This week’s Hackaday podcast is a European affair again, as Elliot Williams is joined by Jenny List on a summer evening to review the week. And we have a feast of hacks for your delectation.
As the title above says, one of the stand-out hacks this week was a set of airless mountain bike tyres 3D printed in glorious fluorescent TPU. They look as though they shouldn’t work but in fact they showed real promise, and we discuss the process behind their design. Then we take a look at a hybrid of a UV printer and an SLA 3D printer, capable of making high-resolution and robust 3D prints. The prospect of new Amigas intrigues us for a while, then carbon-fibre fabric in 3D prints.
Finally we’re in awe of the tech behind the Las Vegas Sphere, and we’re there for some radio at the Danish BornHack hacker camp. Follow that one up and you’ll find a bonus, an unofficial extra Hackaday podcast.
All the usual links are below, but before you head on down to have a listen, don’t forget we’ve got a mailbag for the podcast and we’d love to hear from you!
Letting go is hard, especially when it concerns an irreplaceable space probe like the two Voyagers. Fortunately JPL engineers have managed to pull off a ‘big bang’ switch on Voyager 2, involving two heaters and another device that was kept on to keep providing sufficient heat to the spacecraft to allow it to keep functioning. After all, while the vacuum of space isn’t cold, out in deep space you’re radiating away all your precious heat.
Unfortunately the official press release is exceedingly limited in details, but The Register was kind enough to nag a NASA spokesperson about it, and gave us some technical details. The short version is that these heaters don’t just keep the electronics within a happy operating range, they also keep the fuel lines warm and capable of providing fuel for attitude adjustments.
With this switch, apparently enough of the rapidly diminishing power from the RTG has been freed up that the Voyager 2 has just gained a whole extra year on its extended mission. The JPL team hopes to perform the same switch on the Voyager 1 spacecraft soon, giving it a similar boost to its expected lifespan, before both of them go quiet in the depths of space.
It’s rather awkward when you buy a piece of hardware like a sketchy router to make a video about its hidden admin password backdoor – known as CVE-2026-11405 – only to discover that you bought the wrong Tenda router, namely the AC10V6 model. After making this mistake, [Low Level] did the only reasonable thing one ought to do in this case, and try to find an exploit in this ‘wrong’ router as well.
The obvious start here is to do the same as with the other exploit, in that you download a firmware image from the manufacturer’s website, then pluck it apart using binwalkto do an initial check for juicy files. After that tools like Ghidra can be used to do a more in-depth analysis of any binary files, with a special focus on things like user-facing elements like login screen, as input validation will likely forever remain the number one type of exploited CVE.
One major change that Tenda made here was to encrypt the firmware image, which seemed suspicious. With that easy path blocked, the research of others on different Tenda routers was looked at, including the AC20 with the fascinating Telnet exploit in the form of CVE-2025-9090 where merely poking a file on the device turned on the Telnet service. This left the minor issue of finding a password to log into said Telnet session.
Die of the Amazon Fire Stick HD (2026) PMIC IC. (Credit: electronupdate, YouTube)
After the release of Google’s Chromecast so-called ‘streaming sticks’ have remained a popular form factor, even though such technology is these days part of ‘smart’ TVs. Being curious as to what kind of hardware they put into these sticks or dongles these days, [electronupdate] decided to do his typical full teardown of a 2026 model Fire Stick HD from Amazon, including the typical nekkid die shots.
Although most of the bits inside are fairly typical, being just your typical Mediatek-sourced solution, the ceramic patch antennas for Bluetooth and Wi-Fi are a rather interesting detail, as are the purported limitations that make this the ‘HD’ version of the Fire Stick, unlike its 4K brethren.
The used Mediatek MT8698D SoC isn’t so different from the SoC in those 4K versions, with the 2025-era 4K Plus using the MT8696D, but the 4K Select using basically the same SoC as the HD version, featuring the same G310V2 GPU at 500 MHz per the Amazon Developer documentation and the same decoder block (VPU), both of which are capable of 4K video decoding. This implies that the HD vs 4K distinction is purely software-based.
The Amazon Fire Stick HD PCB devoid of its metal shielding. (Credit: electronupdate, YouTube)
After popping open the device and noting the various ICs, the NAND Flash, the Mediatek MT7902 wireless IC, the PMIC and the aforementioned SoC all have their caps popped in order to take a closer look at their dies. For reference, as one of the largest ICs, the SoC die is a mere 5.2 x 6.45 mm. The PMIC die is more interesting as usual, as this one integrates USB-PD functionality, adding quite a bit of logic to what is otherwise a fairly mundane bit of power management features.
Overall not a very surprising design, though it does tickle that thought in the back of one’s mind whether it could be turned into a ‘4K stick’ with a few software tweaks, or perhaps more simply by installing plain Android onto its 8 GB of eMMC.
We’ve always taken a certain childlike joy in seeing tiny things made big, and big things tiny. Evidently [Uncle Stem] is the same way, if this 7x sized 16×2 “LCD” display is any indicator.
