An 8-bit ISA card with VGA, HDMI and composite video connectors

Upgraded Graphics Gremlin Adds HDMI Video To Vintage PCs

Although new VGA-equipped monitors can still be bought, the old standard is definitely on its way out by now, being replaced by high-speed digital interfaces like HDMI and DisplayPort. It therefore makes sense to prepare for a VGA-less future, as [Yeo Kheng Meng] is doing. He designed an 8-bit ISA display card with an HDMI output that enables even the very first generation of PCs to talk to a modern monitor.

The design is based on the Graphics Gremlin by [Tube Time], which is an 8-bit ISA display card that aims to be software compatible with the obsolete MDA and CGA display formats while outputting a clean VGA signal. [Yeo Kheng Meng] modified the board by adding a TFP410 HDMI bus driver and replacing the rarely-used 9-pin RGBI connector with an HDMI version. He also updated the HDL code for the Lattice FPGA, which forms the heart of the graphics card, to account for the new digital output. While he was at it, he also added a few features he was missing in the original product, such as the option to select the color displayed in MDA mode and the ability to output both HDMI and composite video at the same time.

The video below shows the updated card in action in an IBM 5155 Portable PC. The HDMI port connects to a modern monitor, while the composite video output is routed to the 5155’s internal CRT as well as a small color monitor on top. The IBM thereby joins a small list of retro computers that have received an HDMI upgrade — the Amiga 500 and PlayStation 2 being other examples. HDMI might be a lot more complex to work with than VGA, but luckily there are open-source implementations that do much of the work for you.

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The motherboard of a Mattel Aquarius, with a small daughterboard mounted on top

Adding Composite Video To The Mattel Aquarius

In the home computer market of the 1980s, there were several winners that are still household names four decades later: the Commodore 64, the Apple II and the Sinclair Spectrum, to name a few. But where there are winners, there are bound to be losers as well – the Mattel Aquarius being a good example. A price war between the bigger players, combined with a rather poor hardware design, meant that the Aquarius was discontinued just a few months after its introduction in 1983. However, this makes it exactly the type of obscure machine that [Leaded Solder] likes to tinker with, so he was happy to finally get his hands on a neat specimen listed on eBay. He wrote an interesting blog post detailing his efforts to connect this old beast to a modern TV.

The main issue with the Aquarius is that it only has an RF video output, which results in a rather poor rendition of its already very limited graphics capabilities. Luckily, there is a fix available in the form of a composite A/V adapter that’s an almost plug-and-play upgrade. The only thing you need to do, as [Leaded Solder] illustrates in his blog post, is open up the computer, desolder the RF modulator and solder the A/V adapter in its place. Getting to that point was a bit tricky due to heavy EMI shields that were fixed in place with lots of solder, requiring liberal use of a desoldering iron. Continue reading “Adding Composite Video To The Mattel Aquarius”

New Motherboard Improves Old CRT Television

While browsing AliExpress from his digital basement, [Adrian Black] stumbled upon what seemed like a brand-new mainboard for a CRT television set. He decided to take a gamble and ordered one. It finally arrived, and was indeed a brand new product from 2023.

DIGITAL MAIN BOARD OF TV, Work ath [sic] HONGXUN products with the care and precision of a sculptor in each step, wonderful have no limits

CRT Mainboard Transplant in Progress

Dubious marketing descriptions like “High Definition Digital Color TV Driver Board” aside, this turned out to be a fairly well-designed analog TV board. [Adrian] pulls a 20-year-old Magnavox ( Philips ) color television set from storage and begins the transplant operation. One interesting observation is the Magnavox board has almost the same layout as the new board, except for the orientation of the sections. The new CRT neck board had a different connector than the Magnavox set, but was designed to accept multiple sized sockets. [Adrian] just removed the new socket and replaced it with one from the old set. The mechanical issues were a bit more complicated, but nothing that a Dremel tool and a bit of hot glue can’t fix. The 220 VAC power supply was eventually modified to accept 110 VAC, which also enabled him to reconnect the degaussing coil.

[Adrian] has collected some relevant documentation in this GitHub repository, including schematics. Why bother with this at all? Well, until now, he didn’t have any way to test / view PAL RF signals in his lab. He was gambling on the new mainboard having a PAL tuner. It does, but as an unadvertised bonus, it supports NTSC and SECAM as well — but still not “HD digital color TV”, as far as we know. If you want a multi-standard TV in your lab, this solution may be worth considering. It appears there is still a market somewhere for new CRT televisions. If you have any background on this, please let us know down below in the comments.

