was designed to accept multiple sized sockets. [Adrian] just removed the new socket and replaced it with one from the old set. The mechanical issues were a bit more complicated, but nothing that a Dremel tool and a bit of hot glue can’t fix. The 220 VAC power supply was eventually modified to accept 110 VAC, which also enabled him to reconnect the degaussing coil.

[Adrian] has collected some relevant documentation in this GitHub repository, including schematics. Why bother with this at all? Well, until now, he didn’t have any way to test / view PAL RF signals in his lab. He was gambling on the new mainboard having a PAL tuner. It does, but as an unadvertised bonus, it supports NTSC and SECAM as well — but still not “HD digital color TV”, as far as we know. If you want a multi-standard TV in your lab, this solution may be worth considering. It appears there is still a market somewhere for new CRT televisions. If you have any background on this, please let us know down below in the comments.

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What Can We Do With These Patient Monitor Videos?

So we’ll admit from the start that we’re not entirely sure how the average Hackaday reader can put this content to use. Still, these simulated patient monitor videos on YouTube gotta be useful for something. Right?

Uploaded by [themonitorsolution], each fourteen-minute 1080p video depicts what a patient monitor would look like in various situations, ranging from an adult in stable condition to individuals suffering from ailments such as COPD and sepsis. There’s even one for a dead patient, which makes for rather morbid watching.

Now we assume these are intended for educational purposes — throw them up on a display and have trainees attempt to diagnose what’s wrong with the virtual patient. But we’re sure clever folks like yourselves could figure out alternate uses for these realistic graphics. They could make for an impressive Halloween prop, or maybe they are just what you need to get that low-budget medical drama off the ground, finally.

Honestly, it seemed too cool of a resource not to point out. Besides, it’s exceedingly rare that we get to post a YouTube video that we can be confident none of our readers have seen before…at the time of this writing, the channel only has a single subscriber. Though with our luck, that person will end up being one of you lot.

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Enhance VR Immersion By Shoehorning An Ambilight Into A Headset

Everyone wants a wider field of view in their VR headsets, but that’s not an easy nut to crack. [Statonwest] shows there’s a way to get at least some of the immersion benefits with a bit of simple hardware thanks to the VR Ambilight.

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A Commodore 128 with a video capture device attached

Hacking The Commodore 128 To Capture Almost Real-Time Video

Although watching and editing videos may be among the primary tasks of many PCs today, it wasn’t that long ago that working with video required powerful processors and expensive video capture hardware. Even in the 1980s, home computer users were looking for ways to connect video sources to their Commodores and Ataris despite their hardware limitations. [Cameron Kaiser] has a mid-1980s consumer-grade video capture device, which he has managed to turn into an almost real-time video capture system.

A distorted video image on a C128's monitor
Allowing the graphics chip to interrupt the CPU mid-capture results in a severely distorted image

His work revolves around a device called “ComputerEyes”, a 1984-vintage hardware interface that made it possible to connect a composite video source to a home computer. The limitations of mid-1980s CPUs meant that it took around six seconds for the computer to do a quick scan of a single video frame, or a multiple of that if you wanted a higher-quality image. Another limitation, at least on Commodore machines, was that the screen had to be turned off during video capture – otherwise, the video chip would interrupt the CPU halfway through the process, causing it to lose its synchronization with the video source.

[Cameron] however, plugged his ComputerEyes into a Commodore 128. This machine, largely designed by Hackaday contributor [Bil Herd], has an unusual hardware architecture consisting of two different CPUs and, crucially, two separate video chips. The primary 8564 “VIC-II” graphics chip is used to keep compatibility with existing Commodore 64 programs, while the secondary 8563 “VDC” is mainly aimed at newer high-resolution text-based software. The VDC is also much more independent from the main system bus than the VIC-II, allowing it to display an image without disturbing the CPU.

More after the break.

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Take A Ride In The Bathysphere

[Tom Scott] has traveled the world to see interesting things.  So when he’s impressed by a DIY project, we sit up and listen. In this case, he’s visiting the Bathysphere, a project created by a couple of passionate hobbyists in Italy. The project is housed at Explorandia, which based on google translate, sounds like a pretty epic hackerspace.

The Bathysphere project itself is a simulation of a submarine. Sounds simple, but this project is anything but.  There are no VR goggles involved.  Budding captains who are up for the challenge find themselves inside the cockpit of a mini-submarine. The sub itself is on a DIY motion platform. Strong electric motors move the system causing riders to feel like they are truly underwater. Inside the cockpit, the detail is amazing. All sorts of switches, lights, and greebles make for a realistic experience.  An electronic voice provides the ship status, and let’s the crew know of any emergencies. (Spoiler alert — there will be emergencies!)

The real gem is how this simulation operates. A Logitec webcam is mounted on an XY gantry. This camera then is dipped underwater in a small pond. Video from the camera is sent to a large monitor which serves as the sub’s window. It’s all very 1960’s simulator tech, but the effect works. The subtle movements of the simulator platform really make the users feel like they are 20,000 leagues under the sea.

Check out the video after the break for more info!

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Mangle Videos With RecurBOY And A Raspberry Pi Zero

You used to need a lot of equipment to be a video DJ. Now you can do it all with a Raspberry Pi Zero and [cyberboy666]’s recurBOY. And if you missed out on the 1970’s video-editing psychedelia, now’s your chance to catch up – recurBOY is a modern video synth with all of the bells and whistles, and it’ll fit in your pocket. Check out [cyberboy666]’s demo video if you don’t yet know what you’re getting into. (Embedded below.)

RecurBOY has four modes: video, shader, effects, and external input, and each of these is significantly cooler than the previous. Video mode plays videos straight off of the SD card through the recurBOY’s composite video out. Shader mode lets you program your own shaders using the GLES shader dialect for resource-constrained devices. And this is where the various knobs and buttons come in. You can program the various shader routines to read any of the pots as input, allowing you to tweak the graphics demos on the fly.

Effects mode overlays your shaders on the video that’s playing, and external mode allows you to plug in a USB video capture card or a webcam so you can do all that same mangling with a live camera feed. And these two modes are where it gets awesome. The shader effects in the demo video cover all of the analog classics – including bloom and RGB separation – but also some distinctly digital effects. And again, you can tweak them all live with the knobs. Or plug in a MIDI controller and control it all externally. What hasn’t he thought of?

Old school analog video effects are really fun, and recurBOY brings them to you with the flexibility of modern shader coding. What’s not to love? If you want to see the pinnacle of the pre-digital era, that would be the Scanimate. For a video synth that integrates with your audio synth, check out Hypno. And if glitching the video is more your style, you can hijack the RAM of a VGA/composite converter.

Trippy, man!

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NVIDIA Jetson Powers Real-Time Iron Man HUD

If you could recreate any of the capabilities of Tony Stark’s Iron Man suit in real life, it would probably be the ability to fly, the super strength, or maybe even the palm-mounted lasers that can cut through whatever obstacle is in your path. But let’s be real, all that stuff is way too hard to try and pull off. Plus you’ll probably just end up accidentally killing yourself in the backyard.

But judging by the videos he’s been posting, [Kris Kersey] is doing one hell of a job creating a functional heads-up display (HUD) similar to the one Tony uses in the films. He’s even building it into a 3D printed Iron Man helmet, with the NVIDIA Jetson board that’s powering the show inside a chest-mounted “Arc Reactor”. He goes into a bit more detail about the project and his goals in an interview recently published on NVIDIA’s own blog. Continue reading “NVIDIA Jetson Powers Real-Time Iron Man HUD”