“LCD” is in scare quotes there, because while the original display is a character LCD, [Uncle Stem]’s embigginated recreation is not. Liquid crystal displays are beyond all but the most dedicated DIYers, so [Stem] recreated the whole thing with addressable LEDs instead — over a thousand of them. Each character got its own PCB, and rather than pay for assembly [Stem] used a 3D printed stencil to help apply solder paste, an idea we’ve seen before. His choice of long lengths of nickel strip — the stuff you spot weld to Li-ion batteries — to join the LED-holding PCBs is also worth noting.
In order to get his giant display to act like the I2C-operated module he loves, [Uncle Stem] equipped it with an RP2040 pre-programmed with the LCD character set. That way he can plug it into any Arduino project that uses the LiquidCrystal_I2C library and have the authentic 1602 experience. The green “PCB” the display is mounted to is actually laser-cut plywood, while some acrylic sits in front of his PCBs with office paper to act as as a diffuser. A 3D printed frame completes the illusion. He even goes so far as to replicate the pin headers at 7:1 scaling with brass rods.
He also connects it to a over-sized Arduino, with giant jumper wires. But for the record, not the giant Arduino we featured previously. Like we said, hackers like to mess with scale, and we’ve seen everything from giant benchies to a working Mac Classic for Barbie.
For the past three years [Christopher Mitchell] has been working on his replica of a British Rail Class 800 control cab for a physical train simulator, with the July blog update providing many details on the progress.
The Class 800 series of trains is relatively new, having first entered service in the UK in 2017 on the Great Western Railway (GWR). Designed and built by Hitachi as part of their modular AT300 product series, they come in both purely electrical and diesel-electric hybrid configurations to deal with non-electrified rail sections.
British Rail Class 800 in service with LNER in 2023. (Credit: Foulger Rail Photos, Wikimedia)
Replicating the experience of driving a train is always a trade-off between what one would like and what is practical or affordable. With only a corner of his apartment to work with, [Christopher] has opted to focus on the instruments and controls in the cab, using real components where possible or building replicas for the remainder.
This entire control panel is to be used with simulators like Train Simulator and Train Sim World, using their controller APIs to both control the in-game train as well as to get feedback to be displayed on the real instruments and the various LEDs, such as those that indicate the state of the external lights. These are all controlled internally via a CAN bus, as is typical.
These instruments include genuine AWS sunflowers, part of the safety system that ensures that a driver has acknowledged a non-clear signal along the track. It’s another nice touch to a control cab simulation that’s shaping up to be rather close to the real deal.
Even if for the average person something like a Densha de Go! copy and associated controllers will likely suffice, there’s a lot to be said for having something closely resembling the real deal for a realistic game, whether it’s a train, car or airplane controller and associated instrumentation.
Over the years I have been to many hacker camps and done a lot of very cool things, but BornHack 2026 brought me something entirely new: Radio. By which I don’t mean radio in terms of amateur radio, LoRa, or whatever, but Radio. Broadcast radio, because the camp had a special event FM radio station for the first time. And because in a previous life I spent an inordinate amount of time in my university’s student radio station and have the Radio Voice to prove it, I was totally there for it.
The BornHack Radio nerve centre.
For a hacker camp, one of the special things about BornHack Radio was unexpected, that it was entirely analogue. No online streams, the only broadcast was over the air, 5 watts ERP from a vertical antenna stuck on a mast at the highest point of the Hylkedam scout camp site. I don’t know whether any of the residents of the isle of Funen listened, or what they made of it, but it certainly reached as far as the two closest towns.
The other unexpected feature of the station was that it had no music licensing. Personally I viewed this as an asset, because it forced the programming to be hacker-focused rather than suit the musical tastes of whichever people are enthusiastic enough to be DJs. I sincerely hope they don’t get a music licence at future events, speech-only gives it a special quality.
The studio for an analogue station like this one can be surprisingly simple, in that it’s a mixing desk to bring all the different microphones and other inputs together and set the levels, and not a lot else. the whole thing was in a Coleman shelter on the main drag through the camp, so as studios go it could have been quieter. Programming varied from talk shows through interview shows, a live feed from the speaker tent — is this the first ever Hacker Jeopardy broadcast? — and a beautifully done robotic numbers station which I suspect may also have been part of one of the on-camp games.
The thing that struck me most in my first foray into radio journalism was how straightforward it was. Wander the camp with microphone (complete with fluffy windshield and 3D-printed Hackaday cube), drop the results into Audacity, and a remarkably straightforward editing process compared to video. Last time I did this it involved 1/4″ tape and a razor blade.
So that was BornHack Radio, a new experience at a hacker camp both for those of us who ventured forth on the airwaves, and I hope also for the listeners. A format in which the live shows disappeared into the aether rather than having an online afterlife gave the whole thing a freedom rarely found in 2026. I really hope this isn’t the last time I break out the fluffy microphone at a hacker camp.