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What Can We Do With These Patient Monitor Videos?

So we’ll admit from the start that we’re not entirely sure how the average Hackaday reader can put this content to use. Still, these simulated patient monitor videos on YouTube gotta be useful for something. Right?

Uploaded by [themonitorsolution], each fourteen-minute 1080p video depicts what a patient monitor would look like in various situations, ranging from an adult in stable condition to individuals suffering from ailments such as COPD and sepsis. There’s even one for a dead patient, which makes for rather morbid watching.

Now we assume these are intended for educational purposes — throw them up on a display and have trainees attempt to diagnose what’s wrong with the virtual patient. But we’re sure clever folks like yourselves could figure out alternate uses for these realistic graphics. They could make for an impressive Halloween prop, or maybe they are just what you need to get that low-budget medical drama off the ground, finally.

Honestly, it seemed too cool of a resource not to point out. Besides, it’s exceedingly rare that we get to post a YouTube video that we can be confident none of our readers have seen before…at the time of this writing, the channel only has a single subscriber. Though with our luck, that person will end up being one of you lot.

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Enhance VR Immersion By Shoehorning An Ambilight Into A Headset

Everyone wants a wider field of view in their VR headsets, but that’s not an easy nut to crack. [Statonwest] shows there’s a way to get at least some of the immersion benefits with a bit of simple hardware thanks to the VR Ambilight.

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A Commodore 128 with a video capture device attached

Hacking The Commodore 128 To Capture Almost Real-Time Video

Although watching and editing videos may be among the primary tasks of many PCs today, it wasn’t that long ago that working with video required powerful processors and expensive video capture hardware. Even in the 1980s, home computer users were looking for ways to connect video sources to their Commodores and Ataris despite their hardware limitations. [Cameron Kaiser] has a mid-1980s consumer-grade video capture device, which he has managed to turn into an almost real-time video capture system.

A distorted video image on a C128's monitor
Allowing the graphics chip to interrupt the CPU mid-capture results in a severely distorted image

His work revolves around a device called “ComputerEyes”, a 1984-vintage hardware interface that made it possible to connect a composite video source to a home computer. The limitations of mid-1980s CPUs meant that it took around six seconds for the computer to do a quick scan of a single video frame, or a multiple of that if you wanted a higher-quality image. Another limitation, at least on Commodore machines, was that the screen had to be turned off during video capture – otherwise, the video chip would interrupt the CPU halfway through the process, causing it to lose its synchronization with the video source.

[Cameron] however, plugged his ComputerEyes into a Commodore 128. This machine, largely designed by Hackaday contributor [Bil Herd], has an unusual hardware architecture consisting of two different CPUs and, crucially, two separate video chips. The primary 8564 “VIC-II” graphics chip is used to keep compatibility with existing Commodore 64 programs, while the secondary 8563 “VDC” is mainly aimed at newer high-resolution text-based software. The VDC is also much more independent from the main system bus than the VIC-II, allowing it to display an image without disturbing the CPU.

More after the break.

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Take A Ride In The Bathysphere

[Tom Scott] has traveled the world to see interesting things.  So when he’s impressed by a DIY project, we sit up and listen. In this case, he’s visiting the Bathysphere, a project created by a couple of passionate hobbyists in Italy. The project is housed at Explorandia, which based on google translate, sounds like a pretty epic hackerspace.

The Bathysphere project itself is a simulation of a submarine. Sounds simple, but this project is anything but.  There are no VR goggles involved.  Budding captains who are up for the challenge find themselves inside the cockpit of a mini-submarine. The sub itself is on a DIY motion platform. Strong electric motors move the system causing riders to feel like they are truly underwater. Inside the cockpit, the detail is amazing. All sorts of switches, lights, and greebles make for a realistic experience.  An electronic voice provides the ship status, and let’s the crew know of any emergencies. (Spoiler alert — there will be emergencies!)

The real gem is how this simulation operates. A Logitec webcam is mounted on an XY gantry. This camera then is dipped underwater in a small pond. Video from the camera is sent to a large monitor which serves as the sub’s window. It’s all very 1960’s simulator tech, but the effect works. The subtle movements of the simulator platform really make the users feel like they are 20,000 leagues under the sea.

Check out the video after the break for more info!

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